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Paragons of Fey Valor
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5760985" data-attributes="member: 82106"><p>You seriously lack any amount of build creativity if you can't make great use of this, really. First of all the attack is just an attack, so what? There are a billion and one things that make attacks worthwhile, and a vast number of them have nothing to do with what power you happen to be using. You don't want to be subject to an OA? Feh, there are a billion ways to ignore or negate the ability of enemies to make them. Tack a 'knock prone' or a push onto your attack, at paragon that's so easy it is a laugh. There are tons of interrupts and whatnot that will deal with that issue too. I can find any number of items that will do it and not even break a sweat. </p><p></p><p>If you're after pure unadulterated "kill 'em fast" then yup, you can just take one of the half-dozen best PPs for that if you want. There's more to the game than that and its a pity if people can't see that, but its their loss.</p><p></p><p>As for the whole issue of different powers being more useful for different characters. We're not discussing some power that has some ridiculous triggering conditions. Indeed there are some of those (though I will note that a substantial number of them ARE actually pretty good for the character that can regularly arrange for that situation to come up). There are a residue of those that are poor, but that wasn't what I was talking about. You can find oodles of powers that are purple, and quite a substantial fraction of those that some handbook writer deemed 'red' that are still quite effective with some builds, and many are even noted as such. There's also substantial disagreement as to what rankings various powers should have. I've seen players that are quite adept at using any number of powers that didn't happen to appeal to some handbook writer. I think your ideas of what makes a good build and what will work with it are quite narrow. In fact I've built some amazingly effective PCs using options that are regularly relegated to the dust bin. </p><p></p><p>What we have here is a good solid PP that in even a casual build will be fun and in many situations tactically advantageous. I think it would be quite easy to build a really effective character around it as well if you want to do that. Its easy to say "well, it would be BETTER if only..." but the goal is not to build just overpowered optimum mechanics. Flight can be a real serious boon and so yep, there are some checks on it here that will mean either you're going to have to work in other synergistic elements into your character build or just accept that sometimes you'll be able to really do something super cool and other times your PP is just not going to be a huge payoff. At worst it is substantially better than a number of other PPs I can name, and at best MUCH MUCH better.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5760985, member: 82106"] You seriously lack any amount of build creativity if you can't make great use of this, really. First of all the attack is just an attack, so what? There are a billion and one things that make attacks worthwhile, and a vast number of them have nothing to do with what power you happen to be using. You don't want to be subject to an OA? Feh, there are a billion ways to ignore or negate the ability of enemies to make them. Tack a 'knock prone' or a push onto your attack, at paragon that's so easy it is a laugh. There are tons of interrupts and whatnot that will deal with that issue too. I can find any number of items that will do it and not even break a sweat. If you're after pure unadulterated "kill 'em fast" then yup, you can just take one of the half-dozen best PPs for that if you want. There's more to the game than that and its a pity if people can't see that, but its their loss. As for the whole issue of different powers being more useful for different characters. We're not discussing some power that has some ridiculous triggering conditions. Indeed there are some of those (though I will note that a substantial number of them ARE actually pretty good for the character that can regularly arrange for that situation to come up). There are a residue of those that are poor, but that wasn't what I was talking about. You can find oodles of powers that are purple, and quite a substantial fraction of those that some handbook writer deemed 'red' that are still quite effective with some builds, and many are even noted as such. There's also substantial disagreement as to what rankings various powers should have. I've seen players that are quite adept at using any number of powers that didn't happen to appeal to some handbook writer. I think your ideas of what makes a good build and what will work with it are quite narrow. In fact I've built some amazingly effective PCs using options that are regularly relegated to the dust bin. What we have here is a good solid PP that in even a casual build will be fun and in many situations tactically advantageous. I think it would be quite easy to build a really effective character around it as well if you want to do that. Its easy to say "well, it would be BETTER if only..." but the goal is not to build just overpowered optimum mechanics. Flight can be a real serious boon and so yep, there are some checks on it here that will mean either you're going to have to work in other synergistic elements into your character build or just accept that sometimes you'll be able to really do something super cool and other times your PP is just not going to be a huge payoff. At worst it is substantially better than a number of other PPs I can name, and at best MUCH MUCH better. [/QUOTE]
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