Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Path: Champion of the Colossus Blade
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanChops" data-source="post: 4400415" data-attributes="member: 48840"><p><span style="font-family: 'Verdana'"><span style="color: white">Looking through your original 3.5 version of the class, a few things stood out: Knock Them Senseless has a nice daze effect and Crescent Strike has a nice push effect. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">With that in mind, let me take another look at your features and powers:</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I don’t see any need to change this at all. Necessary for the flavor of the Path.</span></span></p><p> </p><p></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">I like this. A bit more potent that some of the other action point class features, but you don’t actually get an extra action. Seems like a good trade-off.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This seems to work well, and like Stalker I love the image of a dude taking cover behind his honking-huge sword. </span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I’m still not sure about this one. Compared to the Level 11 Encounter exploits in the other fighter Paragon Paths, it just seems a bit too much. Mostly that’s due to the range of “close burst”; all the other powers we have to compare it to have range “melee weapon” with “one creature” targets.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Let’s consider our typical fighter from before, Mr. Colossal Blade, with an oversized Maul (9 average damage per [W]), 23 Strength (+6), and a +4 enhancement on his weapon. If my math is right, he would do an average of 28 damage on a hit, and 14 damage on a miss on up to 9 enemies (although realistically he’d probably only ever be attacking 3 or 4 enemies at a time with this exploit) and he would mark all of them, whether he hit or missed. That part about marking is pretty significant in my book.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In comparison, let’s consider Mr. Kensei with a Maul (8 average damage) and the same strength and enhancement bonus on his weapon. Now, since he’s a Kensei he gets a +1 to attack with his Masterstroke exploit, and the exploit itself grants an addition +2 to attack, so that’s something to keep in mind. Mr. Kensei however, will only be doing an average of 26 damage to one enemy, with nothing on a miss.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">How about Mr. Iron Vanguard? He will also be averaging 26 damage to one enemy, and he doesn’t have any bonus to attack. However, he gets a nifty pushing and shifting effect that lets him move into the space occupied by his opponent and take his friends along for the ride.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Then there’s Mr. Pit Fighter. He’ll average 26 damage to one enemy, with the possibility of hitting him a second time (with a +2 attack) for an average of 9.5 damage and making the target dazed.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Finally, Mr. Swordmaster. He’ll be hitting more frequently than any of the others, since he’s targeting Ref rather than AC, and he’ll be doing 3[W] damage. Of course, he can’t use a Maul, so let’s have him carrying a Bastard Sword (1d10, average 5.5), and using it two-handed (+1 damage). That means he’ll be doing an average of 27.5 damage to one target. (If he uses a Great Sword, then it becomes 29.5 damage).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">So, the only way to do more damage than Scything Assault would produce on average with a Level 11 Fighter Paragon Path encounter exploit is to be a Swordmaster with a Great Sword, and that’s only against one target. Granted, both the Swordmaster and the Kensei will be hitting more frequently, and the Pit Fighter and Iron Vanguard are both doing interesting effects in addition to their damage, but they’re all only attacking one enemy.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">So, here’s my proposed alternative:</span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: white"><strong><span style="color: red"><span style="font-family: 'Verdana'">Scything Assault</span></span></strong></span></span></p><p><span style="color: white"><span style="color: red"><span style="font-family: 'Verdana'">Colossus Blade Attack 11</span></span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">You swing your enormous weapon in a wide arc letting it's great weight carve through</span></em></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">adjacent enemies.</span></em></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Encounter </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> Martial, Weapon</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Standard Action</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Burst 1</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Target:</span></strong><span style="font-family: 'Verdana'"> Each enemy in a burst you can see</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Attack:</span></strong><span style="font-family: 'Verdana'"> Strength vs. AC</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Hit:</span></strong><span style="font-family: 'Verdana'"> 1[W] + Strength modifier damage.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Miss:</span></strong><span style="font-family: 'Verdana'"> Half Damage.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Effect:</span></strong><span style="font-family: 'Verdana'"> Target is dazed until the end of your next turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This provides an average of 19 damage on a hit, against typically 3 or 4 enemies. If you hit, they will be dazed. And, regardless of if you hit they will all be marked. </span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Looks great to me, although I don’t think that a Push 1 effect would be out of place here.</span></span></p><p> </p><p>All in all, I think it looks great. If I had a group to play with, I'd definitly want to try this one out.</p></blockquote><p></p>
[QUOTE="DanChops, post: 4400415, member: 48840"] [FONT=Verdana][COLOR=white]Looking through your original 3.5 version of the class, a few things stood out: Knock Them Senseless has a nice daze effect and Crescent Strike has a nice push effect. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]With that in mind, let me take another look at your features and powers:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]I don’t see any need to change this at all. Necessary for the flavor of the Path.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [COLOR=white][FONT=Verdana]I like this. A bit more potent that some of the other action point class features, but you don’t actually get an extra action. Seems like a good trade-off.[/FONT][/COLOR] [FONT=Verdana][COLOR=white][/COLOR][/FONT] [FONT=Verdana][COLOR=white]This seems to work well, and like Stalker I love the image of a dude taking cover behind his honking-huge sword. [/COLOR][/FONT] [COLOR=white][/COLOR] [FONT=Verdana][COLOR=white]I’m still not sure about this one. Compared to the Level 11 Encounter exploits in the other fighter Paragon Paths, it just seems a bit too much. Mostly that’s due to the range of “close burst”; all the other powers we have to compare it to have range “melee weapon” with “one creature” targets.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Let’s consider our typical fighter from before, Mr. Colossal Blade, with an oversized Maul (9 average damage per [W]), 23 Strength (+6), and a +4 enhancement on his weapon. If my math is right, he would do an average of 28 damage on a hit, and 14 damage on a miss on up to 9 enemies (although realistically he’d probably only ever be attacking 3 or 4 enemies at a time with this exploit) and he would mark all of them, whether he hit or missed. That part about marking is pretty significant in my book.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In comparison, let’s consider Mr. Kensei with a Maul (8 average damage) and the same strength and enhancement bonus on his weapon. Now, since he’s a Kensei he gets a +1 to attack with his Masterstroke exploit, and the exploit itself grants an addition +2 to attack, so that’s something to keep in mind. Mr. Kensei however, will only be doing an average of 26 damage to one enemy, with nothing on a miss.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]How about Mr. Iron Vanguard? He will also be averaging 26 damage to one enemy, and he doesn’t have any bonus to attack. However, he gets a nifty pushing and shifting effect that lets him move into the space occupied by his opponent and take his friends along for the ride.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Then there’s Mr. Pit Fighter. He’ll average 26 damage to one enemy, with the possibility of hitting him a second time (with a +2 attack) for an average of 9.5 damage and making the target dazed.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Finally, Mr. Swordmaster. He’ll be hitting more frequently than any of the others, since he’s targeting Ref rather than AC, and he’ll be doing 3[W] damage. Of course, he can’t use a Maul, so let’s have him carrying a Bastard Sword (1d10, average 5.5), and using it two-handed (+1 damage). That means he’ll be doing an average of 27.5 damage to one target. (If he uses a Great Sword, then it becomes 29.5 damage).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]So, the only way to do more damage than Scything Assault would produce on average with a Level 11 Fighter Paragon Path encounter exploit is to be a Swordmaster with a Great Sword, and that’s only against one target. Granted, both the Swordmaster and the Kensei will be hitting more frequently, and the Pit Fighter and Iron Vanguard are both doing interesting effects in addition to their damage, but they’re all only attacking one enemy.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]So, here’s my proposed alternative:[/COLOR][/FONT] [SIZE=3][COLOR=white][B][COLOR=red][FONT=Verdana]Scything Assault[/FONT][/COLOR][/B][/COLOR][/SIZE] [COLOR=white][COLOR=red][FONT=Verdana]Colossus Blade Attack 11[/FONT][/COLOR][/COLOR] [COLOR=white][I][FONT=Verdana]You swing your enormous weapon in a wide arc letting it's great weight carve through[/FONT][/I][/COLOR] [COLOR=white][I][FONT=Verdana]adjacent enemies.[/FONT][/I][/COLOR] [COLOR=white][FONT=Verdana]Encounter [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] Martial, Weapon[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Standard Action[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Close Burst 1[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Target:[/FONT][/B][FONT=Verdana] Each enemy in a burst you can see[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Attack:[/FONT][/B][FONT=Verdana] Strength vs. AC[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Hit:[/FONT][/B][FONT=Verdana] 1[W] + Strength modifier damage.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Miss:[/FONT][/B][FONT=Verdana] Half Damage.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Effect:[/FONT][/B][FONT=Verdana] Target is dazed until the end of your next turn[/FONT][/COLOR] [FONT=Verdana][COLOR=white]This provides an average of 19 damage on a hit, against typically 3 or 4 enemies. If you hit, they will be dazed. And, regardless of if you hit they will all be marked. [/COLOR][/FONT] [COLOR=white][/COLOR] [FONT=Verdana][COLOR=white]Looks great to me, although I don’t think that a Push 1 effect would be out of place here.[/COLOR][/FONT] All in all, I think it looks great. If I had a group to play with, I'd definitly want to try this one out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Path: Champion of the Colossus Blade
Top