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Parachutes?
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<blockquote data-quote="Pagan priest" data-source="post: 1013050" data-attributes="member: 7650"><p>I hadn't intended to have such a long delay before getting back to this, but I had major computer trouble.</p><p></p><p>I never meant to say that there can be no new skills for d20M, only that there should never be any new knowledge skills. While they certainly failed to cover all the bases, I agree wholeheartedly with the design philosophy that the continual accretion of new knowledge skills makes it impossible to have characters in a game that can cover all or even most of the bases. I see this as a problem with D&D, since every third party publisher seems to feel the need to create new skills or worse, new knowledge skills.</p><p></p><p>From the comments that I have seen on this thread, I like the idea of using Pilot skill, with Parachute/Paraglider as a category of the Aircraft Operation feat. Special things can then be handled as adding (or subtracting) from the DC. Failing the Pilot skill check, the character takes damage as appropriate, Reflex save for half.</p></blockquote><p></p>
[QUOTE="Pagan priest, post: 1013050, member: 7650"] I hadn't intended to have such a long delay before getting back to this, but I had major computer trouble. I never meant to say that there can be no new skills for d20M, only that there should never be any new knowledge skills. While they certainly failed to cover all the bases, I agree wholeheartedly with the design philosophy that the continual accretion of new knowledge skills makes it impossible to have characters in a game that can cover all or even most of the bases. I see this as a problem with D&D, since every third party publisher seems to feel the need to create new skills or worse, new knowledge skills. From the comments that I have seen on this thread, I like the idea of using Pilot skill, with Parachute/Paraglider as a category of the Aircraft Operation feat. Special things can then be handled as adding (or subtracting) from the DC. Failing the Pilot skill check, the character takes damage as appropriate, Reflex save for half. [/QUOTE]
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