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<blockquote data-quote="bwgwl" data-source="post: 393356" data-attributes="member: 3876"><p><strong>Astalos</strong></p><p><strong>Paragon Half-Earth Elemental Great Wyrm Brown Dragon</strong></p><p><strong>Colossal Outsider (Earth, Evil)</strong></p><p><strong>Hit Dice:</strong> 39d12+1,287 (1,755 hp)</p><p><strong>Initiative:</strong> +10 (+6 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 180 ft., burrow 180 ft.</p><p><strong>AC:</strong> 71 (-8 size, +6 Dex, +39 natural, +12 insight, +12 luck)</p><p><strong>Attacks:</strong> Bite +75 melee, 2 claws +70 melee, tail slap +70 melee</p><p><strong>Damage:</strong> Bite 4d8+47, claw 4d6+33, tail slap 4d6+33</p><p><strong>Face/Reach:</strong> 20 ft. by 80 ft. / 15 ft.</p><p><strong>Special Attacks:</strong> Breath weapon, frightful presence, spells, spell-like abilities, sandstorm</p><p><strong>Special Qualities:</strong> Immunities, SR, blindsight 360 ft., keen senses, tremorsense, damage reduction 20/+6, summon elementals, half-elemental qualities, fire and cold resistance 10, SR 48, fast healing 20</p><p><strong>Saves:</strong> Fort +52, Ref +37, Will +45</p><p><strong>Abilities:</strong> Str 64, Dex 23, Con 52, Int 37, Wis 38, Cha 37</p><p><strong>Skills:</strong> Alchemy +33, Appraise +43, Bluff +63, Concentration +57, Diplomacy +62, Escape Artist +26, Intuit Direction +43, Knowledge (arcana) +63, Knowledge (nature) +29, Knowledge (religion) +43, Knowledge (the planes) +43, Listen +65, Scry +43, Search +63, Sense Motive +44, Spellcraft +62, Spot +65, Wilderness Lore +44</p><p><strong>Feats:</strong> Alertness, Cleave, Combat Reflexes, Great Cleave, Empower Spell, Energy Substitution (acid), Improved Initiative, Maximize Spell, Power Attack, Sunder, Twin Spell</p><p><strong>Epic Feats:</strong> Improved Metamagic</p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Challenge Rating:</strong> 38</p><p><strong>Treasure:</strong> Double standard</p><p><strong>Alignment:</strong> Always neutral evil</p><p></p><p><strong>Breath Weapon (Su):</strong> Astalos’ breath weapon is a line of acid. Using a breath weapon is a standard action. Once Astalos breathes, he can’t breathe again until 1d4 rounds later. A blast from a breath weapon always starts at Astalos’ mouth and extends in a direction of his choice, as a line 140 ft. long, 5 ft. high, and 5 ft. wide. Creatures caught in the area take 24d6 points of acid damage and can attempt a Reflex save (DC 53) to take half damage.</p><p><strong>Frightful Presence (Ex):</strong> Astalos can unsettle foes with his mere presence. The ability take effect automatically whenever he attacks, charges, or flies overhead. Creatures within a 360 ft. radius are subject to the effect if they have less than 39 Hit Dice.</p><p>A potentially affected creature that succeeds at a Will save (DC 55) remains immune to Astalos’ frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.</p><p><strong>Spells:</strong> Astalos casts arcane spells as a 17th-level sorcerer. He may cast 6 0-level spells, 10 1st-level spells, 9 2nd-level spells, 9 3rd-level spells, 9 4th-level spells, 9 5th-level spells, 8 6th-level spells, 8 7th-level spells, and 6 8th-level spells per day. Astalos knows the following spells: 0 - <em>arcane mark</em>, <em>dancing lights</em>, <em>daze</em>, <em>detect magic</em>, <em>detect poison</em>, <em>flare</em>, <em>ghost sound</em>, <em>light</em>, and <em>read magic</em>; 1st - <em>hypnotism</em>, <em>identify</em>, <em>jump</em>, <em>magic missile</em>, and <em>ventriloquism</em>; 2nd - <em>blur</em>, <em>detect thoughts</em>, <em>Melf’s acid arrow</em>, <em>shatter</em>, and <em>summon swarm</em>; 3rd - <em>dispel magic</em>, <em>fireball</em>, <em>gust of wind</em>, and <em>suggestion</em>; 4th - <em>confusion</em>, <em>ice storm</em>, <em>scrying</em>, and <em>shout</em>; 5th - <em>cloudkill</em>, <em>cone of cold</em>, <em>feeblemind</em>, and <em>telekinesis</em>; 6th - <em>acid fog</em>, <em>chain lightning</em>, and <em>flesh to stone</em>; 7th - <em>forcecage</em>, <em>prismatic spray</em>, and <em>teleport without error</em>; 8th - <em>incendiary cloud</em> and <em>sunburst</em>. The save DC for these spells is 23+spell level. Astalos prefers to use his Energy Substitution (acid) feat with the following spells: <em>chain lightning</em>, <em>cone of cold</em>, <em>fireball</em>, <em>ice storm</em>, and <em>incendiary cloud</em>.</p><p><strong>Spell-like Abilities:</strong> 3/day - <em>greater dispelling</em>, <em>haste</em>, and <em>see invisibility</em>; 1/day - <em>create water</em> and <em>disintegrate</em>. These abilities are as the spells cast by a 32nd-level sorcerer. Additionally, Astalos may use <em>earthquake</em>, <em>elemental swarm*</em>, <em>iron body</em>, <em>magic stone</em>, <em>plane shift</em>, <em>soften earth and stone</em>, <em>spike stones</em>, <em>stone shape</em>, <em>stoneskin</em>, and <em>wall of stone</em> once per day each as a 54th-level sorcerer.</p><p>* Cast as an earth spell only.</p><p><strong><em>Sandstorm</em> (Sp):</strong> Once per day, Astalos can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 28) during each round they move more than 5 feet or fall prone.</p><p><strong>Immunities (Ex):</strong> Astalos is immune to sleep and paralysis effects, as well as acid attacks, polymorphing, and petrification.</p><p><strong>Keen Senses (Ex):</strong> Astalos sees four times as well as a human in low-light conditions and twice as well in normal light. He also has darkvision with a range of 1,200 feet.</p><p><strong>Tremorsense (Ex):</strong> Astalos can automatically sense the location of anything within 500 feet that is in contact with the ground.</p><p><strong><em>Summon Elementals</em> (Sp):</strong> Once per day, Astalos can cast <em>summon nature’s ally VII</em> to summon one Huge air elemental, 1d3 Large air elementals, or 1d4+1 air elementals of smaller size. Additionally, he can cast <em>summon nature’s ally VIII</em> to summon one greater air elemental, 1d3 Huge air elementals, or 1d4+1 air elementals of smaller size.</p><p><strong>Half-Elemental Qualities (Ex):</strong> Immune to disease and earth-based effects. Astalos has a +4 racial bonus on Fortitude saves against poison.</p></blockquote><p></p>
[QUOTE="bwgwl, post: 393356, member: 3876"] [b]Astalos Paragon Half-Earth Elemental Great Wyrm Brown Dragon Colossal Outsider (Earth, Evil) Hit Dice:[/b] 39d12+1,287 (1,755 hp) [b]Initiative:[/b] +10 (+6 Dex, +4 Improved Initiative) [b]Speed:[/b] 180 ft., burrow 180 ft. [b]AC:[/b] 71 (-8 size, +6 Dex, +39 natural, +12 insight, +12 luck) [b]Attacks:[/b] Bite +75 melee, 2 claws +70 melee, tail slap +70 melee [b]Damage:[/b] Bite 4d8+47, claw 4d6+33, tail slap 4d6+33 [b]Face/Reach:[/b] 20 ft. by 80 ft. / 15 ft. [b]Special Attacks:[/b] Breath weapon, frightful presence, spells, spell-like abilities, sandstorm [b]Special Qualities:[/b] Immunities, SR, blindsight 360 ft., keen senses, tremorsense, damage reduction 20/+6, summon elementals, half-elemental qualities, fire and cold resistance 10, SR 48, fast healing 20 [b]Saves:[/b] Fort +52, Ref +37, Will +45 [b]Abilities:[/b] Str 64, Dex 23, Con 52, Int 37, Wis 38, Cha 37 [b]Skills:[/b] Alchemy +33, Appraise +43, Bluff +63, Concentration +57, Diplomacy +62, Escape Artist +26, Intuit Direction +43, Knowledge (arcana) +63, Knowledge (nature) +29, Knowledge (religion) +43, Knowledge (the planes) +43, Listen +65, Scry +43, Search +63, Sense Motive +44, Spellcraft +62, Spot +65, Wilderness Lore +44 [b]Feats:[/b] Alertness, Cleave, Combat Reflexes, Great Cleave, Empower Spell, Energy Substitution (acid), Improved Initiative, Maximize Spell, Power Attack, Sunder, Twin Spell [b]Epic Feats:[/b] Improved Metamagic [b]Climate/Terrain:[/b] Any land and underground [b]Challenge Rating:[/b] 38 [b]Treasure:[/b] Double standard [b]Alignment:[/b] Always neutral evil [b]Breath Weapon (Su):[/b] Astalos’ breath weapon is a line of acid. Using a breath weapon is a standard action. Once Astalos breathes, he can’t breathe again until 1d4 rounds later. A blast from a breath weapon always starts at Astalos’ mouth and extends in a direction of his choice, as a line 140 ft. long, 5 ft. high, and 5 ft. wide. Creatures caught in the area take 24d6 points of acid damage and can attempt a Reflex save (DC 53) to take half damage. [b]Frightful Presence (Ex):[/b] Astalos can unsettle foes with his mere presence. The ability take effect automatically whenever he attacks, charges, or flies overhead. Creatures within a 360 ft. radius are subject to the effect if they have less than 39 Hit Dice. A potentially affected creature that succeeds at a Will save (DC 55) remains immune to Astalos’ frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. [b]Spells:[/b] Astalos casts arcane spells as a 17th-level sorcerer. He may cast 6 0-level spells, 10 1st-level spells, 9 2nd-level spells, 9 3rd-level spells, 9 4th-level spells, 9 5th-level spells, 8 6th-level spells, 8 7th-level spells, and 6 8th-level spells per day. Astalos knows the following spells: 0 - [i]arcane mark[/i], [i]dancing lights[/i], [i]daze[/i], [i]detect magic[/i], [i]detect poison[/i], [i]flare[/i], [i]ghost sound[/i], [i]light[/i], and [i]read magic[/i]; 1st - [i]hypnotism[/i], [i]identify[/i], [i]jump[/i], [i]magic missile[/i], and [i]ventriloquism[/i]; 2nd - [i]blur[/i], [i]detect thoughts[/i], [i]Melf’s acid arrow[/i], [i]shatter[/i], and [i]summon swarm[/i]; 3rd - [i]dispel magic[/i], [i]fireball[/i], [i]gust of wind[/i], and [i]suggestion[/i]; 4th - [i]confusion[/i], [i]ice storm[/i], [i]scrying[/i], and [i]shout[/i]; 5th - [i]cloudkill[/i], [i]cone of cold[/i], [i]feeblemind[/i], and [i]telekinesis[/i]; 6th - [i]acid fog[/i], [i]chain lightning[/i], and [i]flesh to stone[/i]; 7th - [i]forcecage[/i], [i]prismatic spray[/i], and [i]teleport without error[/i]; 8th - [i]incendiary cloud[/i] and [i]sunburst[/i]. The save DC for these spells is 23+spell level. Astalos prefers to use his Energy Substitution (acid) feat with the following spells: [i]chain lightning[/i], [i]cone of cold[/i], [i]fireball[/i], [i]ice storm[/i], and [i]incendiary cloud[/i]. [b]Spell-like Abilities:[/b] 3/day - [i]greater dispelling[/i], [i]haste[/i], and [i]see invisibility[/i]; 1/day - [i]create water[/i] and [i]disintegrate[/i]. These abilities are as the spells cast by a 32nd-level sorcerer. Additionally, Astalos may use [i]earthquake[/i], [i]elemental swarm*[/i], [i]iron body[/i], [i]magic stone[/i], [i]plane shift[/i], [i]soften earth and stone[/i], [i]spike stones[/i], [i]stone shape[/i], [i]stoneskin[/i], and [i]wall of stone[/i] once per day each as a 54th-level sorcerer. * Cast as an earth spell only. [b][i]Sandstorm[/i] (Sp):[/b] Once per day, Astalos can create a vortex of violently churning sand at a distance up to 80 yards away. All creatures within a 60-foot radius of the center of the sandstorm take 1d6 points of damage each round they remain within the sandstorm. Characters in the swirling sands are blinded and must make a Balance check (DC 28) during each round they move more than 5 feet or fall prone. [b]Immunities (Ex):[/b] Astalos is immune to sleep and paralysis effects, as well as acid attacks, polymorphing, and petrification. [b]Keen Senses (Ex):[/b] Astalos sees four times as well as a human in low-light conditions and twice as well in normal light. He also has darkvision with a range of 1,200 feet. [b]Tremorsense (Ex):[/b] Astalos can automatically sense the location of anything within 500 feet that is in contact with the ground. [b][i]Summon Elementals[/i] (Sp):[/b] Once per day, Astalos can cast [i]summon nature’s ally VII[/i] to summon one Huge air elemental, 1d3 Large air elementals, or 1d4+1 air elementals of smaller size. Additionally, he can cast [i]summon nature’s ally VIII[/i] to summon one greater air elemental, 1d3 Huge air elementals, or 1d4+1 air elementals of smaller size. [b]Half-Elemental Qualities (Ex):[/b] Immune to disease and earth-based effects. Astalos has a +4 racial bonus on Fortitude saves against poison. [/QUOTE]
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