Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragons of Fey Valor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5758591" data-attributes="member: 82106"><p>The problem is there's no way you can ever achieve this, except to make a game that is very close to devoid of (or completely devoid of) any meaningful mechanical choices at all. Consider BECMI. Basic is very close to this. You randomly roll 6 stats, and pick a class, then roll hit points. You have literally one choice, and then you get to buy equipment, which you could consider more of a part of play vs chargen really. It is a perfectly fine game, but even in AD&D where only a couple things were added (race AND class) you instantly have some optimization. </p><p></p><p>Once you have a system which has several categories of choices and a large number of valid combinations of such you really can't insure that all of the millions of possible combinations of those choices are all equal. You could simply introduce nothing but new options that are clearly inferior in some way and will NEVER equal the existing options, or you WILL end up with some degree of 'creep'. </p><p></p><p>The best you can really do is make sure that there's nothing obviously and egregiously out of whack about a new option. Put it in the 'middle of the pack' as close as you can and don't worry about it, and if the concept demands something a bit nice, or might not really be super incredible and remain true to the concept, well, its better to have a good concept. </p><p></p><p>So the game IS going to have outliers in terms of optimization. The worst ones on either side probably need to be quashed, and there's nothing wrong with bargle0 saying "hey, this can be closer to the ideal baseline with this tweak". He's probably right about that. The ultimate point is though, given that we play an option rich game like 4e, the game will be too complex to practically perfect every option. If the number of options available strikes someone as excessive then they need to think about whether 4e does what they want. You can certainly tell WotC you'd like them to make you a different game of course, but beyond that there are still plenty of options.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5758591, member: 82106"] The problem is there's no way you can ever achieve this, except to make a game that is very close to devoid of (or completely devoid of) any meaningful mechanical choices at all. Consider BECMI. Basic is very close to this. You randomly roll 6 stats, and pick a class, then roll hit points. You have literally one choice, and then you get to buy equipment, which you could consider more of a part of play vs chargen really. It is a perfectly fine game, but even in AD&D where only a couple things were added (race AND class) you instantly have some optimization. Once you have a system which has several categories of choices and a large number of valid combinations of such you really can't insure that all of the millions of possible combinations of those choices are all equal. You could simply introduce nothing but new options that are clearly inferior in some way and will NEVER equal the existing options, or you WILL end up with some degree of 'creep'. The best you can really do is make sure that there's nothing obviously and egregiously out of whack about a new option. Put it in the 'middle of the pack' as close as you can and don't worry about it, and if the concept demands something a bit nice, or might not really be super incredible and remain true to the concept, well, its better to have a good concept. So the game IS going to have outliers in terms of optimization. The worst ones on either side probably need to be quashed, and there's nothing wrong with bargle0 saying "hey, this can be closer to the ideal baseline with this tweak". He's probably right about that. The ultimate point is though, given that we play an option rich game like 4e, the game will be too complex to practically perfect every option. If the number of options available strikes someone as excessive then they need to think about whether 4e does what they want. You can certainly tell WotC you'd like them to make you a different game of course, but beyond that there are still plenty of options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paragons of Fey Valor
Top