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Paragon Path Multiclassing - Another Option
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<blockquote data-quote="ZetaStriker" data-source="post: 4338270" data-attributes="member: 64840"><p><span style="color: White">Yeah, I admit, that thought did strike my mind... although I was more worried about Striker multiclassing into a Striker giving them too large a damage boost. I guess one fix would be taking out the 'role specific' class features. No Healing Word boost beyond the 1/day from your multiclass feat, no Sneak Attack for multiclassing into rogue... instead you get all the other stuff. A Warlock/Rogue, for instance, may select Brutal Scoundrel(for Str to damage when you have combat advantage) and Rogue Weapon Talent to increase the usefulness of their Pact Blades</span><span style="color: White">. Let's try this...</span></p><p><span style="color: White"></span></p><p><span style="color: White">Cleric:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Healer's Lore</span></p><p><span style="color: White">16th: Channel Divinity: Turn Undead or Channel Divinity: Divine Fortune</span></p><p><span style="color: White"></span></p><p><span style="color: White">Warlord:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Combat Leader</span></p><p><span style="color: White">16th: Commanding Presence</span></p><p><span style="color: White"></span></p><p><span style="color: White">Fighter: </span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Combat Superiority</span></p><p><span style="color: White">16th: Fighter Weapon Talent</span></p><p><span style="color: White"></span></p><p><span style="color: White">Paladin:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Lay on Hands as encounter power</span></p><p><span style="color: White">16th: Channel Divinity: Divine Mettle or Channel Divinity: Divine Strength</span></p><p><span style="color: White"></span></p><p><span style="color: White">Ranger:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Prime Shot</span></p><p><span style="color: White">16th: Fighting Style</span></p><p><span style="color: White"></span></p><p><span style="color: White">Rogue:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and First Strike, or Rogue Weapon Talent</span></p><p><span style="color: White">16th: Rogue Tactics</span></p><p><span style="color: White"></span></p><p><span style="color: White">Warlock:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Prime Shot</span></p><p><span style="color: White">16th: Warlock's Curse without damage and Pact Boon or Shadow Walk</span></p><p><span style="color: White"></span></p><p><span style="color: White">Wizard:</span></p><p><span style="color: White">11th: At-will, or at-will->encounter and Spellbook without Rituals, or Cantrips</span></p><p><span style="color: White">16th: Implement Mastery</span></p><p><span style="color: White"></span></p><p><span style="color: White">It fixes the problems I had with my initial build, and skirts around the issue of doubling up on role-based powers, unless you count a Warlock/Ranger taking Prime Shot for the +0 bonus he'll get from having the same class feature twice.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Edit: And I am really seriously considering just leaving the ENWorld boards for a while now. Having to manually change your font color to white and all the tag weirdness... it just bothers me so much that posting almost becomes a pain, rather than a pleasure.</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 4338270, member: 64840"] [COLOR=White]Yeah, I admit, that thought did strike my mind... although I was more worried about Striker multiclassing into a Striker giving them too large a damage boost. I guess one fix would be taking out the 'role specific' class features. No Healing Word boost beyond the 1/day from your multiclass feat, no Sneak Attack for multiclassing into rogue... instead you get all the other stuff. A Warlock/Rogue, for instance, may select Brutal Scoundrel(for Str to damage when you have combat advantage) and Rogue Weapon Talent to increase the usefulness of their Pact Blades[/COLOR][COLOR=White]. Let's try this... Cleric: 11th: At-will, or at-will->encounter and Healer's Lore 16th: Channel Divinity: Turn Undead or Channel Divinity: Divine Fortune Warlord: 11th: At-will, or at-will->encounter and Combat Leader 16th: Commanding Presence Fighter: 11th: At-will, or at-will->encounter and Combat Superiority 16th: Fighter Weapon Talent Paladin: 11th: At-will, or at-will->encounter and Lay on Hands as encounter power 16th: Channel Divinity: Divine Mettle or Channel Divinity: Divine Strength Ranger: 11th: At-will, or at-will->encounter and Prime Shot 16th: Fighting Style Rogue: 11th: At-will, or at-will->encounter and First Strike, or Rogue Weapon Talent 16th: Rogue Tactics Warlock: 11th: At-will, or at-will->encounter and Prime Shot 16th: Warlock's Curse without damage and Pact Boon or Shadow Walk Wizard: 11th: At-will, or at-will->encounter and Spellbook without Rituals, or Cantrips 16th: Implement Mastery It fixes the problems I had with my initial build, and skirts around the issue of doubling up on role-based powers, unless you count a Warlock/Ranger taking Prime Shot for the +0 bonus he'll get from having the same class feature twice. Edit: And I am really seriously considering just leaving the ENWorld boards for a while now. Having to manually change your font color to white and all the tag weirdness... it just bothers me so much that posting almost becomes a pain, rather than a pleasure. [/COLOR] [/QUOTE]
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