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<blockquote data-quote="Dannyalcatraz" data-source="post: 4826242" data-attributes="member: 19675"><p>Good catches!</p><p></p><p><strong>8) Clones</strong></p><p></p><p>The best way I can see to handle this is with the old DarkSun PC trees...</p><p></p><p>OTOH, in a uniquely wacky twist, the Demented leader of the society may insist that new members of his "Task Squads" costume themselves as if they were the person they were replacing. IOW, if Brutus the fighter were to replace Boris the Mage, he'd have to wear a wig and robe and carry a staff- and possibly even be called "Boris the Mage"- by royal decree. Now, he might wear that robe over his armor, and his stick might be a sword with the word "staff" painted on it...but by god, <em>he will be Boris the Mage 2!</em></p><p></p><p><strong>9) You're Not (Color-) Cleared for That, Citizen</strong></p><p></p><p>I think that you could easily institute a color-coded societal ranking system in a feudal system.</p><p></p><p>In addition (and as I recall, possibly done in Paranoia itself), that scale may be reversed in another city state...or even be replaced by a different ranking system entirely.</p><p></p><p><strong>10) Commies!</strong></p><p></p><p>I'm not sure there is a true analog you could come up with here, but Commies were essentially the "boogeymen" of the Paranoia setting.</p><p></p><p>Thus, in a sense, you could use any of the traditional "evil races" to replace them. Orcs, for example. And since Orc hordes are a common feature of fantasy games, they'd be just fine in that role...ESPECIALLY if (as in one Paranoia module) you flip the script and play from the other side.</p><p></p><p>Other races? Well, if you go for a real Paranoia feel mixed with a bit of Logan's Run, for instance, your city-state might be partially or entirely subterranean...which opens up your list of "commie" wannabes to Drow and the like.</p><p></p><p><strong>11) Lasers!</strong></p><p></p><p>Wands, rods, and staves could fill that role, especially if you design them like the ones from Harry Turtledove's <em>Darkness </em>series.</p><p></p><p><strong>12) Secret Societies</strong></p><p></p><p>These should be easy enough- the only real trick will be to make them setting appropriate. Instead of the anti-robot group, you'd have an anti-Warforged group, for instance.</p><p></p><p><strong>13) The hyper-processed food</strong></p><p></p><p>Gruel, Gruel and more Gruel. Plus Diskworld-style Dwarf bread (hard enough to build fortresses with).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4826242, member: 19675"] Good catches! [B]8) Clones[/B] The best way I can see to handle this is with the old DarkSun PC trees... OTOH, in a uniquely wacky twist, the Demented leader of the society may insist that new members of his "Task Squads" costume themselves as if they were the person they were replacing. IOW, if Brutus the fighter were to replace Boris the Mage, he'd have to wear a wig and robe and carry a staff- and possibly even be called "Boris the Mage"- by royal decree. Now, he might wear that robe over his armor, and his stick might be a sword with the word "staff" painted on it...but by god, [I]he will be Boris the Mage 2![/I] [B]9) You're Not (Color-) Cleared for That, Citizen[/B] I think that you could easily institute a color-coded societal ranking system in a feudal system. In addition (and as I recall, possibly done in Paranoia itself), that scale may be reversed in another city state...or even be replaced by a different ranking system entirely. [B]10) Commies![/B] I'm not sure there is a true analog you could come up with here, but Commies were essentially the "boogeymen" of the Paranoia setting. Thus, in a sense, you could use any of the traditional "evil races" to replace them. Orcs, for example. And since Orc hordes are a common feature of fantasy games, they'd be just fine in that role...ESPECIALLY if (as in one Paranoia module) you flip the script and play from the other side. Other races? Well, if you go for a real Paranoia feel mixed with a bit of Logan's Run, for instance, your city-state might be partially or entirely subterranean...which opens up your list of "commie" wannabes to Drow and the like. [B]11) Lasers![/B] Wands, rods, and staves could fill that role, especially if you design them like the ones from Harry Turtledove's [I]Darkness [/I]series. [B]12) Secret Societies[/B] These should be easy enough- the only real trick will be to make them setting appropriate. Instead of the anti-robot group, you'd have an anti-Warforged group, for instance. [B]13) The hyper-processed food[/B] Gruel, Gruel and more Gruel. Plus Diskworld-style Dwarf bread (hard enough to build fortresses with). [/QUOTE]
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