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General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Multiclassing: What am I missing?
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<blockquote data-quote="DracoSuave" data-source="post: 4339601" data-attributes="member: 71571"><p><span style="color: Orange">Assuming of course, that the abilities the regular path gives are equal to or superior to the second class options.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Example: Blood Mage.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">The 11 encounter is Blood Pulse, 2d6 + Int and 1d6 for each square all the targets leave.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Not bad, actually.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Compare it to Fire Burst, Spectral Ram, Winter's Wrath, and Lightning Bolt, however, and it becomes a much more interesting comparison.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Is it strictly better? I wouldn't say so, altho it IS a good controlling spell.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Soul Burn Daily Utility 12</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Is Soul Burn strictly better than Arcane Gate, Blur, Mirror Image, or Resistance?</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Is Destructive Salutation strictly better than Acid Wave, Cloudkill, Disintegrate, or Evard's Black Tentacles?</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">These are questions you have to ask as relevant to your character, and for some builds might make more sense to ask than others.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">If you've gone into Warlock, for example, the Paragon Path abilities are all but useless to you, seeing as you lack the Warlock's Curse to make them work. You're not missing much by forgoing the features that buff up a class feature you don't have.</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">[In the specific case of Life-Stealer, you, in fact, can only use the action point altering feature, and the other features and powers (Collect Life Spark, Sustain Life Spark, Soul Scorch, Life Spark Summons, and Soul Theft) are completely unavailable. Star and Fey pact aren't -as- bad, but the Class Features are still Curse-based, and the Utility Abilities as well]</span></p><p><span style="color: Orange"></span></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4339601, member: 71571"] [COLOR=Orange]Assuming of course, that the abilities the regular path gives are equal to or superior to the second class options. Example: Blood Mage. The 11 encounter is Blood Pulse, 2d6 + Int and 1d6 for each square all the targets leave. Not bad, actually. Compare it to Fire Burst, Spectral Ram, Winter's Wrath, and Lightning Bolt, however, and it becomes a much more interesting comparison. Is it strictly better? I wouldn't say so, altho it IS a good controlling spell. Soul Burn Daily Utility 12 Is Soul Burn strictly better than Arcane Gate, Blur, Mirror Image, or Resistance? Is Destructive Salutation strictly better than Acid Wave, Cloudkill, Disintegrate, or Evard's Black Tentacles? These are questions you have to ask as relevant to your character, and for some builds might make more sense to ask than others. If you've gone into Warlock, for example, the Paragon Path abilities are all but useless to you, seeing as you lack the Warlock's Curse to make them work. You're not missing much by forgoing the features that buff up a class feature you don't have. [In the specific case of Life-Stealer, you, in fact, can only use the action point altering feature, and the other features and powers (Collect Life Spark, Sustain Life Spark, Soul Scorch, Life Spark Summons, and Soul Theft) are completely unavailable. Star and Fey pact aren't -as- bad, but the Class Features are still Curse-based, and the Utility Abilities as well] [/COLOR] [/QUOTE]
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Paragon Multiclassing: What am I missing?
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