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Paragon Path: The Theatrical Player
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<blockquote data-quote="Zelc" data-source="post: 4575577" data-attributes="member: 40496"><p>What classes are you intending this PP for? I dislike how the 16th level power requires the use of certain class's powers, if you're intending it for every class.</p><p></p><p>I'm also not sure Uncanny Mimicry's effects are well designed. The damage is pretty comparable to that of other PP dailies. The utility application of it may overbalance the power. It could be just too flexible; I don't know of any other attack powers that have a use that doesn't involve an attack roll. I also don't think the basic attack feature fits the flavor of the attack. Something along the lines of the target and his allies not being able to attack you may fit better.</p><p></p><p>I think Take The Cue is too strong. It should use up your 1/encounter use of an action point. This is the first method in which anyone can use more than 1 action point per encounter, and it grants an extra standard action as an interrupt or reaction! By the way, you should specify that it grants an extra standard action.</p><p></p><p>I know I say a bunch of negative things, but overall I think the flavor of the class is very interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I like this concept.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4575577, member: 40496"] What classes are you intending this PP for? I dislike how the 16th level power requires the use of certain class's powers, if you're intending it for every class. I'm also not sure Uncanny Mimicry's effects are well designed. The damage is pretty comparable to that of other PP dailies. The utility application of it may overbalance the power. It could be just too flexible; I don't know of any other attack powers that have a use that doesn't involve an attack roll. I also don't think the basic attack feature fits the flavor of the attack. Something along the lines of the target and his allies not being able to attack you may fit better. I think Take The Cue is too strong. It should use up your 1/encounter use of an action point. This is the first method in which anyone can use more than 1 action point per encounter, and it grants an extra standard action as an interrupt or reaction! By the way, you should specify that it grants an extra standard action. I know I say a bunch of negative things, but overall I think the flavor of the class is very interesting :). I like this concept. [/QUOTE]
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