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Paragon Path: Champion of the Colossus Blade
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<blockquote data-quote="Stalker0" data-source="post: 4399522" data-attributes="member: 5889"><p>Well, if he's using an oversized weapon he's probably doing about 2d8 normally, so 2[w] is an average of 18. This is doing nearly twice that much, so I think its worthwhile.</p><p></p><p>I agree that scything assault is way too strong. Also, I think slow and steady can be monstrously strong at higher levels. Why use encounter powers when my at-will does x2 strength + dex or con damage, gets a +2 to attack, and has a better chance to crit. But at the same time I don't know if I can judge 16th level paragon path abilities too well yet. Just remember, your paragon path is doing more damage than other fighters simply because of his oversized weapon. He doesn't need a lot of extra damage.</p><p></p><p>Overall, I love the flavor (and the picture is awesome). Also, the idea of taking cover behind your blade is cool, especially in that FFVII cloud sword kind of way.</p><p></p><p>However, to me, part of the weilding the big sword is the fact that you knock opponents back with your swings, or knock them senseless. I'm not getting the feel of that here. Here are my suggestions:</p><p></p><p>Iron Grip: Leave as is.</p><p>Take Cover: Whenever spending an action point and wielding an oversized weapon, you gain the benefits of cover.</p><p>Slow and Steady -> Colossus Strike: When using a basic melee attack or melee power, you can choose to use both your move and standard actions for the attack. When doing so, a successful hit causes a push 1 on the target. If the attack already has a push effect, increase that effect by 1 square.</p><p></p><p>Scything Assault</p><p>Colossus Blade Attack 11</p><p>You swing your enormous weapon in a wide arc letting it's great weight carve through</p><p>adjacent enemies.</p><p></p><p>Encounter ♦ Martial, Weapon</p><p>Standard Action</p><p>Close Burst 1</p><p>Target: Each enemy in a burst you can see</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + Strength modifier damage.</p><p></p><p></p><p>Backlash Parry -> Bonecrushing Stance:</p><p></p><p>Utility 12</p><p>You ignore strong hide and steel armor, releasing a crushing blow that breaks your opponent's bones.</p><p>stance * daily</p><p>While in this stance, any attack vs AC becomes attack vs fort.</p><p>**This might actually be overpowered as well, it gives a pretty strong bonus to attacks in many cases. I'll let others give their opinions.</p><p></p><p>Force of Spirit</p><p>I would put in the reliable keyword, but you can mention that the person still uses a healing surge on a miss if you want to.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4399522, member: 5889"] Well, if he's using an oversized weapon he's probably doing about 2d8 normally, so 2[w] is an average of 18. This is doing nearly twice that much, so I think its worthwhile. I agree that scything assault is way too strong. Also, I think slow and steady can be monstrously strong at higher levels. Why use encounter powers when my at-will does x2 strength + dex or con damage, gets a +2 to attack, and has a better chance to crit. But at the same time I don't know if I can judge 16th level paragon path abilities too well yet. Just remember, your paragon path is doing more damage than other fighters simply because of his oversized weapon. He doesn't need a lot of extra damage. Overall, I love the flavor (and the picture is awesome). Also, the idea of taking cover behind your blade is cool, especially in that FFVII cloud sword kind of way. However, to me, part of the weilding the big sword is the fact that you knock opponents back with your swings, or knock them senseless. I'm not getting the feel of that here. Here are my suggestions: Iron Grip: Leave as is. Take Cover: Whenever spending an action point and wielding an oversized weapon, you gain the benefits of cover. Slow and Steady -> Colossus Strike: When using a basic melee attack or melee power, you can choose to use both your move and standard actions for the attack. When doing so, a successful hit causes a push 1 on the target. If the attack already has a push effect, increase that effect by 1 square. Scything Assault Colossus Blade Attack 11 You swing your enormous weapon in a wide arc letting it's great weight carve through adjacent enemies. Encounter ♦ Martial, Weapon Standard Action Close Burst 1 Target: Each enemy in a burst you can see Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage. Backlash Parry -> Bonecrushing Stance: Utility 12 You ignore strong hide and steel armor, releasing a crushing blow that breaks your opponent's bones. stance * daily While in this stance, any attack vs AC becomes attack vs fort. **This might actually be overpowered as well, it gives a pretty strong bonus to attacks in many cases. I'll let others give their opinions. Force of Spirit I would put in the reliable keyword, but you can mention that the person still uses a healing surge on a miss if you want to. [/QUOTE]
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