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Paragon Path: Knight of the Vale
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<blockquote data-quote="Appleseeth" data-source="post: 4422532" data-attributes="member: 72496"><p>I've got another paragon path here, ready for critiquing. The concept is this: a Knight that protects his allies from harm. They are also members of the court, so they must be trained in that as well. Mostly modeled on leader type paragon paths, mainly warlord.</p><p></p><p> <strong>Knight of the Vale</strong></p><p></p><p> <em>As you wish, my liege</em></p><p> <strong>Prerequisites:</strong> Knight of Dark Vale, trained in Diplomacy and Intimidate, Region: Kingdom of Dark Vale</p><p> Long years you have spent beside your liege, but you have since been called elsewhere. With great deeds you have been granted a great title, that of the Knight of the Vale. Now that you have gained great prestige, it is time to reflect the works of Dark Vale in your actions in combat as well as domestically. You are a Knight of the Vale, commanding the highest level of respect and honors from those who meet you.</p><p> <strong></strong></p><p><strong>Knight of the Vale Path Features</strong></p><p> </p><p> <strong>Considered Action (11th level):</strong> You can spend an action point to reroll any Bluff, Diplomacy, Insight or Intimidate check you make. You may take the higher of the two results.</p><p> <strong>Skillful Negotiator (11th level):</strong> You gain a +2 bonus to Diplomacy and Intimidate checks and no longer take the -5 penalty for trying to intimidate a creature whose language you do not speak.</p><p> <strong>Knight’s Presence (16th level):</strong> You and allies within 3 squares of you gain a bonus to damage rolls when making opportunity attacks equal to your Charisma modifier.</p><p> <strong></strong></p><p><strong>Knight of the Vale Path Powers</strong></p><p> </p><p> These powers share the same power source as that provided by the class that qualified you to enter this paragon path.</p><p> <strong><span style="color: white"></span></strong></p><p><strong><span style="color: white">Guardian’s Strike Knight of the Vale Attack 11 </span></strong></p><p> <em>You strike you opponent with such force as to limit their ability to attack anyone.</em></p><p> <strong>Encounter • Weapon</strong></p><p> <strong>Standard Action Melee </strong>weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Primary Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 2[W] + Strength modifier damage and the target takes a -2 penalty to attacks until the end of your next turn.</p><p> </p><p> <strong><span style="color: white">Oath of Deliverance Knight of the Vale Utility 12 </span></strong></p><p> <em>As your enemy assaults your allies, you call them out, drawing them away from your friends.</em></p><p> <strong>Encounter</strong></p><p> <strong>Immediate Reaction Ranged </strong>5</p><p> <strong>Trigger:</strong> An ally within range is damaged by a melee attack from an enemy.</p><p> <strong>Effect:</strong> The enemy triggering this power is marked by you until the end of its next turn.</p><p> </p><p> <strong><span style="color: white">Defend the Crown Knight of the Vale Attack 20 </span></strong></p><p> <em>You sweep the field of battle, positioning you and your allies to defend the weak and destroy your enemies.</em></p><p> <strong>Daily • Weapon</strong></p><p> <strong>Standard Action Melee</strong> weapon</p><p> <strong>Target:</strong> One creature</p><p> <strong>Attack:</strong> Strength vs. AC</p><p> <strong>Hit:</strong> 3[W] + Strength modifier damage and each ally within 5 squares may shift a number of squares equal to your Charisma modifier (minimum 1).</p><p> <strong>Miss:</strong> Half damage and each adjacent ally can shift 1 square.</p><p></p><p></p><p>Let me know what you think.</p></blockquote><p></p>
[QUOTE="Appleseeth, post: 4422532, member: 72496"] I've got another paragon path here, ready for critiquing. The concept is this: a Knight that protects his allies from harm. They are also members of the court, so they must be trained in that as well. Mostly modeled on leader type paragon paths, mainly warlord. [B]Knight of the Vale[/B] [I]As you wish, my liege[/I] [B]Prerequisites:[/B] Knight of Dark Vale, trained in Diplomacy and Intimidate, Region: Kingdom of Dark Vale Long years you have spent beside your liege, but you have since been called elsewhere. With great deeds you have been granted a great title, that of the Knight of the Vale. Now that you have gained great prestige, it is time to reflect the works of Dark Vale in your actions in combat as well as domestically. You are a Knight of the Vale, commanding the highest level of respect and honors from those who meet you. [B] Knight of the Vale Path Features[/B] [B]Considered Action (11th level):[/B] You can spend an action point to reroll any Bluff, Diplomacy, Insight or Intimidate check you make. You may take the higher of the two results. [B]Skillful Negotiator (11th level):[/B] You gain a +2 bonus to Diplomacy and Intimidate checks and no longer take the -5 penalty for trying to intimidate a creature whose language you do not speak. [B]Knight’s Presence (16th level):[/B] You and allies within 3 squares of you gain a bonus to damage rolls when making opportunity attacks equal to your Charisma modifier. [B] Knight of the Vale Path Powers[/B] These powers share the same power source as that provided by the class that qualified you to enter this paragon path. [B][COLOR=white] Guardian’s Strike Knight of the Vale Attack 11 [/COLOR][/B] [I]You strike you opponent with such force as to limit their ability to attack anyone.[/I] [B]Encounter • Weapon[/B] [B]Standard Action Melee [/B]weapon [B]Target:[/B] One creature [B]Primary Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage and the target takes a -2 penalty to attacks until the end of your next turn. [B][COLOR=white]Oath of Deliverance Knight of the Vale Utility 12 [/COLOR][/B] [I]As your enemy assaults your allies, you call them out, drawing them away from your friends.[/I] [B]Encounter[/B] [B]Immediate Reaction Ranged [/B]5 [B]Trigger:[/B] An ally within range is damaged by a melee attack from an enemy. [B]Effect:[/B] The enemy triggering this power is marked by you until the end of its next turn. [B][COLOR=white]Defend the Crown Knight of the Vale Attack 20 [/COLOR][/B] [I]You sweep the field of battle, positioning you and your allies to defend the weak and destroy your enemies.[/I] [B]Daily • Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 3[W] + Strength modifier damage and each ally within 5 squares may shift a number of squares equal to your Charisma modifier (minimum 1). [B]Miss:[/B] Half damage and each adjacent ally can shift 1 square. Let me know what you think. [/QUOTE]
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