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Paper Minions - WT?
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<blockquote data-quote="Rystil Arden" data-source="post: 4271477" data-attributes="member: 29014"><p>No worries, I don't consider it picking a fight. It's not that I've homebrewed here. I've done bigger fights with by-the-books 3.5 characters where they were much more outnumbered. The only reason you see the extensive homebrew in this example is because that's what my current group at MIT wanted to play, so that's the example I have on hand. I'm just weird like that--pick one of the things that 4e makes easier for most people, and I'll probably be equal or better at doing it in 3.5. </p><p></p><p>In the interest of full disclosure, there is some element involved that 4e said "We're making X easier with minor sacrifices to other aspects" that I already found easy and therefore when I'm the one GMing, I don't appreciate the 'minor' sacrifices for no gain (actually sometimes a loss--they simplify in areas that I am abnormally crazy-good at in exchange for actually making it more complicated in things I am weak at).</p><p></p><p>But I like 4e a lot because it gets other people to GM, and I like to play too.</p><p></p><p>However, you didn't see me putting in a bad word about 4e here, do you? I only even posted in this thread to add in my experience--I'm just saying that you can do a great relatively-large-scale battle in 3.5e with no trouble or hitches at all given enough skill. And you can. You can also do it in 4e, and in fact, apparently more people can handle it in 4e than before. Sweet! 4e is something like the best parts of Harrison Bergeron to me (the idea behind the society in HB, not the execution in the short story)--it definitely hobbles me compared to 3.5 because I am a weird outlier, but it lets people who are untalented or incompetent at a number of GM skills that are honestly hard to be good at still be effective GMs. And if that's not a good way to bring in more GMs, I don't know what is. 4e had a set of design goals at which they have clearly succeeded.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 4271477, member: 29014"] No worries, I don't consider it picking a fight. It's not that I've homebrewed here. I've done bigger fights with by-the-books 3.5 characters where they were much more outnumbered. The only reason you see the extensive homebrew in this example is because that's what my current group at MIT wanted to play, so that's the example I have on hand. I'm just weird like that--pick one of the things that 4e makes easier for most people, and I'll probably be equal or better at doing it in 3.5. In the interest of full disclosure, there is some element involved that 4e said "We're making X easier with minor sacrifices to other aspects" that I already found easy and therefore when I'm the one GMing, I don't appreciate the 'minor' sacrifices for no gain (actually sometimes a loss--they simplify in areas that I am abnormally crazy-good at in exchange for actually making it more complicated in things I am weak at). But I like 4e a lot because it gets other people to GM, and I like to play too. However, you didn't see me putting in a bad word about 4e here, do you? I only even posted in this thread to add in my experience--I'm just saying that you can do a great relatively-large-scale battle in 3.5e with no trouble or hitches at all given enough skill. And you can. You can also do it in 4e, and in fact, apparently more people can handle it in 4e than before. Sweet! 4e is something like the best parts of Harrison Bergeron to me (the idea behind the society in HB, not the execution in the short story)--it definitely hobbles me compared to 3.5 because I am a weird outlier, but it lets people who are untalented or incompetent at a number of GM skills that are honestly hard to be good at still be effective GMs. And if that's not a good way to bring in more GMs, I don't know what is. 4e had a set of design goals at which they have clearly succeeded. [/QUOTE]
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