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<blockquote data-quote="Rystil Arden" data-source="post: 4270492" data-attributes="member: 29014"><p>I have...rarely been accused of using lousy tactics. If anything, my new group (the one in this game) tells me that my tactics are too good. Also, the PCs used plenty of resources, but they have a ton of them. They still had resources to blow on the ooze and on the BBEG encounter. And they needed them all. When the BBEG fight was done, almost everyone was nearly out of spells, half the party had nealry died, and the Lightning Ninja forced the BBEG to make a choice to hit the rest of the party and not him (even though he was in the BBEG's face) or else miss hitting on the rest of the party, which ultimately turned out to be a lose/lose and ended the BBEG's reign of terror with 2/8 characters conscious.</p><p></p><p>@Hussar--as I mentioned earlier, the characters are gestalt-balanced. They're using homebrewed races and classes, which means that I knew posting their race/class make-up won't be terribly useful to you. Fortunately, as the designer of the classes, I have a very high circumstance bonus to making good challenges for the PCs using them, which could have factored into why I can get the system to work so well. Anyway, though I warned you won't get much help from this, I will post as requested.</p><p></p><p>For those who care (and those who follow along with my Gestalt-balanced class thread in the Houserules forum), the characters were--</p><p></p><p>Asakura Shiawase--Ronin7/MartialArtist1 (the player actually posted a brief summary of Shia on the wiki, so I can give it to you to get a glimpse--note that the Ronin can finesse with Katanas) [SBLOCK=Shia]Strength: 15 Dex: 20 Con: 13 Int: 13 Wis: 24 Charisma: 10</p><p></p><p>HP: 74/74 Speed: 30ft AC 22/ Touch: 22/FF: 17 Fortitude: 9 Reflex: 13 Will: 13</p><p></p><p>Base Attack: 8/3 Grapple: 10 Attack: Katana +15 or +10 1d10+5 15-20/x2 2 Katana: +13/+13 1d10+5/1d10+3 15-20/x2//17-20/x2 +8 1d10+5 15-20/x2 Also: First Katana: Frost 1d6 damage, Freezing Burst 1d10 on critical</p><p></p><p>Skills: (shown here are only ones with mutual bonuses and/or ranks) Ability + Ranks + Bonus = total</p><p></p><p>Balance: 5 + 0 + 2 = 7 Disable Device: 1 + 4 + 0 = 5 Handle Animal: 0 + 10 + 0 = 10 Hide: 5 + 7 + 0 = 12 Jump: 2 + 8 + 2 = 12 Listen: 7 + 11 + 0 = 18 Move Silently: 5 + 5 + 0 = 10 Open Lock: 5 + 2 + 0 = 7 Perform(Music): 0 + 1 + 0 = 1 Ride: 5 + 5 + 2 = 12 Spot: 7 + 11 + 0 = 18 Swim: 2 + 4 + 0 = 6 Tumble: 5 + 7 + 2 = 14</p><p></p><p>Exp: 29008 (I think as of the end of the year)</p><p></p><p>Feats: Improved Feint Exotic Weapon Process Katana Two Weapon Fighting Oversized Two Weapon Fighting Weapon Finesse Weapon Specialization Two Weapon Pounce Improved Critical</p><p></p><p>Special: Evasion Intuitive Celerity Sneak Attack 4d6 Uncanny Dodge Flurry of Blows Wisdom to AC Unarmed Strike</p><p></p><p>Language: Common, Larakese, Spirittongue [/SBLOCK]</p><p>Ken--Ex-Samurai1/Ronin6 (did lots of fire damage with his Katana and Wakizashi, both Flaming, and those gloves that boost fire damage on melee and ranged attacks)</p><p>Masamura Furuta--Wu Jen8 (specialised in Earth and Fire spirit magics)</p><p>Kokusha Hirake--MartialArtist8 (fought with a twin Naginata that did Holy and Electric damage)</p><p>Kusanagi Kaiko--Miko8 (had a Holy Bow that was also Bane against all the monsters in the encounter)</p><p>Nakamura Itaru--Ninja8 (with minor Electric techniques)</p><p>Sakamoto Yuka--Ninja7 (with substantial Water techniques)</p><p>and Special-Guest-NPC... </p><p>Sakamoto Aiko--Ninja9 (Yuka's sister, substantial Fire techniques)</p><p></p><p></p><p>The enemies were templated (Corrupted and Tainted--since I love Vile Damage and Heroes of Horror Taintrules ) converted Shadowlands Ogres, converted Shadowlands Trolls, a few Corrupted Tainted Dire Animals, a demon that I mimicked using a Corrupted Tainted Abishai, etc.</p><p></p><p>The templates <em>really</em> help increase the threat of the monster while leaving it squishy enough to go down before everyone dies. While the Dire Tiger might have an untenable number of HP, these things still only had double digit HP each, but adding so much Vile Damage and Taint per hit made them quite threatening.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4270492, member: 29014"] I have...rarely been accused of using lousy tactics. If anything, my new group (the one in this game) tells me that my tactics are too good. Also, the PCs used plenty of resources, but they have a ton of them. They still had resources to blow on the ooze and on the BBEG encounter. And they needed them all. When the BBEG fight was done, almost everyone was nearly out of spells, half the party had nealry died, and the Lightning Ninja forced the BBEG to make a choice to hit the rest of the party and not him (even though he was in the BBEG's face) or else miss hitting on the rest of the party, which ultimately turned out to be a lose/lose and ended the BBEG's reign of terror with 2/8 characters conscious. @Hussar--as I mentioned earlier, the characters are gestalt-balanced. They're using homebrewed races and classes, which means that I knew posting their race/class make-up won't be terribly useful to you. Fortunately, as the designer of the classes, I have a very high circumstance bonus to making good challenges for the PCs using them, which could have factored into why I can get the system to work so well. Anyway, though I warned you won't get much help from this, I will post as requested. For those who care (and those who follow along with my Gestalt-balanced class thread in the Houserules forum), the characters were-- Asakura Shiawase--Ronin7/MartialArtist1 (the player actually posted a brief summary of Shia on the wiki, so I can give it to you to get a glimpse--note that the Ronin can finesse with Katanas) [SBLOCK=Shia]Strength: 15 Dex: 20 Con: 13 Int: 13 Wis: 24 Charisma: 10 HP: 74/74 Speed: 30ft AC 22/ Touch: 22/FF: 17 Fortitude: 9 Reflex: 13 Will: 13 Base Attack: 8/3 Grapple: 10 Attack: Katana +15 or +10 1d10+5 15-20/x2 2 Katana: +13/+13 1d10+5/1d10+3 15-20/x2//17-20/x2 +8 1d10+5 15-20/x2 Also: First Katana: Frost 1d6 damage, Freezing Burst 1d10 on critical Skills: (shown here are only ones with mutual bonuses and/or ranks) Ability + Ranks + Bonus = total Balance: 5 + 0 + 2 = 7 Disable Device: 1 + 4 + 0 = 5 Handle Animal: 0 + 10 + 0 = 10 Hide: 5 + 7 + 0 = 12 Jump: 2 + 8 + 2 = 12 Listen: 7 + 11 + 0 = 18 Move Silently: 5 + 5 + 0 = 10 Open Lock: 5 + 2 + 0 = 7 Perform(Music): 0 + 1 + 0 = 1 Ride: 5 + 5 + 2 = 12 Spot: 7 + 11 + 0 = 18 Swim: 2 + 4 + 0 = 6 Tumble: 5 + 7 + 2 = 14 Exp: 29008 (I think as of the end of the year) Feats: Improved Feint Exotic Weapon Process Katana Two Weapon Fighting Oversized Two Weapon Fighting Weapon Finesse Weapon Specialization Two Weapon Pounce Improved Critical Special: Evasion Intuitive Celerity Sneak Attack 4d6 Uncanny Dodge Flurry of Blows Wisdom to AC Unarmed Strike Language: Common, Larakese, Spirittongue [/SBLOCK] Ken--Ex-Samurai1/Ronin6 (did lots of fire damage with his Katana and Wakizashi, both Flaming, and those gloves that boost fire damage on melee and ranged attacks) Masamura Furuta--Wu Jen8 (specialised in Earth and Fire spirit magics) Kokusha Hirake--MartialArtist8 (fought with a twin Naginata that did Holy and Electric damage) Kusanagi Kaiko--Miko8 (had a Holy Bow that was also Bane against all the monsters in the encounter) Nakamura Itaru--Ninja8 (with minor Electric techniques) Sakamoto Yuka--Ninja7 (with substantial Water techniques) and Special-Guest-NPC... Sakamoto Aiko--Ninja9 (Yuka's sister, substantial Fire techniques) The enemies were templated (Corrupted and Tainted--since I love Vile Damage and Heroes of Horror Taintrules ) converted Shadowlands Ogres, converted Shadowlands Trolls, a few Corrupted Tainted Dire Animals, a demon that I mimicked using a Corrupted Tainted Abishai, etc. The templates [i]really[/i] help increase the threat of the monster while leaving it squishy enough to go down before everyone dies. While the Dire Tiger might have an untenable number of HP, these things still only had double digit HP each, but adding so much Vile Damage and Taint per hit made them quite threatening. [/QUOTE]
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