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Paragon Classing
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<blockquote data-quote="malcolm_n" data-source="post: 5020784" data-attributes="member: 63154"><p>Okay, to spur conversation and my own brain, I'm gonna list some pros and cons of each multiclass method in hopes that I can determine if this is a "too powerful" option.</p><p></p><p><strong>Hybrid</strong></p><p>__pros - lesser feat tax than multiclassing; even split of classes; more varied options for feature combinations; no stat requirements. More hit points for tougher hybrids</p><p>__cons - Armor has to be "bought" in lieu of a class feature. Class features only function for half of the powers. partial class features from each class; less hit points for more fragile hybrids; potentially fewer skills than most single classes</p><p>__optional - Give up paragon path for Hybrid Talent Feat and lower level powers similar to multiclassing. Some combinations are "unfeasible."</p><p></p><p><strong>Multiclassing</strong></p><p><strong></strong>__pros - full class features of one class; no loss of armor for heavy armor wearing main class; Most combinations are feasible within same power source, role, or stat allocation; class features work for all powers; no decrease in hit points for more fragile multiclasses; training in an extra skill when multiclassing across power sources</p><p>__cons - Limited options for features from classes; heavy stat requirement for second class (especially armor wearers); 4 or more required feats to "feel" like a multiclass character; no increase in hit points for tougher multiclasses</p><p>__optional: Give up paragon path for at-will swap and lower level powers from multiclass.</p><p></p><p><strong>Paragon Classing</strong></p><p>__pros - progression into heavier armored classes without feat/stat tax; full features of main class; one full feature for paragon class; more hit points for tougher paragon classes; no required feats</p><p>__cons - required loss of paragon path; less hit points for more fragile paragon classes; "partial" training in skills overwritten or ignored; Class features only function for half of the powers. paragon class overwrites heroic tier class entirely by level 20; fewer valid combinations with required same role or power source; no variability in options, feats, or otherwise.</p><p></p><p>Interestingly, this exercise has helped me to feel better about the balance of the presented option. It also opens up other choices for "multiclassing" by allowing those creating them to get an idea of what they can include at what cost. Any thoughts?</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5020784, member: 63154"] Okay, to spur conversation and my own brain, I'm gonna list some pros and cons of each multiclass method in hopes that I can determine if this is a "too powerful" option. [B]Hybrid[/B] __pros - lesser feat tax than multiclassing; even split of classes; more varied options for feature combinations; no stat requirements. More hit points for tougher hybrids __cons - Armor has to be "bought" in lieu of a class feature. Class features only function for half of the powers. partial class features from each class; less hit points for more fragile hybrids; potentially fewer skills than most single classes __optional - Give up paragon path for Hybrid Talent Feat and lower level powers similar to multiclassing. Some combinations are "unfeasible." [B]Multiclassing [/B]__pros - full class features of one class; no loss of armor for heavy armor wearing main class; Most combinations are feasible within same power source, role, or stat allocation; class features work for all powers; no decrease in hit points for more fragile multiclasses; training in an extra skill when multiclassing across power sources __cons - Limited options for features from classes; heavy stat requirement for second class (especially armor wearers); 4 or more required feats to "feel" like a multiclass character; no increase in hit points for tougher multiclasses __optional: Give up paragon path for at-will swap and lower level powers from multiclass. [B]Paragon Classing[/B] __pros - progression into heavier armored classes without feat/stat tax; full features of main class; one full feature for paragon class; more hit points for tougher paragon classes; no required feats __cons - required loss of paragon path; less hit points for more fragile paragon classes; "partial" training in skills overwritten or ignored; Class features only function for half of the powers. paragon class overwrites heroic tier class entirely by level 20; fewer valid combinations with required same role or power source; no variability in options, feats, or otherwise. Interestingly, this exercise has helped me to feel better about the balance of the presented option. It also opens up other choices for "multiclassing" by allowing those creating them to get an idea of what they can include at what cost. Any thoughts? [/QUOTE]
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