Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Path: Champion of the Colossus Blade
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="riplox" data-source="post: 4399038" data-attributes="member: 74488"><p>Well, after being over at the WotC boards since '04, I've pretty much given up on them, at least until they can get their boards stable. I've heard good things about this site and thought I should join. So to inaugurate my first post, I'll submit a Fighter Paragon Path that was adapted from an <a href="http://forums.gleemax.com/showthread.php?t=825318" target="_blank">old 3.5 PrC</a> I made a while back which got some pretty good praise. I present to you, The Champion of the Colossus Blade or Colossus Blade for short.</p><p></p><p>______________________________________________________________________________________________</p><p></p><p><strong>UPDATE Aug 1, 2008:</strong> Added a new class for the Flail, Hammer, and Mace user - Champion of the Titan's Maul.</p><p>______________________________________________________________________________________________</p><p></p><p><img src="http://img66.imageshack.us/img66/3940/phpo0w2bhpmru9.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><span style="font-size: 22px"><span style="font-family: 'Palatino Linotype'">[smallcaps]<span style="color: DeepSkyBlue">Champion of the Colossus Blade</span>[/smallcaps]</span></span></strong></p><p><em>"My weapon can strike down any foe, no matter how great!"</em></p><p></p><p><strong>Prerequisite:</strong> Fighter or Paladin class</p><p></p><p>You are massive in size and might and wield a weapon great enough to demonstrate these attributes. No foe can ignore your power and few can withstand your assault.</p><p></p><p><strong><span style="font-size: 18px"><span style="font-family: 'Palatino Linotype'">[smallcaps]<span style="color: DeepSkyBlue">Colossus Blade Path Features</span>[/smallcaps]</span></span></strong></p><p><strong>Iron Grip (11th Level):</strong> You can use Axes and Heavy Blades that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size.</p><p><strong>Special:</strong> If you already have the Oversized trait prior to adopting this Paragon path, you gain a</p><p>+2 bonus to damage rolls with Axes and Heavy Blades weapons.</p><p></p><p><strong>Slow and Steady (11th Level):</strong> You can spend an action point to gain a +2 bonus to attack rolls, and bonus to any damage you deal equal to your Strength modifier plus your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, until the end of your next turn, instead of taking an extra action.</p><p></p><p></p><p><strong>Take Cover (16th Level):</strong> Whenever you use the Total Defense action, you grant yourself cover as long as you are wielding a weapon a size category greater than you.</p><p></p><p><strong><span style="font-size: 18px"><span style="font-family: 'Palatino Linotype'">[smallcaps]<span style="color: DeepSkyBlue">Colossus Blade Exploits</span>[/smallcaps]</span></span></strong></p><p><span style="color: Red"><strong><span style="font-size: 12px">Scything Assault</span></strong></span><span style="color: Red"></span></p><p><span style="color: Red">Colossus Blade Attack 11</span></p><p><em>You swing your enormous weapon in a wide arc letting it's great weight carve through</em></p><p><em>adjacent enemies.</em></p><p></p><p>Encounter ♦ Martial, Weapon</p><p>Standard Action</p><p>Close Burst 1</p><p><strong>Target:</strong> Each enemy in the burst you can see.</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 2[W] + Strength modifier damage and the target is dazed until the end of your next turn.</p><p><strong>Miss:</strong> Half Damage and the target is not dazed.</p><p></p><p> </p><p><span style="color: Gray"><strong><span style="font-size: 12px">Backlash Parry</span></strong></span><span style="color: Gray"></span></p><p><span style="color: Gray">Colossus Blade Utility 12</span></p><p><em>With unparalleled speed and skill you deflect an incoming attack.</em></p><p></p><p>Daily ♦ Martial, Weapon</p><p>Immediate Interrupt</p><p>Personal</p><p><strong>Trigger:</strong> An enemy targets you with a melee or ranged attack.</p><p><strong>Effect:</strong> You gain a bonus to your defense score that the enemies' attack targeted equal to your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, versus this attack. If the attack misses because of this bonus, the attack is reflected back at the enemy using their same attack roll versus their defense score the attack targeted.</p><p><strong>Special:</strong> If the attack hits you, regardless of your new defense score, you may use this ability again.</p><p></p><p></p><p><span style="color: Gray"><strong><span style="font-size: 12px">Force of Spirit</span></strong></span><span style="color: Gray"></span></p><p><span style="color: Gray">Colossus Blade Attack 20</span></p><p><em>Through sheer force of will, you empower your weapon to deal a massive amount of damage and slam your opponent into the ground with this attack.</em></p><p></p><p>Daily ♦ Martial, Reliable, Weapon</p><p>Standard Action</p><p>Melee Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Strength +2 vs. AC and you must spend two healing surges without regaining any hit points</p><p><strong>Hit:</strong> 3[W] + Strength modifier + your healing surge value damage and the target is knocked prone. In addition, the target is dazed until the end of your next turn.</p><p>__________________________________________________________________________________________________________________________________</p><p></p><p><img src="http://img516.imageshack.us/img516/6492/fisharmorgy1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><span style="font-size: 22px"><span style="font-family: 'Palatino Linotype'">[smallcaps]<span style="color: DeepSkyBlue">Champion of the Titan's Maul</span>[/smallcaps]</span></span></strong></p><p><em>"Once, the Titans only knew such power. Now it belongs to me!"</em></p><p></p><p><strong>Prerequisite:</strong> Fighter or Paladin class</p><p></p><p>You are barbarous in combat and your massive weapon only accentuates that fact. Your brutal blows leave enemies battered and broken and even the earth itself quakes under the weight of your weapon.</p><p></p><p><strong><span style="font-size: 18px"><span style="font-family: 'Palatino Linotype'">[smallcaps]<span style="color: DeepSkyBlue">Titan's Maul Path Features</span>[/smallcaps]</span></span></strong></p><p><strong>Titan's Hands (11th Level):</strong> You can use Flails, Hammers, and Maces that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size.</p><p><strong>Special:</strong> If you already have the Oversized trait prior to adopting this Paragon path, you gain a +2 bonus to damage rolls with Flails, Hammers, and Maces.</p><p></p><p><strong>Dwarven Battle Stance (12th level):</strong> Once per encounter; for a number of rounds equal to your Constitution modifier; you gain +1 to your Fortitude defense and decrease the amount that effects force you to be pushed, pulled, or slid by 1 square. </p><p></p><p><strong>Knock Them Senseless (16th Level):</strong> When you spend an action point to take an extra action, until the end of your next turn, all your attacks daze your targets until the end of their next turn.</p><p></p><p></p><p><strong><span style="font-size: 18px"><span style="font-family: 'Palatino Linotype'">[smallcaps]<span style="color: DeepSkyBlue">Titan's Maul Exploits</span>[/smallcaps]</span></span></strong></p><p><span style="color: Red"><strong><span style="font-size: 12px">Staggering Blow</span></strong></span></p><p><span style="color: Red">Titan's Maul Attack 11</span></p><p><em>You land a mighty blow that sends your opponent reeling and weakened for a short time.</em></p><p></p><p>Encounter ♦ Martial, Reliable, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs Fortitude</p><p><strong>Hit:</strong> 3[W] + Strength + Constitution modifier damage and the target is pushed a number of squares equal to your Strength modifier and is weakened until the end of your next turn.</p><p></p><p></p><p><span style="color: Gray"><strong><span style="font-size: 12px">To the Limit</span></strong></span></p><p><span style="color: Gray">Titan's Maul Utility 12</span></p><p><em>You push yourself to your limit to overcome your foes.</em></p><p></p><p>Daily ♦ Martial</p><p>Minor Action</p><p>Personal</p><p><strong>Effect:</strong> You gain an action point that you must spend during your current turn.</p><p></p><p></p><p><span style="color: Gray"><strong><span style="font-size: 12px">Earthbreaker</span></strong></span></p><p><span style="color: Gray">Titan's Maul Attack 20</span></p><p><em>The ground around you shatters into rubble, as you smash the earth in front of you with an ear-shattering crack, and your enemies topple over like toy soldiers.</em></p><p></p><p>Daily ♦ Martial, Weapon, Thunder</p><p>Standard Action</p><p>Close Burst 2</p><p><strong>Target:</strong> Each creature in a burst in contact with the ground.</p><p><strong>Attack:</strong> Strength vs. Reflex</p><p><strong>Hit:</strong> 2[W] + Strength modifier thunder damage, and the target is knocked prone until the end of your next turn. In addition, all ground within the burst becomes difficult terrain.</p><p><strong>Special:</strong> Allies within the burst gain a bonus to thier Reflex defense, equal to your Strength modifier, versus this attack.</p></blockquote><p></p>
[QUOTE="riplox, post: 4399038, member: 74488"] Well, after being over at the WotC boards since '04, I've pretty much given up on them, at least until they can get their boards stable. I've heard good things about this site and thought I should join. So to inaugurate my first post, I'll submit a Fighter Paragon Path that was adapted from an [URL="http://forums.gleemax.com/showthread.php?t=825318"]old 3.5 PrC[/URL] I made a while back which got some pretty good praise. I present to you, The Champion of the Colossus Blade or Colossus Blade for short. ______________________________________________________________________________________________ [B]UPDATE Aug 1, 2008:[/B] Added a new class for the Flail, Hammer, and Mace user - Champion of the Titan's Maul. ______________________________________________________________________________________________ [IMG]http://img66.imageshack.us/img66/3940/phpo0w2bhpmru9.jpg[/IMG] [B][SIZE=6][FONT=Palatino Linotype][smallcaps][COLOR=DeepSkyBlue]Champion of the Colossus Blade[/COLOR][/smallcaps][/FONT][/SIZE][/B] [I]"My weapon can strike down any foe, no matter how great!"[/I] [B]Prerequisite:[/B] Fighter or Paladin class You are massive in size and might and wield a weapon great enough to demonstrate these attributes. No foe can ignore your power and few can withstand your assault. [B][SIZE=5][FONT=Palatino Linotype][smallcaps][COLOR=DeepSkyBlue]Colossus Blade Path Features[/COLOR][/smallcaps][/FONT][/SIZE][/B] [B]Iron Grip (11th Level):[/B] You can use Axes and Heavy Blades that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size. [B]Special:[/B] If you already have the Oversized trait prior to adopting this Paragon path, you gain a +2 bonus to damage rolls with Axes and Heavy Blades weapons. [B]Slow and Steady (11th Level):[/B] You can spend an action point to gain a +2 bonus to attack rolls, and bonus to any damage you deal equal to your Strength modifier plus your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, until the end of your next turn, instead of taking an extra action. [B]Take Cover (16th Level):[/B] Whenever you use the Total Defense action, you grant yourself cover as long as you are wielding a weapon a size category greater than you. [B][SIZE=5][FONT=Palatino Linotype][smallcaps][COLOR=DeepSkyBlue]Colossus Blade Exploits[/COLOR][/smallcaps][/FONT][/SIZE][/B] [COLOR=Red][B][SIZE=3]Scything Assault[/SIZE][/B][/COLOR][COLOR=Red] Colossus Blade Attack 11[/COLOR] [I]You swing your enormous weapon in a wide arc letting it's great weight carve through adjacent enemies.[/I] Encounter ♦ Martial, Weapon Standard Action Close Burst 1 [B]Target:[/B] Each enemy in the burst you can see. [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage and the target is dazed until the end of your next turn. [B]Miss:[/B] Half Damage and the target is not dazed. [COLOR=Gray][B][SIZE=3]Backlash Parry[/SIZE][/B][/COLOR][COLOR=Gray] Colossus Blade Utility 12[/COLOR] [I]With unparalleled speed and skill you deflect an incoming attack.[/I] Daily ♦ Martial, Weapon Immediate Interrupt Personal [B]Trigger:[/B] An enemy targets you with a melee or ranged attack. [B]Effect:[/B] You gain a bonus to your defense score that the enemies' attack targeted equal to your Constitution modifier if you are wielding an Axe, or your Dexterity modifier if you are wielding a Heavy Blade, versus this attack. If the attack misses because of this bonus, the attack is reflected back at the enemy using their same attack roll versus their defense score the attack targeted. [B]Special:[/B] If the attack hits you, regardless of your new defense score, you may use this ability again. [COLOR=Gray][B][SIZE=3]Force of Spirit[/SIZE][/B][/COLOR][COLOR=Gray] Colossus Blade Attack 20[/COLOR] [I]Through sheer force of will, you empower your weapon to deal a massive amount of damage and slam your opponent into the ground with this attack.[/I] Daily ♦ Martial, Reliable, Weapon Standard Action Melee Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Strength +2 vs. AC and you must spend two healing surges without regaining any hit points [B]Hit:[/B] 3[W] + Strength modifier + your healing surge value damage and the target is knocked prone. In addition, the target is dazed until the end of your next turn. __________________________________________________________________________________________________________________________________ [IMG]http://img516.imageshack.us/img516/6492/fisharmorgy1.jpg[/IMG] [B][SIZE=6][FONT=Palatino Linotype][smallcaps][COLOR=DeepSkyBlue]Champion of the Titan's Maul[/COLOR][/smallcaps][/FONT][/SIZE][/B] [I]"Once, the Titans only knew such power. Now it belongs to me!"[/I] [B]Prerequisite:[/B] Fighter or Paladin class You are barbarous in combat and your massive weapon only accentuates that fact. Your brutal blows leave enemies battered and broken and even the earth itself quakes under the weight of your weapon. [B][SIZE=5][FONT=Palatino Linotype][smallcaps][COLOR=DeepSkyBlue]Titan's Maul Path Features[/COLOR][/smallcaps][/FONT][/SIZE][/B] [B]Titan's Hands (11th Level):[/B] You can use Flails, Hammers, and Maces that do not have reach, and are one size larger than you if they are two-handed or two-sizes larger if they are one-handed, as if they were your size. [B]Special:[/B] If you already have the Oversized trait prior to adopting this Paragon path, you gain a +2 bonus to damage rolls with Flails, Hammers, and Maces. [B]Dwarven Battle Stance (12th level):[/B] Once per encounter; for a number of rounds equal to your Constitution modifier; you gain +1 to your Fortitude defense and decrease the amount that effects force you to be pushed, pulled, or slid by 1 square. [B]Knock Them Senseless (16th Level):[/B] When you spend an action point to take an extra action, until the end of your next turn, all your attacks daze your targets until the end of their next turn. [B][SIZE=5][FONT=Palatino Linotype][smallcaps][COLOR=DeepSkyBlue]Titan's Maul Exploits[/COLOR][/smallcaps][/FONT][/SIZE][/B] [COLOR=Red][B][SIZE=3]Staggering Blow[/SIZE][/B][/COLOR] [COLOR=Red]Titan's Maul Attack 11[/COLOR] [I]You land a mighty blow that sends your opponent reeling and weakened for a short time.[/I] Encounter ♦ Martial, Reliable, Weapon Standard Action Melee weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs Fortitude [B]Hit:[/B] 3[W] + Strength + Constitution modifier damage and the target is pushed a number of squares equal to your Strength modifier and is weakened until the end of your next turn. [COLOR=Gray][B][SIZE=3]To the Limit[/SIZE][/B][/COLOR] [COLOR=Gray]Titan's Maul Utility 12[/COLOR] [I]You push yourself to your limit to overcome your foes.[/I] Daily ♦ Martial Minor Action Personal [B]Effect:[/B] You gain an action point that you must spend during your current turn. [COLOR=Gray][B][SIZE=3]Earthbreaker[/SIZE][/B][/COLOR] [COLOR=Gray]Titan's Maul Attack 20[/COLOR] [I]The ground around you shatters into rubble, as you smash the earth in front of you with an ear-shattering crack, and your enemies topple over like toy soldiers.[/I] Daily ♦ Martial, Weapon, Thunder Standard Action Close Burst 2 [B]Target:[/B] Each creature in a burst in contact with the ground. [B]Attack:[/B] Strength vs. Reflex [B]Hit:[/B] 2[W] + Strength modifier thunder damage, and the target is knocked prone until the end of your next turn. In addition, all ground within the burst becomes difficult terrain. [B]Special:[/B] Allies within the burst gain a bonus to thier Reflex defense, equal to your Strength modifier, versus this attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Path: Champion of the Colossus Blade
Top