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<blockquote data-quote="Wik" data-source="post: 5216316" data-attributes="member: 40177"><p>Throw a lot of encounters at the party. Don't let them get away with blowing all of their dailies in one or two fights. Don't hesitate to break out the big guns, either - they can take two encounters back to back with no rest... or even two encounters simultaneously.</p><p></p><p>Realize that the players are jumping cold into a character they've never played before - with over a dozen unique abilities each... more if you count magic items. Cut them some slack in that regard.</p><p></p><p>Use terrain. And a lot of it. Don't be afraid to make some crazy terrain, either - stuff that turns hits into auto crits, teleporting squares, and everything else. Go nuts. </p><p></p><p>Divide and conquer the PCs. Focus fire on one guy (not the defender) per fight. Beat the hell out of them - odds are, they'll still win.</p><p></p><p>Try to keep most monsters within 3-4 levels of the PCs. If the PCs are level 16, the lowest-level monsters should be about level 13, from personal experience. The highest should be around level 20, 21. </p><p></p><p>Make sure all elites and solos are from levels 15-18. And never put a solo by itself... and if you're using an elite, accompany him with both appropriate companions AS WELL as minions. </p><p></p><p>And, as usual - make sure there's something in every encounter for each PC role to latch on to. If you're not hurting the PCs, it means the leader might not feel as useful. Let the controller use his burst attacks, and let the strikers play with positioning. And by all means, provoke OAs from the defender!</p></blockquote><p></p>
[QUOTE="Wik, post: 5216316, member: 40177"] Throw a lot of encounters at the party. Don't let them get away with blowing all of their dailies in one or two fights. Don't hesitate to break out the big guns, either - they can take two encounters back to back with no rest... or even two encounters simultaneously. Realize that the players are jumping cold into a character they've never played before - with over a dozen unique abilities each... more if you count magic items. Cut them some slack in that regard. Use terrain. And a lot of it. Don't be afraid to make some crazy terrain, either - stuff that turns hits into auto crits, teleporting squares, and everything else. Go nuts. Divide and conquer the PCs. Focus fire on one guy (not the defender) per fight. Beat the hell out of them - odds are, they'll still win. Try to keep most monsters within 3-4 levels of the PCs. If the PCs are level 16, the lowest-level monsters should be about level 13, from personal experience. The highest should be around level 20, 21. Make sure all elites and solos are from levels 15-18. And never put a solo by itself... and if you're using an elite, accompany him with both appropriate companions AS WELL as minions. And, as usual - make sure there's something in every encounter for each PC role to latch on to. If you're not hurting the PCs, it means the leader might not feel as useful. Let the controller use his burst attacks, and let the strikers play with positioning. And by all means, provoke OAs from the defender! [/QUOTE]
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