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<blockquote data-quote="Fieari" data-source="post: 1795316" data-attributes="member: 16221"><p>We need a certain number of antithetical societies to promote inter party conflict:</p><p></p><p><strong>Anti-Mutants</strong> <-> <strong>Psion</strong></p><p><strong>Pro-Tech</strong>/<strong>Corpore Metal</strong> <-> <strong>Frankenstien Destroyers</strong></p><p></p><p>We need the black market: <strong>Free Enterprise</strong></p><p></p><p>We obviously need the Communists: <strong>Communists</strong></p><p></p><p>We need to reflect certain aspects of society--</p><p></p><p>Enviornmentalists: <strong>Sierra Club</strong></p><p>Drug Culture: <strong>Mystics</strong></p><p>Religion: <strong>FCCCP</strong></p><p>Rebellious Youth: <strong>Death Leopard</strong></p><p></p><p>We need at least one destructive, Anti-Computer society: <strong>Humanists</strong>/<strong>PURGE</strong></p><p></p><p>We need people tampering with the Computer: <strong>Computer Phreaks</strong></p><p></p><p>We need inquisitive people: <strong>Romantics</strong></p><p></p><p>And we need a REAL mystery: <strong>Illuminati</strong></p><p></p><p>If anything, we could have pared down the societies a little, dropping Humanists and Corpore Metal, as they're almost redundant. To be honest... what isn't covered? Varney said to us that it was a testament to how well written the original societies were that there really hasn't been any NEED for changes. Anything more is just going into specific little quirks, <em>which is the purpose for the next suppliment</em>.</p><p></p><p>With two exceptions. There's the xenophobic "outsider" niche that needs to be filled (<strong>Spy for Another Complex</strong>) and there's the occassional need to focus on the conflicts between service groups instead of between societies (<strong>Spy for a Service Group</strong>)... both of which are available in 1st edition and I use.</p><p></p><p>Trekkies, Earth Mothers... they never really caught on. Fun for a session or two, but they don't have a LASTING place in Alpha Complex, as has been shown through the years. I can't even really think of any other societies that have been used.</p><p></p><p>And really, the societies have gotten some updates. Phreaks now are involved in the traitorous Filesharing, just as an example.</p><p></p><p>Here were some of our design goals:</p><p></p><p>* keeping the gameplay INTACT, while adding improvements</p><p>* keeping the gameplay SIMPLE, so that it can actually be played without spending hours and hours of study</p><p>* updating the setting to have a whole new relevance to today's age</p><p>* keeping respect for older editions, to satisfy the nostalgic base</p><p></p><p>Would adding new societies improve gameplay? Well, no. We have those bases covered. Would it simplify matters? Quite the contrary. Updating we can do, but how much is really needed? It's not like "Commies" weren't as much of a joke in the 80s as they are now. We have done quite a few things to update the setting to incorporate new fears (identity theft, just as one example)... but the societies didn't need much of a push, because they were already really broad charictures.</p><p></p><p>If you're looking for more detail and complexity and flavor... why not take a look at the optional Service Firms? Those can provide a LOT of what you're looking for, I think.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1795316, member: 16221"] We need a certain number of antithetical societies to promote inter party conflict: [b]Anti-Mutants[/b] <-> [b]Psion[/b] [b]Pro-Tech[/b]/[b]Corpore Metal[/b] <-> [b]Frankenstien Destroyers[/b] We need the black market: [b]Free Enterprise[/b] We obviously need the Communists: [b]Communists[/b] We need to reflect certain aspects of society-- Enviornmentalists: [b]Sierra Club[/b] Drug Culture: [b]Mystics[/b] Religion: [b]FCCCP[/b] Rebellious Youth: [b]Death Leopard[/b] We need at least one destructive, Anti-Computer society: [b]Humanists[/b]/[b]PURGE[/b] We need people tampering with the Computer: [b]Computer Phreaks[/b] We need inquisitive people: [b]Romantics[/b] And we need a REAL mystery: [b]Illuminati[/b] If anything, we could have pared down the societies a little, dropping Humanists and Corpore Metal, as they're almost redundant. To be honest... what isn't covered? Varney said to us that it was a testament to how well written the original societies were that there really hasn't been any NEED for changes. Anything more is just going into specific little quirks, [i]which is the purpose for the next suppliment[/i]. With two exceptions. There's the xenophobic "outsider" niche that needs to be filled ([b]Spy for Another Complex[/b]) and there's the occassional need to focus on the conflicts between service groups instead of between societies ([b]Spy for a Service Group[/b])... both of which are available in 1st edition and I use. Trekkies, Earth Mothers... they never really caught on. Fun for a session or two, but they don't have a LASTING place in Alpha Complex, as has been shown through the years. I can't even really think of any other societies that have been used. And really, the societies have gotten some updates. Phreaks now are involved in the traitorous Filesharing, just as an example. Here were some of our design goals: * keeping the gameplay INTACT, while adding improvements * keeping the gameplay SIMPLE, so that it can actually be played without spending hours and hours of study * updating the setting to have a whole new relevance to today's age * keeping respect for older editions, to satisfy the nostalgic base Would adding new societies improve gameplay? Well, no. We have those bases covered. Would it simplify matters? Quite the contrary. Updating we can do, but how much is really needed? It's not like "Commies" weren't as much of a joke in the 80s as they are now. We have done quite a few things to update the setting to incorporate new fears (identity theft, just as one example)... but the societies didn't need much of a push, because they were already really broad charictures. If you're looking for more detail and complexity and flavor... why not take a look at the optional Service Firms? Those can provide a LOT of what you're looking for, I think. [/QUOTE]
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