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Paraelemental Plane of Ooze
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<blockquote data-quote="Quickleaf" data-source="post: 8378350" data-attributes="member: 20323"><p>There was something called a makhluqtin (spelling?) from a 3e source that I cannot recall. Here are my 5e conversion notes...</p><p></p><p></p><p>The makhluqtin are rare obese genies hailing from the Swamp of Oblivion (also called the Plane of Ooze) where the Planes of Earth and Water meet. Among the dao they are viewed as a lesser caste, while arcane lore maintains they are a crossbreed of dao and marid. Enigmatic and mutable creatures, the makhluqtin vehemently deny these claims, while at the same time spreading rumors of their own.</p><p></p><p>Makhluqtin use the same stats as a <strong>dao</strong>, with the following changes: they are Neutral, amphibious, and have the Disguises trait (see MM p. 144). Though they lack petrification immunity, they are immune to acid damage. Additionally, makhluqtin have different spells than the typical dao and gain the Ooze Mastery trait.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The makhluqtin’s innate spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:</p><p></p><p>At-will: <em>detect evil and good, detect magic, shape water</em> (EE), <em>stone shape</em></p><p>3/day each: <em>move earth, tongues, water breathing, water walk</em></p><p>1/day each: <em>conjure elemental</em> (earth only), <em>gaseous form, invisibility, plane shift, shatter, transmute rock</em> (EE)</p><p></p><p><strong><em>Ooze Mastery. </em></strong>Oozes will never attack the makhluqtin of their own volition, and the makhluqtin is immune to green slimes and other hazardous slimes, molds, and fungi.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8378350, member: 20323"] There was something called a makhluqtin (spelling?) from a 3e source that I cannot recall. Here are my 5e conversion notes... The makhluqtin are rare obese genies hailing from the Swamp of Oblivion (also called the Plane of Ooze) where the Planes of Earth and Water meet. Among the dao they are viewed as a lesser caste, while arcane lore maintains they are a crossbreed of dao and marid. Enigmatic and mutable creatures, the makhluqtin vehemently deny these claims, while at the same time spreading rumors of their own. Makhluqtin use the same stats as a [B]dao[/B], with the following changes: they are Neutral, amphibious, and have the Disguises trait (see MM p. 144). Though they lack petrification immunity, they are immune to acid damage. Additionally, makhluqtin have different spells than the typical dao and gain the Ooze Mastery trait. [B][I]Innate Spellcasting.[/I][/B] The makhluqtin’s innate spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At-will: [I]detect evil and good, detect magic, shape water[/I] (EE), [I]stone shape[/I] 3/day each: [I]move earth, tongues, water breathing, water walk[/I] 1/day each: [I]conjure elemental[/I] (earth only), [I]gaseous form, invisibility, plane shift, shatter, transmute rock[/I] (EE) [B][I]Ooze Mastery. [/I][/B]Oozes will never attack the makhluqtin of their own volition, and the makhluqtin is immune to green slimes and other hazardous slimes, molds, and fungi. [/QUOTE]
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