Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Minotaur
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 1783491" data-attributes="member: 2167"><p>Here are my suggestions:</p><p></p><p>From the SRD: A monstrous humanoid has the following features. </p><p>8-sided Hit Dice.</p><p>Base attack bonus equal to total Hit Dice (as fighter).</p><p>Good Reflex and Will saves.</p><p>Skill points: (2 + Int modifier, minimum 1)</p><p></p><p>Minotaurs have the following Traits:</p><p>Darkvision 60', Proficient with: simple weapons and great axe, Powerful Charge, Natural Cunning, Racial Skill Bonuses to Listen, Search and Spot (+4), Natural Armor, Natural Weapon, Scent</p><p></p><p>Thus I would build the following, using the existing Paragon’s as a templates which focus on the race’s preferred class and inherent racial abilities.</p><p></p><p></p><p><span style="color: darkorange"><strong><span style="font-size: 15px"><span style="font-family: 'Times New Roman'">MINOTAUR PARAGON</span></span></strong></span></p><p>Minotaur paragons have the following game statistics.</p><p><strong>Abilities:</strong> Minotaur paragons need good Constitution and Wisdom scores to help them survive in the wild. High Strength and Dexterity scores are also quite useful.</p><p><strong>Alignment:</strong> Any.</p><p><strong>Hit Die:</strong> d8.</p><p> </p><p><span style="color: royalblue"><strong>Class Skills</strong></span></p><p>The minotaur paragon’s class skills are: Craft, Intimidate, Jump, Knowledge (Dungeoneering), Listen, Profession, Search, Spot, and Survival.</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p> </p><p><span style="color: royalblue"><strong>Class Features</strong></span></p><p>All of the following are class features of the minotaur paragon class.</p><p><strong>Weapon and Armor Proficiency:</strong> Mintotaur paragons gain no proficiency with any weapons or armor.</p><p></p><p><strong>Barbaric (Ex):</strong> Minotaur paragon class levels count as barbarian levels for the purpose of the character’s effective class level when determining if the minotaur gains Improved Uncanny Dodge and for effective class level for attaining Damage Reduction and uses of Rage per day. </p><p></p><p><strong>Skill Bonus (Ex):</strong> A minotaur paragon’s racial bonuses on Listen, Search and Spot checks improves to +8.</p><p></p><p><strong>Uncanny Scent:</strong> At 2nd level a minotaur paragon’s scent improves. It allows them to now detect approaching enemies and hidden foes in a range up to 60', and even allows them to pinpoint hidden foe’s locations by scent within 20'.</p><p></p><p><strong>Ability Boost (Ex):</strong> At 3rd level, a minotaur paragon’s Constitution score increases by 2 points.</p><p> </p><p><span style="color: royalblue"><strong>The Minotaur Paragon</strong></span></p><p>[Code]</p><p>[b] Base</p><p>Class Attack SAVES</p><p>Level Bonus Fort Ref Will Special[/b]</p><p>1 +1 +0 +2 +2 Barbaric, Skill Bonus</p><p>2 +2 +0 +3 +3 Uncanny Scent</p><p>3 +3 +1 +3 +3 Ability Boost (Constitution +2)</p><p>[/code]</p><p></p><p></p><p><strong>PS:</strong> Alternative to Uncanny scent could be to grant a Bonus feat from a specific list. </p><p>Some examples: <em>Cleave, Great Cleave, Improved Bull Rush, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Improved Sunder, Greater Powerful Charge, Pushback, Reckless Charge, Resounding Blow</em></p><p></p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1783491, member: 2167"] Here are my suggestions: From the SRD: A monstrous humanoid has the following features. 8-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Reflex and Will saves. Skill points: (2 + Int modifier, minimum 1) Minotaurs have the following Traits: Darkvision 60', Proficient with: simple weapons and great axe, Powerful Charge, Natural Cunning, Racial Skill Bonuses to Listen, Search and Spot (+4), Natural Armor, Natural Weapon, Scent Thus I would build the following, using the existing Paragon’s as a templates which focus on the race’s preferred class and inherent racial abilities. [color=darkorange][b][SIZE=4][FONT=Times New Roman]MINOTAUR PARAGON[/FONT][/SIZE][/b][/color] Minotaur paragons have the following game statistics. [b]Abilities:[/b] Minotaur paragons need good Constitution and Wisdom scores to help them survive in the wild. High Strength and Dexterity scores are also quite useful. [b]Alignment:[/b] Any. [b]Hit Die:[/b] d8. [color=royalblue][b]Class Skills[/b][/color] The minotaur paragon’s class skills are: Craft, Intimidate, Jump, Knowledge (Dungeoneering), Listen, Profession, Search, Spot, and Survival. [b]Skill Points at Each Level:[/b] 2 + Int modifier. [color=royalblue][b]Class Features[/b][/color] All of the following are class features of the minotaur paragon class. [b]Weapon and Armor Proficiency:[/b] Mintotaur paragons gain no proficiency with any weapons or armor. [b]Barbaric (Ex):[/b] Minotaur paragon class levels count as barbarian levels for the purpose of the character’s effective class level when determining if the minotaur gains Improved Uncanny Dodge and for effective class level for attaining Damage Reduction and uses of Rage per day. [b]Skill Bonus (Ex):[/b] A minotaur paragon’s racial bonuses on Listen, Search and Spot checks improves to +8. [b]Uncanny Scent:[/b] At 2nd level a minotaur paragon’s scent improves. It allows them to now detect approaching enemies and hidden foes in a range up to 60', and even allows them to pinpoint hidden foe’s locations by scent within 20'. [b]Ability Boost (Ex):[/b] At 3rd level, a minotaur paragon’s Constitution score increases by 2 points. [color=royalblue][b]The Minotaur Paragon[/b][/color] [Code] [b] Base Class Attack SAVES Level Bonus Fort Ref Will Special[/b] 1 +1 +0 +2 +2 Barbaric, Skill Bonus 2 +2 +0 +3 +3 Uncanny Scent 3 +3 +1 +3 +3 Ability Boost (Constitution +2) [/code] [b]PS:[/b] Alternative to Uncanny scent could be to grant a Bonus feat from a specific list. Some examples: [i]Cleave, Great Cleave, Improved Bull Rush, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Improved Sunder, Greater Powerful Charge, Pushback, Reckless Charge, Resounding Blow[/i] Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Minotaur
Top