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Paragon Minotaur
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<blockquote data-quote="Khaalis" data-source="post: 1785666" data-attributes="member: 2167"><p>Ok, now that I have the book in front of me, I would change the following:</p><p></p><p>1) HD to d10 as with the Orc</p><p>2) Change Con ability boost to Strength ability Boost</p><p>3) Barbaric changes to:</p><p><strong>Uncanny Dodge:</strong> A minotaur paragon gains Uncanny Dodge. If a minotaur paragon already has uncanny dodge from a different class, they automatically gain improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level another must be to flank the character.</p><p></p><p>I would retain the good BAB, the Saves and the Ability Boost, as the Ability Boost is the 3rd level ability for Every paragon class except half-dragon (whom doesnt get one due to the amount of ability increases they already have). The saves should remain as the Paragon classes give saves based on Species, most related to favored class. Humanoids usually only gain 1 good save, but Monstrous Humanoids gain 2 (Reflex and Will), and the Minotaur is a Monstrous Humanoid, not Humanoid.</p><p></p><p>Thus…</p><p></p><p><span style="color: darkorange"><strong><span style="font-size: 15px"><span style="font-family: 'Times New Roman'">MINOTAUR PARAGON</span></span></strong></span> <span style="color: red"><strong>v2</strong></span></p><p>Minotaur paragons have the following game statistics.</p><p><strong>Abilities:</strong> Minotaur paragons need good Constitution and Wisdom scores to help them survive in the wild. High Strength and Dexterity scores are also quite useful.</p><p><strong>Alignment:</strong> Any</p><p><strong>Hit Die:</strong> d10</p><p> </p><p><span style="color: royalblue"><strong>Class Skills</strong></span></p><p>The minotaur paragon’s class skills are: Craft, Intimidate, Jump, Knowledge (Dungeoneering), Listen, Profession, Search, Spot, and Survival.</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p> </p><p><span style="color: royalblue"><strong>Class Features</strong></span></p><p>All of the following are class features of the minotaur paragon class.</p><p><strong>Weapon and Armor Proficiency:</strong> Mintotaur paragons gain no proficiency with any weapons or armor.</p><p></p><p><strong>Uncanny Dodge:</strong> A minotaur paragon gains Uncanny Dodge. If a minotaur paragon already has uncanny dodge from a different class, they automatically gain improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level another must be to flank the character.</p><p></p><p><strong>Skill Bonus (Ex):</strong> A minotaur paragon’s racial bonuses on Listen, Search and Spot checks improves to +8.</p><p></p><p><strong>Uncanny Scent:</strong> At 2nd level a minotaur paragon’s scent improves. It allows them to now detect approaching enemies and hidden foes in a range up to 60', and even allows them to pinpoint hidden foe’s locations by scent within 20'.</p><p></p><p><strong>Ability Boost (Ex):</strong> At 3rd level, a minotaur paragon’s Strength score increases by 2 points.</p><p> </p><p><span style="color: royalblue"><strong>The Minotaur Paragon</strong></span></p><p>[Code]</p><p>[b] Base</p><p>Class Attack SAVES</p><p>Level Bonus Fort Ref Will Special[/b]</p><p>1 +1 +0 +2 +2 Uncanny Dodge, Skill Bonus</p><p>2 +2 +0 +3 +3 Uncanny Scent</p><p>3 +3 +1 +3 +3 Ability Boost (Strength +2)</p><p>[/code]</p><p></p><p></p><p><strong>PS:</strong> For any who insist on having an Improved Gore attack, it should replace Uncanny Scent, not the ability boost.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1785666, member: 2167"] Ok, now that I have the book in front of me, I would change the following: 1) HD to d10 as with the Orc 2) Change Con ability boost to Strength ability Boost 3) Barbaric changes to: [b]Uncanny Dodge:[/b] A minotaur paragon gains Uncanny Dodge. If a minotaur paragon already has uncanny dodge from a different class, they automatically gain improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level another must be to flank the character. I would retain the good BAB, the Saves and the Ability Boost, as the Ability Boost is the 3rd level ability for Every paragon class except half-dragon (whom doesnt get one due to the amount of ability increases they already have). The saves should remain as the Paragon classes give saves based on Species, most related to favored class. Humanoids usually only gain 1 good save, but Monstrous Humanoids gain 2 (Reflex and Will), and the Minotaur is a Monstrous Humanoid, not Humanoid. Thus… [color=darkorange][b][SIZE=4][FONT=Times New Roman]MINOTAUR PARAGON[/FONT][/SIZE][/b][/color] [color=red][b]v2[/b][/color] Minotaur paragons have the following game statistics. [b]Abilities:[/b] Minotaur paragons need good Constitution and Wisdom scores to help them survive in the wild. High Strength and Dexterity scores are also quite useful. [b]Alignment:[/b] Any [b]Hit Die:[/b] d10 [color=royalblue][b]Class Skills[/b][/color] The minotaur paragon’s class skills are: Craft, Intimidate, Jump, Knowledge (Dungeoneering), Listen, Profession, Search, Spot, and Survival. [b]Skill Points at Each Level:[/b] 2 + Int modifier. [color=royalblue][b]Class Features[/b][/color] All of the following are class features of the minotaur paragon class. [b]Weapon and Armor Proficiency:[/b] Mintotaur paragons gain no proficiency with any weapons or armor. [b]Uncanny Dodge:[/b] A minotaur paragon gains Uncanny Dodge. If a minotaur paragon already has uncanny dodge from a different class, they automatically gain improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level another must be to flank the character. [b]Skill Bonus (Ex):[/b] A minotaur paragon’s racial bonuses on Listen, Search and Spot checks improves to +8. [b]Uncanny Scent:[/b] At 2nd level a minotaur paragon’s scent improves. It allows them to now detect approaching enemies and hidden foes in a range up to 60', and even allows them to pinpoint hidden foe’s locations by scent within 20'. [b]Ability Boost (Ex):[/b] At 3rd level, a minotaur paragon’s Strength score increases by 2 points. [color=royalblue][b]The Minotaur Paragon[/b][/color] [Code] [b] Base Class Attack SAVES Level Bonus Fort Ref Will Special[/b] 1 +1 +0 +2 +2 Uncanny Dodge, Skill Bonus 2 +2 +0 +3 +3 Uncanny Scent 3 +3 +1 +3 +3 Ability Boost (Strength +2) [/code] [b]PS:[/b] For any who insist on having an Improved Gore attack, it should replace Uncanny Scent, not the ability boost. [/QUOTE]
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