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<blockquote data-quote="Raithe the Dreamer" data-source="post: 5223205" data-attributes="member: 55982"><p>It tickles me somewhat that the Goddess of Entropic Magic ended up being such an exemplar for the group, having become the first Shard.</p><p></p><p>On the subject of the Shard of Entropy, readers may be interested to know that I was later informed that there was more than one sacrifice that would have gotten Entropy's attention (according to paradox42, anyway). The nature of the sacrifice might have altered the template in some way, though in what way was never decided.</p><p></p><p>As a player, I flirted with both of these, but for Moiranna the Goddess, neither of them were truly options. They might be options for other characters that face a similar choice in other games, so I thought I might include them here, even if paradox42 didn't in his post.</p><p></p><p>The first would have been to sacrifice an artifact of incredible power to Entropy--in Moiranna's case, this would have been the Initial Enabler itself, described earlier in this thread. This was essentially a non-option to Moiranna. She believed at the time that it was her Fate to "distract" the Demiurge upon its awakening by using its Soul Object as bait, and not only that, it was perhaps more important to her than life itself (as her eventual suicide pretty much proved!).</p><p></p><p>The other possibility, that Moiranna did not take, would have been to sacrifice *all* of her spellcasting ability. This was, again, not an option. Moiranna's spellcasting was the core of her being (for those of you familiar with the main Dragonlance line, I took a lot of inspiration from conversations between Raistlin and Dalamar in the Legends trilogy here), and was really the one thing more important to her than the Initial Enabler.</p><p></p><p>That left suicide for Moiranna, as ultimately, the Magic was everything to her, and that meant both the Source of Magic (the Enabler) and her own personal Magic.</p></blockquote><p></p>
[QUOTE="Raithe the Dreamer, post: 5223205, member: 55982"] It tickles me somewhat that the Goddess of Entropic Magic ended up being such an exemplar for the group, having become the first Shard. On the subject of the Shard of Entropy, readers may be interested to know that I was later informed that there was more than one sacrifice that would have gotten Entropy's attention (according to paradox42, anyway). The nature of the sacrifice might have altered the template in some way, though in what way was never decided. As a player, I flirted with both of these, but for Moiranna the Goddess, neither of them were truly options. They might be options for other characters that face a similar choice in other games, so I thought I might include them here, even if paradox42 didn't in his post. The first would have been to sacrifice an artifact of incredible power to Entropy--in Moiranna's case, this would have been the Initial Enabler itself, described earlier in this thread. This was essentially a non-option to Moiranna. She believed at the time that it was her Fate to "distract" the Demiurge upon its awakening by using its Soul Object as bait, and not only that, it was perhaps more important to her than life itself (as her eventual suicide pretty much proved!). The other possibility, that Moiranna did not take, would have been to sacrifice *all* of her spellcasting ability. This was, again, not an option. Moiranna's spellcasting was the core of her being (for those of you familiar with the main Dragonlance line, I took a lot of inspiration from conversations between Raistlin and Dalamar in the Legends trilogy here), and was really the one thing more important to her than the Initial Enabler. That left suicide for Moiranna, as ultimately, the Magic was everything to her, and that meant both the Source of Magic (the Enabler) and her own personal Magic. [/QUOTE]
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