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General Tabletop Discussion
*Pathfinder & Starfinder
Paragon one-on-one: A slayer versus the world
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<blockquote data-quote="MortalPlague" data-source="post: 5840320" data-attributes="member: 62721"><p>I have some recent experience with 1 on 1 paragon 4th Edition. For my 19th level game, I ran a pre-adventure with each character (although two of them were paired up for it). So I ran three 1 on 1 sessions; once with a fighter, once with a sorcerer, and once with a cleric.</p><p></p><p>The first thing I did was cut all hit points in half for monsters. Didn't prove as necessary for the sorcerer, but particularly the fighter and cleric; their damage output was decent, but if they took four or five rounds to drop a foe each time, they would be swarmed under.</p><p></p><p>Secondly, none of them went in alone. I statted up companions for each, gave them a RP reason to be there, and they proved invaluable. The cleric in particular had a really nasty round of crits and hits against him; he actually went down below 0. Fortunately, his companion was a paladin, so he used lay on hands to bring him back up.</p><p></p><p>Furthermore, I like the idea of using an elite or two, but I'd half their hit points too. The action point and improved defenses should be enough of a boon. And if you're using lots of minions, I'd tweak them to be slightly more interesting than normal. They all have a "basic attack", but in a solo game, I think minions should also have an aura, or a bigger attack, or a debuff. Or a benefit from positioning, perhaps? Giving them a small damage boost or effect on a crit is a nice touch too.</p><p></p><p>I had a lot of fun running the 1 on 1 games, and I hope you do too. That character sheet is fantastic, by the way. You've put that together very nicely.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5840320, member: 62721"] I have some recent experience with 1 on 1 paragon 4th Edition. For my 19th level game, I ran a pre-adventure with each character (although two of them were paired up for it). So I ran three 1 on 1 sessions; once with a fighter, once with a sorcerer, and once with a cleric. The first thing I did was cut all hit points in half for monsters. Didn't prove as necessary for the sorcerer, but particularly the fighter and cleric; their damage output was decent, but if they took four or five rounds to drop a foe each time, they would be swarmed under. Secondly, none of them went in alone. I statted up companions for each, gave them a RP reason to be there, and they proved invaluable. The cleric in particular had a really nasty round of crits and hits against him; he actually went down below 0. Fortunately, his companion was a paladin, so he used lay on hands to bring him back up. Furthermore, I like the idea of using an elite or two, but I'd half their hit points too. The action point and improved defenses should be enough of a boon. And if you're using lots of minions, I'd tweak them to be slightly more interesting than normal. They all have a "basic attack", but in a solo game, I think minions should also have an aura, or a bigger attack, or a debuff. Or a benefit from positioning, perhaps? Giving them a small damage boost or effect on a crit is a nice touch too. I had a lot of fun running the 1 on 1 games, and I hope you do too. That character sheet is fantastic, by the way. You've put that together very nicely. [/QUOTE]
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Paragon one-on-one: A slayer versus the world
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