Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Path: Blood Magus
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="00" data-source="post: 4397683" data-attributes="member: 2058"><p><span style="font-family: 'Tahoma'"><span style="color: DarkRed"><strong>BLOOD MAGUS</strong></span></span></p><p><span style="font-family: 'Tahoma'"><span style="color: LemonChiffon"><em>"My blood is stronger than yours!"</em></span></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Prerequisite: </strong> Arcane Initiate Feat, Ritual Caster Feat, Warlock Class</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'">You have learned to combine the power of warlock blood with the wizards arcane formulas to cast more powerful spells. The Blood Mage wizard was your guide... but the blood in your veins is beyond even his understanding of power.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Blood Magus Path Features</strong></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Blood Vision (11th level):</strong> When you spend an action point to take an extra action, you gain a +4 bonus to attack rolls and ignore cover and concealment until the start of your next turn, but only against living targets. Construct, Elemental and Undead creatures are not considered "living" for this purpose.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Blood Curse (11th level): </strong>You have learned to fuel your Warlock's Curse with the power in your blood. As a free action you can treat yourself as an enemy for the purpose of Warlock's curse, dealing your warlocks curse damage to yourself and loosing one healing surge. Until the begining of your next turn you add your Intelligence bonus to all warlocks curse damage and you are not limited applying this damage to one target per round.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Blooded Implement (11th level): </strong>Any weapon that dealt damage can be used as an implement for the remainder of the encounter. Treat If the weapon as a wand with the same enhancement bonus but no daily power.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Book of Scars (16th level): </strong>You learn to etch the formulas of your spells into the flesh of your body. Treat your body as a wizards spell book. You gain the wizards' Spellbook ability, see Players Handbook page 158. You do not automaticly gain any rituals, but you always have room for any spell or ritual that you aquire.</span></p><p> <span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong>Blood Magus Powers</strong></span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong><span style="color: Red">Gathering of Blood</span></strong><span style="color: Black">_____</span>Blood Magus 11 Attack</span></p><p><span style="font-family: 'Tahoma'"><span style="color: LemonChiffon"><em>You rip the very source of life from the viens of your enemies as their corpses gather into piles of gore.</em></span></span></p><p><span style="font-family: 'Tahoma'"><strong>Encounter + Arcane, Implement, Weapon</strong></span></p><p><span style="font-family: 'Tahoma'"><strong>Standard Action Close </strong>burst 3</span></p><p><span style="font-family: 'Tahoma'"><strong>Target:</strong> Each enemy in burst</span></p><p><span style="font-family: 'Tahoma'"><strong>Effect:</strong> Each target must shift 2 and end adjacent to you, if</span></p><p><span style="font-family: 'Tahoma'">possible. Each target is now under the effects of your Warlock's Curse. A target that can’t end adjacent to you doesn’t move. You can then attack any targets that are adjacent to you (close burst 1).</span></p><p><span style="font-family: 'Tahoma'"><strong>Attack:</strong> Intelligence vs AC</span></p><p><span style="font-family: 'Tahoma'"><strong>Hit:</strong> 1[W] + Intelligence modifier damage.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong><span style="color: SlateGray">Vampric Coagulation</span></strong><span style="color: Black">_____</span>Blood Magus 12 utility</span></p><p><span style="font-family: 'Tahoma'"><span style="color: LemonChiffon"><em>You reflexivly siphon the life of your enemy into your viens, as he dies you are reborn.</em></span></span></p><p><span style="font-family: 'Tahoma'"><strong>Daily + Arcane, Healing, Implement, Weapon</strong></span></p><p><span style="font-family: 'Tahoma'"><strong>Immediate Interrupt Personal</strong></span></p><p><span style="font-family: 'Tahoma'"><strong>Trigger:</strong> You are reduced to 0 hit points or fewer</span></p><p><span style="font-family: 'Tahoma'"><strong>Effect:</strong> You spend a healing surge and regain your Intelligence modifier in additional hit points. You must have at least one healing surge remaining to use this Power.</span></p><p><span style="font-family: 'Tahoma'"><strong>Secondary Target:</strong> The creature that hit you.</span></p><p><span style="font-family: 'Tahoma'"><strong>Secondary Effect:</strong> You spend a healing surge but regain no hit points.</span></p><p><span style="font-family: 'Tahoma'">Instead, the secondary target takes damage equal to your healing surge value. You must have at least one healing surge remaining to use this effect.</span></p><p><span style="font-family: 'Tahoma'"></span></p><p><span style="font-family: 'Tahoma'"><strong><span style="color: SlateGray">Blood Empowerment</span></strong> <span style="color: Black">_____</span>Blood Magus Attack 20</span></p><p><span style="font-family: 'Tahoma'"><span style="color: LemonChiffon"><em>You pour every ounce of you life into the purpose of ending the life of another.</em></span></span></p><p><span style="font-family: 'Tahoma'"><strong>Daily + Arcane, Implement, Weapon</strong></span></p><p><span style="font-family: 'Tahoma'"><strong>Free Action Melee</strong> or <strong>Ranged</strong> weapon</span></p><p><span style="font-family: 'Tahoma'"><strong>Target:</strong> One Creature</span></p><p><span style="font-family: 'Tahoma'"><strong>Effect:</strong> You apply your Warlock's Curse to the Target. You must have no other daily power remaining to use this power.</span></p><p><span style="font-family: 'Tahoma'"><strong>Sustain Move:</strong> You spend a healing surge but regain no hit points. Instead, you deal your a healing surge value in damage to the target. You must have at least one healing surge remaining to sustain this power (save ends).</span></p></blockquote><p></p>
[QUOTE="00, post: 4397683, member: 2058"] [FONT="Tahoma"][COLOR="DarkRed"][B]BLOOD MAGUS[/B][/COLOR] [COLOR="LemonChiffon"][I]"My blood is stronger than yours!"[/I][/COLOR] [B]Prerequisite: [/B] Arcane Initiate Feat, Ritual Caster Feat, Warlock Class You have learned to combine the power of warlock blood with the wizards arcane formulas to cast more powerful spells. The Blood Mage wizard was your guide... but the blood in your veins is beyond even his understanding of power. [B]Blood Magus Path Features[/B] [B]Blood Vision (11th level):[/B] When you spend an action point to take an extra action, you gain a +4 bonus to attack rolls and ignore cover and concealment until the start of your next turn, but only against living targets. Construct, Elemental and Undead creatures are not considered "living" for this purpose. [B]Blood Curse (11th level): [/B]You have learned to fuel your Warlock's Curse with the power in your blood. As a free action you can treat yourself as an enemy for the purpose of Warlock's curse, dealing your warlocks curse damage to yourself and loosing one healing surge. Until the begining of your next turn you add your Intelligence bonus to all warlocks curse damage and you are not limited applying this damage to one target per round. [B]Blooded Implement (11th level): [/B]Any weapon that dealt damage can be used as an implement for the remainder of the encounter. Treat If the weapon as a wand with the same enhancement bonus but no daily power. [B]Book of Scars (16th level): [/B]You learn to etch the formulas of your spells into the flesh of your body. Treat your body as a wizards spell book. You gain the wizards' Spellbook ability, see Players Handbook page 158. You do not automaticly gain any rituals, but you always have room for any spell or ritual that you aquire. [B]Blood Magus Powers[/B] [B][COLOR="Red"]Gathering of Blood[/COLOR][/B][COLOR="Black"]_____[/COLOR]Blood Magus 11 Attack [COLOR="LemonChiffon"][I]You rip the very source of life from the viens of your enemies as their corpses gather into piles of gore.[/I][/COLOR] [B]Encounter + Arcane, Implement, Weapon Standard Action Close [/B]burst 3 [B]Target:[/B] Each enemy in burst [B]Effect:[/B] Each target must shift 2 and end adjacent to you, if possible. Each target is now under the effects of your Warlock's Curse. A target that can’t end adjacent to you doesn’t move. You can then attack any targets that are adjacent to you (close burst 1). [B]Attack:[/B] Intelligence vs AC [B]Hit:[/B] 1[W] + Intelligence modifier damage. [B][COLOR="SlateGray"]Vampric Coagulation[/COLOR][/B][COLOR="Black"]_____[/COLOR]Blood Magus 12 utility [COLOR="LemonChiffon"][I]You reflexivly siphon the life of your enemy into your viens, as he dies you are reborn.[/I][/COLOR] [B]Daily + Arcane, Healing, Implement, Weapon[/B] [B]Immediate Interrupt Personal[/B] [B]Trigger:[/B] You are reduced to 0 hit points or fewer [B]Effect:[/B] You spend a healing surge and regain your Intelligence modifier in additional hit points. You must have at least one healing surge remaining to use this Power. [B]Secondary Target:[/B] The creature that hit you. [B]Secondary Effect:[/B] You spend a healing surge but regain no hit points. Instead, the secondary target takes damage equal to your healing surge value. You must have at least one healing surge remaining to use this effect. [B][COLOR="SlateGray"]Blood Empowerment[/COLOR][/B] [COLOR="Black"]_____[/COLOR]Blood Magus Attack 20 [COLOR="LemonChiffon"][I]You pour every ounce of you life into the purpose of ending the life of another.[/I][/COLOR] [B]Daily + Arcane, Implement, Weapon[/B] [B]Free Action Melee[/B] or [B]Ranged[/B] weapon [B]Target:[/B] One Creature [B]Effect:[/B] You apply your Warlock's Curse to the Target. You must have no other daily power remaining to use this power. [B]Sustain Move:[/B] You spend a healing surge but regain no hit points. Instead, you deal your a healing surge value in damage to the target. You must have at least one healing surge remaining to sustain this power (save ends).[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Path: Blood Magus
Top