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Paragons [M&M] (recruiting closed)
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<blockquote data-quote="Shayuri" data-source="post: 4100705" data-attributes="member: 4936"><p>Updated Tessaract. I'll post to the RG when it's up.</p><p></p><p>I merged the two arrays and added the Wide extra (Gravity Control is the base power, since that seemed to me to be the best power to represent 'generic twisting of spacetime'). This bumped up the other powers in the array a little as well. In particular, her Nullify is now Sustained duration, meaning that if she wins the power contest the opposing power is gone until they can get out of the area of the nullify. Her teleport attack now has more than 200 mile range, which is nice. I was thinking it'd be neat if there was some kind of super-detention center that she could just teleport suspects into. Not a JAIL obviously, because there's no due process on them, but more like a holding area that's designed to contain dangerous paranormals.</p><p></p><p>I beefed her defense a little by giving her a Displacement power, as listed in Ultimate Power, it's just a Limited Visual Concealment that costs 4 points and gives a 50% miss chance by causing her image to be somewhere other than her actual location. This is accomplished via distorting space to cause light to bend oddly, of course.</p><p></p><p>I also added little things like Distance Sense and Direction Sense to represent an enhanced spatial awareness.</p><p></p><p>I still have an open AP slot too. I'm not sure what I want to do with it. Slow is redundant with Gravity Control. Deflect is possible, now that I can use two AP's at a time... I also have an idea for a linked set of powers...a small area Disintegrate linked to an Explostion limited TK that pulls inward. Basically, a tiny black hole. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cool in concept, but not sure how useful in practice.</p><p></p><p>Thoughts? Suggestions?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4100705, member: 4936"] Updated Tessaract. I'll post to the RG when it's up. I merged the two arrays and added the Wide extra (Gravity Control is the base power, since that seemed to me to be the best power to represent 'generic twisting of spacetime'). This bumped up the other powers in the array a little as well. In particular, her Nullify is now Sustained duration, meaning that if she wins the power contest the opposing power is gone until they can get out of the area of the nullify. Her teleport attack now has more than 200 mile range, which is nice. I was thinking it'd be neat if there was some kind of super-detention center that she could just teleport suspects into. Not a JAIL obviously, because there's no due process on them, but more like a holding area that's designed to contain dangerous paranormals. I beefed her defense a little by giving her a Displacement power, as listed in Ultimate Power, it's just a Limited Visual Concealment that costs 4 points and gives a 50% miss chance by causing her image to be somewhere other than her actual location. This is accomplished via distorting space to cause light to bend oddly, of course. I also added little things like Distance Sense and Direction Sense to represent an enhanced spatial awareness. I still have an open AP slot too. I'm not sure what I want to do with it. Slow is redundant with Gravity Control. Deflect is possible, now that I can use two AP's at a time... I also have an idea for a linked set of powers...a small area Disintegrate linked to an Explostion limited TK that pulls inward. Basically, a tiny black hole. :) Cool in concept, but not sure how useful in practice. Thoughts? Suggestions? [/QUOTE]
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