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Paragon Path Multiclassing
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<blockquote data-quote="Samurai" data-source="post: 4262730" data-attributes="member: 3850"><p>I keep revising and changing this, thinking of new and better ways to do things, but here's what I currently have:</p><p></p><p>I'm keeping the initial multiclassing feats as they are for now. Yes, they effectively give the Skill Training feat plus an additional, weakened power, but they have a stat req. and you can only do it once, so the Skill Training feat still has its uses.</p><p></p><p>I'm combining the 3 Power Swap feats into a single Advanced Training feat, and giving a second weakened power with it, because several of the classes need them either for their powers or to use in their Paragon Paths, which are supposed to be open to a multiclasser (Ranger and Warlock are the main culprits here.)</p><p></p><p>• <strong>Advanced Training (Req: an initial Multiclassing feat, a 15 in the stat required for this class)</strong> – You gain the effects of all 3 power swap feats. So, at 4th level you may swap 1 Encounter power, at 8th level you may swap 1 Utility power, and at 10th level you may swap 1 Daily Attack power. In addition, you gain 1 minor class ability or power upon taking this feat:</p><p> </p><p><strong>Cleric: </strong>Choose 1 level 1 at will prayer as an Encounter power.</p><p> </p><p><strong>Fighter: </strong>Once per encounter, add your Wis bonus to an Opportunity attack roll when using your chosen type of weapon (1h or 2h). (You do not stop a moving opponent)</p><p></p><p><strong>Paladin: </strong>Use Lay on Hands as an Encounter power</p><p></p><p><strong>Ranger: </strong>Choose a Fighting Style (although weaker than a full Ranger’s fighting styles, these qualify you for the Paragon Paths and powers). If you choose Ranged style, you get a +2 AC bonus vs Opportunity attacks for 1 round per Encounter. If you choose the 2 Weapon style, you may use 1 handed weapons in your off hand as if it were an off-handed weapon.</p><p></p><p><strong>Rogue: </strong>Once per Encounter, you may use the Rogue Weapon Talent for 1 round.</p><p></p><p><strong>Warlock: </strong>Gain the Warlock’s Curse as an Encounter power</p><p></p><p><strong>Warlord: </strong>Choose 1 form of Commanding Presence. You may use it once per Encounter</p><p></p><p><strong>Wizard: </strong>Choose 2 of the 4 Cantrips. You may cast them as Encounter powers.</p><p></p><p></p><p>Ok, that brings us to the Paragon Paths. They needed some significant buffing IMO, including 2 additional 11th level abilities and a 16th level ability.</p><p></p><p><strong>Paragon Multiclassing </strong>– The at will power gained at 11th level is an additional power, it does not replace one of your at will powers. Also, you either gain Skill Training in a second skill from your multiclass' list, or Skill Focus in the skill you already received Training in when you took the initial multiclass feat. At 16th level, you may choose 1 bonus power (Encounter, Daily Attack, or Utility) from the secondary class’ list, of 16th level or lower. </p><p></p><p></p><p></p><p>So, that's where I'm at right now. I think it is much more balanced than the RAW, and it solves the problems of trading a feat and a power for a power and Warlocks and Rangers multiclassers not having abilities that are needed for them to use certain powers. What do you think?</p></blockquote><p></p>
[QUOTE="Samurai, post: 4262730, member: 3850"] I keep revising and changing this, thinking of new and better ways to do things, but here's what I currently have: I'm keeping the initial multiclassing feats as they are for now. Yes, they effectively give the Skill Training feat plus an additional, weakened power, but they have a stat req. and you can only do it once, so the Skill Training feat still has its uses. I'm combining the 3 Power Swap feats into a single Advanced Training feat, and giving a second weakened power with it, because several of the classes need them either for their powers or to use in their Paragon Paths, which are supposed to be open to a multiclasser (Ranger and Warlock are the main culprits here.) • [B]Advanced Training (Req: an initial Multiclassing feat, a 15 in the stat required for this class)[/B] – You gain the effects of all 3 power swap feats. So, at 4th level you may swap 1 Encounter power, at 8th level you may swap 1 Utility power, and at 10th level you may swap 1 Daily Attack power. In addition, you gain 1 minor class ability or power upon taking this feat: [B]Cleric: [/B]Choose 1 level 1 at will prayer as an Encounter power. [B]Fighter: [/B]Once per encounter, add your Wis bonus to an Opportunity attack roll when using your chosen type of weapon (1h or 2h). (You do not stop a moving opponent) [B]Paladin: [/B]Use Lay on Hands as an Encounter power [B]Ranger: [/B]Choose a Fighting Style (although weaker than a full Ranger’s fighting styles, these qualify you for the Paragon Paths and powers). If you choose Ranged style, you get a +2 AC bonus vs Opportunity attacks for 1 round per Encounter. If you choose the 2 Weapon style, you may use 1 handed weapons in your off hand as if it were an off-handed weapon. [B]Rogue: [/B]Once per Encounter, you may use the Rogue Weapon Talent for 1 round. [B]Warlock: [/B]Gain the Warlock’s Curse as an Encounter power [B]Warlord: [/B]Choose 1 form of Commanding Presence. You may use it once per Encounter [B]Wizard: [/B]Choose 2 of the 4 Cantrips. You may cast them as Encounter powers. Ok, that brings us to the Paragon Paths. They needed some significant buffing IMO, including 2 additional 11th level abilities and a 16th level ability. [B]Paragon Multiclassing [/B]– The at will power gained at 11th level is an additional power, it does not replace one of your at will powers. Also, you either gain Skill Training in a second skill from your multiclass' list, or Skill Focus in the skill you already received Training in when you took the initial multiclass feat. At 16th level, you may choose 1 bonus power (Encounter, Daily Attack, or Utility) from the secondary class’ list, of 16th level or lower. So, that's where I'm at right now. I think it is much more balanced than the RAW, and it solves the problems of trading a feat and a power for a power and Warlocks and Rangers multiclassers not having abilities that are needed for them to use certain powers. What do you think? [/QUOTE]
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