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Parallel Plane Dungeon Ideas(Material/Feywild)
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<blockquote data-quote="Shiroiken" data-source="post: 7510102" data-attributes="member: 6775477"><p>Very cool idea. You may as well consider it stolen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Might be better to have locations where the planes "thin" and travel between them can happen, sometimes even by accident. This would allow the party to stumble across the trick of the dungeon, but might also confuse the hell out of them.</p><p></p><p>I think it's actually better to use this as a way of explaining having a crap-ton of traps. An area (hallway/room/whatever) on the material plane is trapped, but the Feywild version is clear, allowing those who know the maze a way of traversing it without setting off any of the traps. Works even better if you also add the Shadowfell, since you've got 3 potential options for every route. </p><p></p><p>In addition, to complete the quest the PCs have to find several McGuffins. Each McGuffin is located in a specific area on a specific plane. Clues might lead them to the room or the plane, but not both (at least not from the same clue). Creatures (minions) should only have limited knowledge: either a limited area or a larger area on only one plane. Only the BBEG knows everything, and the only way to get it is to find him and defeat him (works best if the players don't initially know who's in charge).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7510102, member: 6775477"] Very cool idea. You may as well consider it stolen :) Might be better to have locations where the planes "thin" and travel between them can happen, sometimes even by accident. This would allow the party to stumble across the trick of the dungeon, but might also confuse the hell out of them. I think it's actually better to use this as a way of explaining having a crap-ton of traps. An area (hallway/room/whatever) on the material plane is trapped, but the Feywild version is clear, allowing those who know the maze a way of traversing it without setting off any of the traps. Works even better if you also add the Shadowfell, since you've got 3 potential options for every route. In addition, to complete the quest the PCs have to find several McGuffins. Each McGuffin is located in a specific area on a specific plane. Clues might lead them to the room or the plane, but not both (at least not from the same clue). Creatures (minions) should only have limited knowledge: either a limited area or a larger area on only one plane. Only the BBEG knows everything, and the only way to get it is to find him and defeat him (works best if the players don't initially know who's in charge). [/QUOTE]
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