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General Tabletop Discussion
*Pathfinder & Starfinder
Paragon and Epic Multiclass Feats
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<blockquote data-quote="Exen Trik" data-source="post: 4469257" data-attributes="member: 34942"><p>Powers that activate after action points are used is an interesting idea. I see how it would be necessary to let the benefits to allys action point use last the entire encounter, but it also allows the secondary effects of that class feature on warlord powers. Probably not terribly unbalancing, but it seems a more significant boost than the other feats, especially the rogues.</p><p></p><p></p><p>If you use the variant to Master of Two Worlds that lets you use the per encounter ability twice, that means a character that multiclasses into paladin could use channel divinity more often in one combat than a pure paladin or cleric could, which seems odd. </p><p></p><p>If these two were daily, the MoTW could simply grant another use of it, with the stipulation that daily benefits can't be used more than once per encounter.</p><p></p><p></p><p>Another strong one since you can do extra damage to the enemy every round, especially when paired with another striker class feature. Blows the rogue and ranger multiclass features right out of the water, although granted they aren't paragon. </p><p></p><p>I think getting the extra damage only once per curse is a fairly balanced, along with getting the benefit of the pact boon.</p><p> </p><p> </p><p> </p><p>You could change the wording to something like "gain the encounter abilities once per day and the constant effects once per encounter" so the staff AC bonus (and any new implements with constant effects that come out in the future) can see some use as well.</p><p></p><p>And instead of calling out Second Implement as an exception, I suggest to either have a rule that it does not count as implement mastery for the requirements of other feats and paragon classes, or that it does but with the same limit on how often you can use it's benefits</p><p> </p><p>A little on the weak side, compared to the others. Might as well throw in the wisdom bonus to the attack, for the whole combat superiority effect.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4469257, member: 34942"] Powers that activate after action points are used is an interesting idea. I see how it would be necessary to let the benefits to allys action point use last the entire encounter, but it also allows the secondary effects of that class feature on warlord powers. Probably not terribly unbalancing, but it seems a more significant boost than the other feats, especially the rogues. If you use the variant to Master of Two Worlds that lets you use the per encounter ability twice, that means a character that multiclasses into paladin could use channel divinity more often in one combat than a pure paladin or cleric could, which seems odd. If these two were daily, the MoTW could simply grant another use of it, with the stipulation that daily benefits can't be used more than once per encounter. Another strong one since you can do extra damage to the enemy every round, especially when paired with another striker class feature. Blows the rogue and ranger multiclass features right out of the water, although granted they aren't paragon. I think getting the extra damage only once per curse is a fairly balanced, along with getting the benefit of the pact boon. You could change the wording to something like "gain the encounter abilities once per day and the constant effects once per encounter" so the staff AC bonus (and any new implements with constant effects that come out in the future) can see some use as well. And instead of calling out Second Implement as an exception, I suggest to either have a rule that it does not count as implement mastery for the requirements of other feats and paragon classes, or that it does but with the same limit on how often you can use it's benefits A little on the weak side, compared to the others. Might as well throw in the wisdom bonus to the attack, for the whole combat superiority effect. [/QUOTE]
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Paragon and Epic Multiclass Feats
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