Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Parallel Plane Dungeon Ideas(Material/Feywild)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clckwrkhack" data-source="post: 7509567" data-attributes="member: 6921785"><p>I've been drafting up an idea for a dungeon encounter for my group and I've been getting very into the idea of a dungeon with the same floor plan that exists on parallel planes, in this case the material and Feywild, with the party shifting back and forth between the two planes to solve puzzles, circumvent obstacles, find treasure, and hunt down their enemies. I'll start by listing a few of the ideas I've already had, but I'm most interested in hearing about other DMs that have run a dungeon like this, or just any cool or creative ideas for the concept! </p><p></p><p>On a plot level, I like the idea that it is a Fomorian Vault or dwelling and the party will need to kill a Fomorian (or more) and loot something from them in order to shift between planes, ideally at certain locations. While other creatures would be confined to only one plane, the Fomorians are more likely to follow the party. </p><p></p><p>My ideas: </p><p>- A trap hall in which, on the material plane, there are only physical obstacles (requiring str/con/dex) while on the Feywild, there are only mental obstacles (requiring wis/int/cha). </p><p></p><p>- On one plane there is a wall/chasm/unlit passage but on the other there is a door/bridge/lighting</p><p></p><p>- In the Feywild, a cavern appears to reveal a pleasant cottage, filled with food and warm beds. On the material plane, the same cavern contains bones and evidence of a hag/hags. </p><p></p><p>- On the material plane, there is nothing but the broken remains of a tower, perhaps home to a Dragon, but on the Feywild, the tower still stands and is home to an Eladrin Wizard (or perhaps someone more nefarious).</p><p></p><p>- The party rescues a competent prisoner from a cell in the Feywild, but once they plane shift, she appears as a Medusa on the Material Plane. (could be used for other monster instead)</p><p></p><p>- The party falls into a vertical chamber that is flooded with nothing but vines and waterfalls in the Feywild, but has been strip mined and filled with elevators and mining equipment on the material, through which the party can climb out. </p><p></p><p>- A room contains a large mirror reflecting the other plane, and perhaps revealing a large monster lingering in wait. A smaller hand mirror with the same effect can be found elsewhere. </p><p></p><p>- A room on the material plane contains a pair of skulls, one made of crystal and the other of gold. Somewhere in the dungeon, the party also finds a circlet as loot that can be placed on either skull. Doing so invites Fey from the Summer (gold) or Winter (crystal) Court into that room in the Feywild. In the subsequent room (also Feywild) a path is either melted (through which the party can swim, getting treasure off the floor but also attacked by marine life) or frozen (across which the party can easily walk). </p><p></p><p>- A room on the material plane contains a sphinx with four riddles on the wall. In the Feywild, assortments of plant or animal life are in the same place on the walls instead, and a fountain exists instead of the sphinx. Placing the right plants/animals that answer the questions into the fountain awakens the Sphinx on the material plane. </p><p></p><p>- A room contains a treasure chest on the material plane. On the Feywild, the same treasure chest appears untouched, because it is actually a mimic. </p><p></p><p>- A trap contains a poison that inflicts damage every minute while in the Feywild, but has no effect on the material. The anti-toxin exists in a separate place, also on the Feywild. </p><p></p><p>- A Green Knight assists the party in the Feywild, but begins turning to wood if shifted to the material plane. </p><p></p><p>- Magic idols on the material plane which have particular effects on their surroundings in the Feywild, such as causing it to rain indoors, summoning strong winds, or awakening plant monsters. They could either serve as outright traps or puzzles, such as pushing an idol into a room in order to cause a ladder-like beanstalk to grow in the Feywild. </p><p></p><p>Anyway, I'm hoping to hear if anyone has had any interesting encounters of this nature, or any sound advice on how to turn this hodgepodge of ideas into an effective dungeon.</p></blockquote><p></p>
[QUOTE="Clckwrkhack, post: 7509567, member: 6921785"] I've been drafting up an idea for a dungeon encounter for my group and I've been getting very into the idea of a dungeon with the same floor plan that exists on parallel planes, in this case the material and Feywild, with the party shifting back and forth between the two planes to solve puzzles, circumvent obstacles, find treasure, and hunt down their enemies. I'll start by listing a few of the ideas I've already had, but I'm most interested in hearing about other DMs that have run a dungeon like this, or just any cool or creative ideas for the concept! On a plot level, I like the idea that it is a Fomorian Vault or dwelling and the party will need to kill a Fomorian (or more) and loot something from them in order to shift between planes, ideally at certain locations. While other creatures would be confined to only one plane, the Fomorians are more likely to follow the party. My ideas: - A trap hall in which, on the material plane, there are only physical obstacles (requiring str/con/dex) while on the Feywild, there are only mental obstacles (requiring wis/int/cha). - On one plane there is a wall/chasm/unlit passage but on the other there is a door/bridge/lighting - In the Feywild, a cavern appears to reveal a pleasant cottage, filled with food and warm beds. On the material plane, the same cavern contains bones and evidence of a hag/hags. - On the material plane, there is nothing but the broken remains of a tower, perhaps home to a Dragon, but on the Feywild, the tower still stands and is home to an Eladrin Wizard (or perhaps someone more nefarious). - The party rescues a competent prisoner from a cell in the Feywild, but once they plane shift, she appears as a Medusa on the Material Plane. (could be used for other monster instead) - The party falls into a vertical chamber that is flooded with nothing but vines and waterfalls in the Feywild, but has been strip mined and filled with elevators and mining equipment on the material, through which the party can climb out. - A room contains a large mirror reflecting the other plane, and perhaps revealing a large monster lingering in wait. A smaller hand mirror with the same effect can be found elsewhere. - A room on the material plane contains a pair of skulls, one made of crystal and the other of gold. Somewhere in the dungeon, the party also finds a circlet as loot that can be placed on either skull. Doing so invites Fey from the Summer (gold) or Winter (crystal) Court into that room in the Feywild. In the subsequent room (also Feywild) a path is either melted (through which the party can swim, getting treasure off the floor but also attacked by marine life) or frozen (across which the party can easily walk). - A room on the material plane contains a sphinx with four riddles on the wall. In the Feywild, assortments of plant or animal life are in the same place on the walls instead, and a fountain exists instead of the sphinx. Placing the right plants/animals that answer the questions into the fountain awakens the Sphinx on the material plane. - A room contains a treasure chest on the material plane. On the Feywild, the same treasure chest appears untouched, because it is actually a mimic. - A trap contains a poison that inflicts damage every minute while in the Feywild, but has no effect on the material. The anti-toxin exists in a separate place, also on the Feywild. - A Green Knight assists the party in the Feywild, but begins turning to wood if shifted to the material plane. - Magic idols on the material plane which have particular effects on their surroundings in the Feywild, such as causing it to rain indoors, summoning strong winds, or awakening plant monsters. They could either serve as outright traps or puzzles, such as pushing an idol into a room in order to cause a ladder-like beanstalk to grow in the Feywild. Anyway, I'm hoping to hear if anyone has had any interesting encounters of this nature, or any sound advice on how to turn this hodgepodge of ideas into an effective dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Parallel Plane Dungeon Ideas(Material/Feywild)
Top