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General Tabletop Discussion
*Pathfinder & Starfinder
Paralysis, Initiative and You
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<blockquote data-quote="TuDogz" data-source="post: 1056305" data-attributes="member: 9889"><p>We let the character have their action (though now I think I would only allow a standard action, as in a suprise round).</p><p></p><p>Our thinking is that Grumpy knows that Doo-Daa is no fool no matter how stoopid his name is. He knows Doo-Daa is going to release him. He can hear Doo-Daa reading the scroll, casting the spell, acivating the wand, or whatever. He is, in fact, doing everything he can to make his muscles go since he knows he is about to be CDG'd. His life is on the line. His initiative is effectively held.</p><p></p><p>This is probably a house rule but we didn't see an official rule and the character that was paralyzed was a thief acrobat and had kip up as a free action.</p><p></p><p>To say that the character is frozen in the initiative cycle seems a poor solution particularily in larger combats.</p></blockquote><p></p>
[QUOTE="TuDogz, post: 1056305, member: 9889"] We let the character have their action (though now I think I would only allow a standard action, as in a suprise round). Our thinking is that Grumpy knows that Doo-Daa is no fool no matter how stoopid his name is. He knows Doo-Daa is going to release him. He can hear Doo-Daa reading the scroll, casting the spell, acivating the wand, or whatever. He is, in fact, doing everything he can to make his muscles go since he knows he is about to be CDG'd. His life is on the line. His initiative is effectively held. This is probably a house rule but we didn't see an official rule and the character that was paralyzed was a thief acrobat and had kip up as a free action. To say that the character is frozen in the initiative cycle seems a poor solution particularily in larger combats. [/QUOTE]
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Community
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Paralysis, Initiative and You
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