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Paragon Path: Champion of the Colossus Blade
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<blockquote data-quote="DanChops" data-source="post: 4399224" data-attributes="member: 48840"><p>Looking at the powers: </p><p> </p><p>Scything Assault seems too powerful. Close burst 1 for 3[W] damage simply out-classes all the other fighger pp level 11 powers. I'd think that reducing it to 1[W] and adding a status effect (maybe stunned? slowed?) would be a good thematic fit.</p><p> </p><p>I just realized that Backlash Parry does in part what I suggested Take Cover could do. Hrm, I'll need to think of a different suggestion for take cover. Regardless, I like this power - it seems to be in line with the other two daily level 22 paragon utilities, and it fits well thematically.</p><p> </p><p>Force of Spirit should indeed be level 20. I love the concept - spend a healing surge to put the hurt on the bad guy. Brilliant. However, it seems a bit underpowered to me. The other four level 20 dailies in comparison are all either 4[w] v. one target + effect, or 2[w] v. mulitiple targets + effect. Now, I realize that the healing surge value for a 20th level fighter is going to be on the order of 37 hit points or so, which is probably worth about 2[w] damage in and of itself, but you have to loose a healing surge to gain that additional damage. At the very least, I would think an interesting effect should be added, and I don't know that 3[w] damage would be too much.</p></blockquote><p></p>
[QUOTE="DanChops, post: 4399224, member: 48840"] Looking at the powers: Scything Assault seems too powerful. Close burst 1 for 3[W] damage simply out-classes all the other fighger pp level 11 powers. I'd think that reducing it to 1[W] and adding a status effect (maybe stunned? slowed?) would be a good thematic fit. I just realized that Backlash Parry does in part what I suggested Take Cover could do. Hrm, I'll need to think of a different suggestion for take cover. Regardless, I like this power - it seems to be in line with the other two daily level 22 paragon utilities, and it fits well thematically. Force of Spirit should indeed be level 20. I love the concept - spend a healing surge to put the hurt on the bad guy. Brilliant. However, it seems a bit underpowered to me. The other four level 20 dailies in comparison are all either 4[w] v. one target + effect, or 2[w] v. mulitiple targets + effect. Now, I realize that the healing surge value for a 20th level fighter is going to be on the order of 37 hit points or so, which is probably worth about 2[w] damage in and of itself, but you have to loose a healing surge to gain that additional damage. At the very least, I would think an interesting effect should be added, and I don't know that 3[w] damage would be too much. [/QUOTE]
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