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*Pathfinder & Starfinder
Paragon Path: The Theatrical Player
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<blockquote data-quote="craggle" data-source="post: 4575730" data-attributes="member: 62216"><p>Feel free to use it DMING, and thank you for the thoughtful input Zelc. On that front:</p><p></p><p>It was intended for all classes. As for using the <em>rattling</em> effect, I have a suspicion we may see more use of this in future. It's already used in some Fighter Paragon Paths as well as the Rogue powers, and I wouldn't be surprised if it may get added as a full status affect or keyword in PHB2. The 16th level ability is also intended to key off <em>other</em> players inflicting this affect as well.</p><p></p><p>I was a little uncertain about the damage on Uncanny Mimicy, but without the extra circumstances, it ends up being a fairly basic attack. That said, a prevention against being attacked sounds the right sort of flavour, although I might have to ensure it prevents marks in the same round...</p><p></p><p>I think you're right on the <em>Take The Cue</em> - think I will be toning that down.</p><p></p><p>Thanks again for the input - it will be most helpful in tweaking the PP before my player's can get their grubby mits on it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="craggle, post: 4575730, member: 62216"] Feel free to use it DMING, and thank you for the thoughtful input Zelc. On that front: It was intended for all classes. As for using the [I]rattling[/I] effect, I have a suspicion we may see more use of this in future. It's already used in some Fighter Paragon Paths as well as the Rogue powers, and I wouldn't be surprised if it may get added as a full status affect or keyword in PHB2. The 16th level ability is also intended to key off [I]other[/I] players inflicting this affect as well. I was a little uncertain about the damage on Uncanny Mimicy, but without the extra circumstances, it ends up being a fairly basic attack. That said, a prevention against being attacked sounds the right sort of flavour, although I might have to ensure it prevents marks in the same round... I think you're right on the [I]Take The Cue[/I] - think I will be toning that down. Thanks again for the input - it will be most helpful in tweaking the PP before my player's can get their grubby mits on it :D [/QUOTE]
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Paragon Path: The Theatrical Player
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