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<blockquote data-quote="Upper_Krust" data-source="post: 5107842" data-attributes="member: 326"><p>Hiya matey! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I see everything. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p></p><p></p><p>I am wondering how the heck such a thing would be statted. I mean I thought after about 100 Hit Dice that things started to grind down (as regards creation). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Don't want to derail things, but i think when people see the new size rules in the Vampire Bestiary that they'll believe that finally there is a system which can handle the inherent ridiculousness of really big monsters without the need for really big math.</p><p></p><p>For me, the only element of contention at this point is where to ultimately set the cap (on both level and size).</p><p></p><p>So my question to you is "would the game be more attractive if you take all the math out of it (relatively speaking that is)?" I mean from what you have said about your campaign is that it was more about planning combat than actual combat itself. Just curious to hear your take on things vis-a-vis this thread/your campaign.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5107842, member: 326"] Hiya matey! :) I see everything. :cool: I am wondering how the heck such a thing would be statted. I mean I thought after about 100 Hit Dice that things started to grind down (as regards creation). :D Don't want to derail things, but i think when people see the new size rules in the Vampire Bestiary that they'll believe that finally there is a system which can handle the inherent ridiculousness of really big monsters without the need for really big math. For me, the only element of contention at this point is where to ultimately set the cap (on both level and size). So my question to you is "would the game be more attractive if you take all the math out of it (relatively speaking that is)?" I mean from what you have said about your campaign is that it was more about planning combat than actual combat itself. Just curious to hear your take on things vis-a-vis this thread/your campaign. [/QUOTE]
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