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[Paradigm] Witch Hunter: the Invisible World
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<blockquote data-quote="PCIHenry" data-source="post: 3457634" data-attributes="member: 14863"><p>Hello, </p><p></p><p></p><p> </p><p>Thanks!</p><p></p><p>We'll be posting updates to our website covering different aspects of the game as Origins (July 5th) rolls closer. However, I can tell you that besides a clean and simple system to run an thrilling horror/adventure scenario, Witch Hunter also features a unique (as least to my knowledge) method of creating horrors for your players that won't have them pifft'ing when they see a werewolf and pull out some silver. In Witch Hunter, there is no such thing as a sure thing and that silver may do no more than give that slavering Werewolf a bad rash. </p><p></p><p>Witch Hunter features an exciting alternate history milieu based on our 1689 but with a few slight twists. For example, in a world where magic, demons and hexes abound, a Court Magi is indispensable for the protection of the ruling class. But the Ordeal through which they must pass to convince the Church that their power is not derived from the Great Adversary is grueling and torturous, leaving its mark upon their body and psyche. </p><p></p><p>As I said, more details will be forthcoming such as the different Witch Hunter Orders, Sorcery rules, Minions shorthand mechanics and much more.</p><p></p><p>If you're attending Origins, we have a few introductory adventures running there. Stop by, test drive our system and explore the richness and depth of the campaign. </p><p></p><p>If you enjoy playing in a world-wide, "living" campaign, PCI is fully supporting Witch Hunter with Witch Hunter: Dark Providence, featuring scenarios from some of the best horror/adventure writers in the industry. </p><p></p><p>I hope this answers your question and that you'll join us for the debut of Witch Hunter: The Invisible World!</p><p></p><p>Best, </p><p>Henry Lopez</p><p>President</p><p>PCI</p><p><a href="http://www.paradigmconcepts.com" target="_blank">www.paradigmconcepts.com</a></p></blockquote><p></p>
[QUOTE="PCIHenry, post: 3457634, member: 14863"] Hello, Thanks! We'll be posting updates to our website covering different aspects of the game as Origins (July 5th) rolls closer. However, I can tell you that besides a clean and simple system to run an thrilling horror/adventure scenario, Witch Hunter also features a unique (as least to my knowledge) method of creating horrors for your players that won't have them pifft'ing when they see a werewolf and pull out some silver. In Witch Hunter, there is no such thing as a sure thing and that silver may do no more than give that slavering Werewolf a bad rash. Witch Hunter features an exciting alternate history milieu based on our 1689 but with a few slight twists. For example, in a world where magic, demons and hexes abound, a Court Magi is indispensable for the protection of the ruling class. But the Ordeal through which they must pass to convince the Church that their power is not derived from the Great Adversary is grueling and torturous, leaving its mark upon their body and psyche. As I said, more details will be forthcoming such as the different Witch Hunter Orders, Sorcery rules, Minions shorthand mechanics and much more. If you're attending Origins, we have a few introductory adventures running there. Stop by, test drive our system and explore the richness and depth of the campaign. If you enjoy playing in a world-wide, "living" campaign, PCI is fully supporting Witch Hunter with Witch Hunter: Dark Providence, featuring scenarios from some of the best horror/adventure writers in the industry. I hope this answers your question and that you'll join us for the debut of Witch Hunter: The Invisible World! Best, Henry Lopez President PCI [url]www.paradigmconcepts.com[/url] [/QUOTE]
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