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Paranoia virgins, looking for some advice how to run a game...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2567005" data-attributes="member: 20805"><p>Big suggestion.. be prepared to wing it..</p><p></p><p> One of my best Paranoia sessions lasted 20 minutes.. the party got thier briefing {only had 2 clones delivered during that..}, then they walked into the hallway and *talked* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All I had to do was announce Clone passings and replacement Clone arrivals!</p><p></p><p>Much of the game has to do with player involvment, more so than most games. </p><p>Also much of the game has to do with how well you can talk.</p><p></p><p>As to letting the players know about the level of lethality.. also let them know that accomplishing the mission is nice, but not nessecary. I had one session where the group actually accomplished the mission {due to Mass Domination mutant ability and blackmail of the resulting treasonous activity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> }</p><p></p><p>Great game.. love it! Defiantley go for the red shirts.. even have a couple other colors for in field promotions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2567005, member: 20805"] Big suggestion.. be prepared to wing it.. One of my best Paranoia sessions lasted 20 minutes.. the party got thier briefing {only had 2 clones delivered during that..}, then they walked into the hallway and *talked* :) All I had to do was announce Clone passings and replacement Clone arrivals! Much of the game has to do with player involvment, more so than most games. Also much of the game has to do with how well you can talk. As to letting the players know about the level of lethality.. also let them know that accomplishing the mission is nice, but not nessecary. I had one session where the group actually accomplished the mission {due to Mass Domination mutant ability and blackmail of the resulting treasonous activity :eek: } Great game.. love it! Defiantley go for the red shirts.. even have a couple other colors for in field promotions. :) [/QUOTE]
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