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Paragon Path: Champion of the Colossus Blade
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<blockquote data-quote="DanChops" data-source="post: 4400187" data-attributes="member: 48840"><p>Hrm, I know that this PP's schtick is going to be doing massive damage with his massive blades, but that may be a bit much. Consider that an oversized Maul does 2d8 damage (9 average), and that you can expect a 20th level Fighter to have a 23 Strength (+6), 37 point healing surge, and a +4 weapon. That works out to an average of 83 damage on a hit. </p><p></p><p>In contrast, consider a Pit Fighter using a Maul doing the Lion of Battle exploit (currently the highest single-target potential damage of any of the fighter paragon path 20th-level exploits.) The Maul does 2d6 damage (8 average); assume the same strength and magic weapon. That works out to 42 damage on a hit, or 58 if the target is bloodied. </p><p></p><p>Now, granted, Lion of Battle also has a very nice controller-y effect, and Force of Spirit actually costs a non-trivial resource to use. However, Is that worth a 25 (or even 41) damage difference? I honestly don't know, but I think it's worth play testing to find out. My inclination, though, is still to lower the damage to 3[W] and add an interesting effect.</p><p></p><p></p><p></p><p>See, I wasn't comparing it to other Fighter exploits, I was comparing it to the four other level 11 Fighter Paragon Path encounter exploits. A bit narrow of a comparison to be sure, but I think the best way to eyeball the balanced nature of a home brewed power is to compare it to existing powers that occupy the same design space. Of course, if you have a chance to play test it and find that it works for your table as written, more power to you. I was just saying that I would probably alter it a bit for my table.</p><p></p><p></p><p></p><p>Good to know. Thanks!</p><p></p><p></p><p></p><p>Well, we certainly don't have to follow previous examples. Indeed, at the risk of sounding facetious, you are of course more than welcome to do whatever you'd like at your table. However, as I mentioned before, the easiest way to evaluated the relative power level of a new ability is to compare it to what has come before. In the case of paragon paths, that means that one of the 11th-level features keys of the use of an action point. I've got to run to work right now, but I'll check out the 3.5 version later on and see if I can come up with a suggestion for that feature that ties closer to the inspiration of the path.</p></blockquote><p></p>
[QUOTE="DanChops, post: 4400187, member: 48840"] Hrm, I know that this PP's schtick is going to be doing massive damage with his massive blades, but that may be a bit much. Consider that an oversized Maul does 2d8 damage (9 average), and that you can expect a 20th level Fighter to have a 23 Strength (+6), 37 point healing surge, and a +4 weapon. That works out to an average of 83 damage on a hit. In contrast, consider a Pit Fighter using a Maul doing the Lion of Battle exploit (currently the highest single-target potential damage of any of the fighter paragon path 20th-level exploits.) The Maul does 2d6 damage (8 average); assume the same strength and magic weapon. That works out to 42 damage on a hit, or 58 if the target is bloodied. Now, granted, Lion of Battle also has a very nice controller-y effect, and Force of Spirit actually costs a non-trivial resource to use. However, Is that worth a 25 (or even 41) damage difference? I honestly don't know, but I think it's worth play testing to find out. My inclination, though, is still to lower the damage to 3[W] and add an interesting effect. See, I wasn't comparing it to other Fighter exploits, I was comparing it to the four other level 11 Fighter Paragon Path encounter exploits. A bit narrow of a comparison to be sure, but I think the best way to eyeball the balanced nature of a home brewed power is to compare it to existing powers that occupy the same design space. Of course, if you have a chance to play test it and find that it works for your table as written, more power to you. I was just saying that I would probably alter it a bit for my table. Good to know. Thanks! Well, we certainly don't have to follow previous examples. Indeed, at the risk of sounding facetious, you are of course more than welcome to do whatever you'd like at your table. However, as I mentioned before, the easiest way to evaluated the relative power level of a new ability is to compare it to what has come before. In the case of paragon paths, that means that one of the 11th-level features keys of the use of an action point. I've got to run to work right now, but I'll check out the 3.5 version later on and see if I can come up with a suggestion for that feature that ties closer to the inspiration of the path. [/QUOTE]
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