Torquin Trebuchet
First Post
As a way to get familiar with the character creation rules, I've been building a high level multi-class Fighter/Warlock. Now, the first problem is that it's not entirely clear what a multi-class warlock gets as his or her very first multi-class encounter power - depending on where you look, it might be eldrich blast or might be a pact power. Once it seemed it would be the curse.
But, leaving that aside, the Paragon Path step is even fuzzier. There is some evidence that you give up choosing a Paragon Path at all in exchange for the right to swap an at-will power, and then choose three more multi-class powers as you level up. This would mean that you lose out on getting 3 paragon path features. However, there is also evidence to suggest that you actually chose a Paragon Path from your new class. This in itself leads to new problems, as a character who multies into Warlock doesn't have the ability to curse, and many of the warlock paragon path features involve manipulating your curse in some way.
So...I'm just not sure how it's intended to work. Balance-wise, trading three paragon path features for the right to switch an at-will seems pretty steep. On the other hand, taking a paragon path from another class seems to bring up unworkable inconsistencies in some cases.
Anyone have any thought on this conundrum?
But, leaving that aside, the Paragon Path step is even fuzzier. There is some evidence that you give up choosing a Paragon Path at all in exchange for the right to swap an at-will power, and then choose three more multi-class powers as you level up. This would mean that you lose out on getting 3 paragon path features. However, there is also evidence to suggest that you actually chose a Paragon Path from your new class. This in itself leads to new problems, as a character who multies into Warlock doesn't have the ability to curse, and many of the warlock paragon path features involve manipulating your curse in some way.
So...I'm just not sure how it's intended to work. Balance-wise, trading three paragon path features for the right to switch an at-will seems pretty steep. On the other hand, taking a paragon path from another class seems to bring up unworkable inconsistencies in some cases.
Anyone have any thought on this conundrum?