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<blockquote data-quote="Crothian" data-source="post: 6145800" data-attributes="member: 232"><p>Over the past many years I've been running Paranoia one shots at Gamedays and Gen Con. In the late 90's I used to run it at Marcon (local convention here in Columbus) but got burnt out running it as an official event at a Con. Everything since then has been off book with a select clientele of players. Over the weekend at Origins I ran it twice as a Con event and had a blast. I had people very familiar with the game and others completely new. I had a father who hadn't played Paranoia since 85 and his three gaming kids who were very new to the game. One table had seven players and the other had eight and while that is usually a bit many for RPGs it worked and we didn't have a bad player among them.</p><p></p><p>Origins theme this year was Superheroes. I'd never seen Paranoia done with Superheroes and thought that's silly enough to work. I was also the only person crazy enough to try it there. I based the troubleshooting team off of the Avengers. I wanted to use famous super heroes that everyone would hopefully know and not need to be into comics to get the characters. The NPCs they meet some were a bit more obscure but it worked out. In general I never used the pun names many Paranoia fans like Piratecat so enjoy. It's not because I don't like them it was always because I'm terrible at creating them. With Superheroes it worked out much better.</p><p></p><p>When I got back into running Paranoia Monte Cook had come out with Orc and Pie the simplest D&D adventure. I thought what would that look like in Paranoia? So for many years I ran Paranoia: O.R.C and P.I.E where O.R.C. stood for Organized Red Commies and P.I.E. always stood for something different that the players were unauthorized to know about. I really liked the idea of taking the most basic adventure ever and turning into a complex mess of Paranoia awesome. It seemed to really fit the themes of the game. </p><p></p><p>If people want to hear about the Paranoia Superheroes game and the characters I can post about that. I might run it once or twice more but the idea was to just run it at Origins though I think it turned into my best Paranoia adventure I've done. Not everything worked but for once more thinks worked then didn't. </p><p></p><p>I want to hear some of other people's stories and versions of Paranoia. I need to start jotting down more ideas nad have a larger pool of things to go to when the players go off track.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6145800, member: 232"] Over the past many years I've been running Paranoia one shots at Gamedays and Gen Con. In the late 90's I used to run it at Marcon (local convention here in Columbus) but got burnt out running it as an official event at a Con. Everything since then has been off book with a select clientele of players. Over the weekend at Origins I ran it twice as a Con event and had a blast. I had people very familiar with the game and others completely new. I had a father who hadn't played Paranoia since 85 and his three gaming kids who were very new to the game. One table had seven players and the other had eight and while that is usually a bit many for RPGs it worked and we didn't have a bad player among them. Origins theme this year was Superheroes. I'd never seen Paranoia done with Superheroes and thought that's silly enough to work. I was also the only person crazy enough to try it there. I based the troubleshooting team off of the Avengers. I wanted to use famous super heroes that everyone would hopefully know and not need to be into comics to get the characters. The NPCs they meet some were a bit more obscure but it worked out. In general I never used the pun names many Paranoia fans like Piratecat so enjoy. It's not because I don't like them it was always because I'm terrible at creating them. With Superheroes it worked out much better. When I got back into running Paranoia Monte Cook had come out with Orc and Pie the simplest D&D adventure. I thought what would that look like in Paranoia? So for many years I ran Paranoia: O.R.C and P.I.E where O.R.C. stood for Organized Red Commies and P.I.E. always stood for something different that the players were unauthorized to know about. I really liked the idea of taking the most basic adventure ever and turning into a complex mess of Paranoia awesome. It seemed to really fit the themes of the game. If people want to hear about the Paranoia Superheroes game and the characters I can post about that. I might run it once or twice more but the idea was to just run it at Origins though I think it turned into my best Paranoia adventure I've done. Not everything worked but for once more thinks worked then didn't. I want to hear some of other people's stories and versions of Paranoia. I need to start jotting down more ideas nad have a larger pool of things to go to when the players go off track. [/QUOTE]
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