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<blockquote data-quote="AbdulAlhazred" data-source="post: 5758606" data-attributes="member: 82106"><p>Ah yes, you have the answer but we of the unwashed masses wouldn't understand. Thx! lol. For my part I judge game design concepts on their merits. We all have different points of view, but really, put up or forget about it. If you can't take some criticism game design isn't a good choice of activity.</p><p></p><p>As for point 2 it is simply exactly what I'm talking about and I get the impression you've missed something there. There is more that can be said on that though. All feats don't need to balance. You get MANY feat choices from a single pool over the course of the game, thus some can be better or worse. You may wish to take the better ones first, or not depending on preferences, but picking one option doesn't exclude the others. In that sense feats are good mechanism. </p><p></p><p>I don't even know what you mean by 3. 4e is the most transparently designed version of D&D in existence, by far. While it might require some analysis to fully understand the ramifications of some things it certainly is about as minimal as it will ever be in any game. If you're talking about speaking to the players about what choices they might like to make I would refer you to the PHBs, which in EVERY SINGLE CASE provide a guide to setting up a level 1 character. You're informed of what the key ability scores are, which ones to focus on for at least a couple builds per class, and starting power and feat choice that will work with that class and build. Short of literally handing the players a pregen for every class/build there's not a heck of a lot more that can be done in that direction. Beyond that there may be other things you're trying to get at with this point, but I'm really not sure what they are.</p><p></p><p>I think presentation is something that can be practically infinitely polished, and 4e is clearly not without some points where it can stand improvement there. It is still one of the best presented systems I know of. Presentation is HARD, there is no one approach that works for all audiences, and D&D in particular is catering to a really wide audience.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5758606, member: 82106"] Ah yes, you have the answer but we of the unwashed masses wouldn't understand. Thx! lol. For my part I judge game design concepts on their merits. We all have different points of view, but really, put up or forget about it. If you can't take some criticism game design isn't a good choice of activity. As for point 2 it is simply exactly what I'm talking about and I get the impression you've missed something there. There is more that can be said on that though. All feats don't need to balance. You get MANY feat choices from a single pool over the course of the game, thus some can be better or worse. You may wish to take the better ones first, or not depending on preferences, but picking one option doesn't exclude the others. In that sense feats are good mechanism. I don't even know what you mean by 3. 4e is the most transparently designed version of D&D in existence, by far. While it might require some analysis to fully understand the ramifications of some things it certainly is about as minimal as it will ever be in any game. If you're talking about speaking to the players about what choices they might like to make I would refer you to the PHBs, which in EVERY SINGLE CASE provide a guide to setting up a level 1 character. You're informed of what the key ability scores are, which ones to focus on for at least a couple builds per class, and starting power and feat choice that will work with that class and build. Short of literally handing the players a pregen for every class/build there's not a heck of a lot more that can be done in that direction. Beyond that there may be other things you're trying to get at with this point, but I'm really not sure what they are. I think presentation is something that can be practically infinitely polished, and 4e is clearly not without some points where it can stand improvement there. It is still one of the best presented systems I know of. Presentation is HARD, there is no one approach that works for all audiences, and D&D in particular is catering to a really wide audience. [/QUOTE]
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