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Paranoia virgins, looking for some advice how to run a game...
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<blockquote data-quote="Chaldfont" data-source="post: 2590381" data-attributes="member: 1472"><p>I ran Paranoia at a con one time for a bunch of people who had never played. Despite being told countless times that it was ok to backstab--they tried to work together like a regular RPG. Here are a few ways I put a stop to that:</p><p></p><p>I stole an idea from the adventure in the book. The PCs were issued a cone rifle (a big bazooka) and were given several shells. But the shells were unmarked, so every time someone used it, the GM rolled on a chart to see what it did. One of the entries was a Nuclear Warhead. So we got off to a good start with a nice TPK.</p><p></p><p>Each PC became a Chief X Officer. X was things like "Equipment", "Morale", "Hygiene". So each character had absolute power over one aspect of the mission. It is traitorous to disobey the Chief (for instance, the Chief Hygiene Officer sees that you have something stuck in your teeth: Treason!). I even gave out badge props for each of the positions and told the players that it was traitorous not to wear one's badge. At one point in the game, a player's badge had fallen off his shirt. All it took was for me to ask, "Hey, what happened to your badge?" to get the rest of the PCs to incinerate him.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 2590381, member: 1472"] I ran Paranoia at a con one time for a bunch of people who had never played. Despite being told countless times that it was ok to backstab--they tried to work together like a regular RPG. Here are a few ways I put a stop to that: I stole an idea from the adventure in the book. The PCs were issued a cone rifle (a big bazooka) and were given several shells. But the shells were unmarked, so every time someone used it, the GM rolled on a chart to see what it did. One of the entries was a Nuclear Warhead. So we got off to a good start with a nice TPK. Each PC became a Chief X Officer. X was things like "Equipment", "Morale", "Hygiene". So each character had absolute power over one aspect of the mission. It is traitorous to disobey the Chief (for instance, the Chief Hygiene Officer sees that you have something stuck in your teeth: Treason!). I even gave out badge props for each of the positions and told the players that it was traitorous not to wear one's badge. At one point in the game, a player's badge had fallen off his shirt. All it took was for me to ask, "Hey, what happened to your badge?" to get the rest of the PCs to incinerate him. [/QUOTE]
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