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<blockquote data-quote="Upper_Krust" data-source="post: 5108257" data-attributes="member: 326"><p>Hey there Raithe the Dreamer! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Let me just clarify; I'm talking about the creation of opponents from the perspective of the DM/Game Designer in that you must create multiple such opponents. Not from the perspective of the Player who only needs to look after a single character (for most players).</p><p></p><p>Design of the game at a certain point felt less rewarding and more of a chore. Many of the shortcuts I created (maven and omnicompetent for example) were an attempt to reduce the grind (for myself and DMs).</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>It might look boring but it plays brilliantly.</p><p></p><p></p><p></p><p>I think WotC have and are addressing the class diversity issue with the 2nd and 3rd Players Handbooks. While I agree a lot of the mechanical fundamentals of the Classes are similar in 4E, the clearer definition of their roles is refreshing. Added to which the vastly superior balance of 4E both in terms of classes and combat.</p><p></p><p></p><p></p><p>They really needed it. Casters were far too dominant in 3E.</p><p></p><p></p><p></p><p>Seems to me, what you are saying is that if you want diversity in 3E play a caster and if you want no diversity play any other class. </p><p></p><p>4E is different in that all the classes have a measure of diversity existing somewhere in between the 3E caster - non-caster paradigm.</p><p></p><p></p><p></p><p>Me too.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5108257, member: 326"] Hey there Raithe the Dreamer! :) Let me just clarify; I'm talking about the creation of opponents from the perspective of the DM/Game Designer in that you must create multiple such opponents. Not from the perspective of the Player who only needs to look after a single character (for most players). Design of the game at a certain point felt less rewarding and more of a chore. Many of the shortcuts I created (maven and omnicompetent for example) were an attempt to reduce the grind (for myself and DMs). :) It might look boring but it plays brilliantly. I think WotC have and are addressing the class diversity issue with the 2nd and 3rd Players Handbooks. While I agree a lot of the mechanical fundamentals of the Classes are similar in 4E, the clearer definition of their roles is refreshing. Added to which the vastly superior balance of 4E both in terms of classes and combat. They really needed it. Casters were far too dominant in 3E. Seems to me, what you are saying is that if you want diversity in 3E play a caster and if you want no diversity play any other class. 4E is different in that all the classes have a measure of diversity existing somewhere in between the 3E caster - non-caster paradigm. Me too. [/QUOTE]
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