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General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Multiclassing: What am I missing?
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<blockquote data-quote="Goumindong" data-source="post: 4336998" data-attributes="member: 70874"><p>Paragon multi-classing is only bad if you really need the paragon path powers. In the end, its actually slightly more powerful, especially for a human since they get three at wills they can easily swap one of their primary at wills for one from their secondary classes. </p><p></p><p>In the most cases, paragon options aren't that great(unless you are a wizard or multiclass wizard, since Bloodmage is terribly overpowered). And since you get powers from "your class" you are able to swap them out. This gives you, at later levels, a slightly higher level power selection of powers that are typically a little stronger. Especially the encounter and and utility powers, which for paragon paths pretty much universally suck.</p><p></p><p>Paragon multi-classing is also the only way you can get two utility powers from the same class on the same level. Which can be handy(E.G. a paragon multi-classed paladin could take clensing spirit and turn the tide for lots of making saves goodness. Or, you can have pray for more, woo, re-roll damage as an encounter power. A paragon multi rogue can pick up shadow stride and another 10th level utility, A paragon multi-warlord can pick up tactical shift and defensive rally, and i shouldn't have to mention how awesome it would be to have two wizard lvl 10 utilities.)</p><p></p><p>ED: You do lose out on the level 20 powers which are near universally amazing. But it can be worth it for a better encounter and utility.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4336998, member: 70874"] Paragon multi-classing is only bad if you really need the paragon path powers. In the end, its actually slightly more powerful, especially for a human since they get three at wills they can easily swap one of their primary at wills for one from their secondary classes. In the most cases, paragon options aren't that great(unless you are a wizard or multiclass wizard, since Bloodmage is terribly overpowered). And since you get powers from "your class" you are able to swap them out. This gives you, at later levels, a slightly higher level power selection of powers that are typically a little stronger. Especially the encounter and and utility powers, which for paragon paths pretty much universally suck. Paragon multi-classing is also the only way you can get two utility powers from the same class on the same level. Which can be handy(E.G. a paragon multi-classed paladin could take clensing spirit and turn the tide for lots of making saves goodness. Or, you can have pray for more, woo, re-roll damage as an encounter power. A paragon multi rogue can pick up shadow stride and another 10th level utility, A paragon multi-warlord can pick up tactical shift and defensive rally, and i shouldn't have to mention how awesome it would be to have two wizard lvl 10 utilities.) ED: You do lose out on the level 20 powers which are near universally amazing. But it can be worth it for a better encounter and utility. [/QUOTE]
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Paragon Multiclassing: What am I missing?
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