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Paragon Path: Amok Destroyer
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<blockquote data-quote="EP" data-source="post: 5065405" data-attributes="member: 41744"><p>Seems that if it's for a barbarian, connecting it to a rage power makes the most sense. What about this?</p><p></p><p>AMOK DESTROYER PATH FEATURES</p><p>Amok Action (11th level): When you spend an action point to attack, you can push a number of targets equal to your Strength modifier one square. If there are less targets adjacent to you than your Strength modifier, you can push those available targets additional squares until you reach your Strength modifier. For example, if your Strength modifier is +5, you can push up to 5 targets. If there are only 3 targets adjacent to you, then you can push 2 targets an additional square or one target by 2 more squares.</p><p>Destructive Fury (11th level): You gain a +5 bonus on Strength checks that you make to break objects, including breaking through doors, walls, etc.</p><p>Immense Strike (16th level): If you target uses a shield or cover, you can inflict 1[W] less damage to remove the target's AC bonus from the shield or cover until the end of your next turn.</p><p></p><p>AMOK DESTROYER EVOCATIONS</p><p></p><p>Run Amok--- Amok Destroyer Attack 11 </p><p>You attack the foe before you and then charge towards another.</p><p>Encounter; Primal, Weapon</p><p>Standard Action; Ranged 10</p><p>Primary Target: One creature.</p><p>Primary Attack: Strength vs. AC.</p><p>Hit: 2 [W] + Strength bonus damage.</p><p>Effect: You move 4, ending adjacent to an enemy other than the primary target. Make a secondary attack.</p><p>Secondary Target: One creature other than the primary target.</p><p>Secondary Attack: Strength vs. AC.</p><p>Hit: 2 [W] + Strength bonus damage.</p><p></p><p>Howl of Tremors--- Amok Destroyer Utility 12 </p><p>Your body suddenly swells to great size.</p><p>Encounter; Fear, Primal</p><p>Minor Action Close blast 3</p><p>Target: All enemies within the blast</p><p>Effect: All squares within the blast are considered difficult terrain until the end of your next turn. Any targets must remain equal distance from you until they make a saving throw. If you approach, they must use their next move action to maintain that distance at a minimum.</p><p></p><p>Rage of the Tarrasque--- Amok Destroyer Attack 20 </p><p>With a roar, you enter a frenzied state capable of shattering walls or other objects.</p><p>Daily; Primal, Weapon</p><p>Standard Action; Melee weapon</p><p>Target: One creature.</p><p>Attack: Strength vs. Fortitude.</p><p>Hit: 4 [W] + Strength modifier damage. </p><p>Miss: Half damage.</p><p>Effect: You grow one size category to a minimum of large size, pushing any adjacent creatures to be adjacent to your new space. If there is not sufficient room for you to grow to large size, you still grow, but are considered to be squeezing until you have enough room for your space. This gives you +1 on melee reach and attacks, a damage bonus on melee attacks equal to your Strength bonus, and a -2 penalty to AC and Reflex defenses. You remain large sized until the end of your next turn.</p></blockquote><p></p>
[QUOTE="EP, post: 5065405, member: 41744"] Seems that if it's for a barbarian, connecting it to a rage power makes the most sense. What about this? AMOK DESTROYER PATH FEATURES Amok Action (11th level): When you spend an action point to attack, you can push a number of targets equal to your Strength modifier one square. If there are less targets adjacent to you than your Strength modifier, you can push those available targets additional squares until you reach your Strength modifier. For example, if your Strength modifier is +5, you can push up to 5 targets. If there are only 3 targets adjacent to you, then you can push 2 targets an additional square or one target by 2 more squares. Destructive Fury (11th level): You gain a +5 bonus on Strength checks that you make to break objects, including breaking through doors, walls, etc. Immense Strike (16th level): If you target uses a shield or cover, you can inflict 1[W] less damage to remove the target's AC bonus from the shield or cover until the end of your next turn. AMOK DESTROYER EVOCATIONS Run Amok--- Amok Destroyer Attack 11 You attack the foe before you and then charge towards another. Encounter; Primal, Weapon Standard Action; Ranged 10 Primary Target: One creature. Primary Attack: Strength vs. AC. Hit: 2 [W] + Strength bonus damage. Effect: You move 4, ending adjacent to an enemy other than the primary target. Make a secondary attack. Secondary Target: One creature other than the primary target. Secondary Attack: Strength vs. AC. Hit: 2 [W] + Strength bonus damage. Howl of Tremors--- Amok Destroyer Utility 12 Your body suddenly swells to great size. Encounter; Fear, Primal Minor Action Close blast 3 Target: All enemies within the blast Effect: All squares within the blast are considered difficult terrain until the end of your next turn. Any targets must remain equal distance from you until they make a saving throw. If you approach, they must use their next move action to maintain that distance at a minimum. Rage of the Tarrasque--- Amok Destroyer Attack 20 With a roar, you enter a frenzied state capable of shattering walls or other objects. Daily; Primal, Weapon Standard Action; Melee weapon Target: One creature. Attack: Strength vs. Fortitude. Hit: 4 [W] + Strength modifier damage. Miss: Half damage. Effect: You grow one size category to a minimum of large size, pushing any adjacent creatures to be adjacent to your new space. If there is not sufficient room for you to grow to large size, you still grow, but are considered to be squeezing until you have enough room for your space. This gives you +1 on melee reach and attacks, a damage bonus on melee attacks equal to your Strength bonus, and a -2 penalty to AC and Reflex defenses. You remain large sized until the end of your next turn. [/QUOTE]
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