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Paranoia?
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<blockquote data-quote="JiffyPopTart" data-source="post: 7986595" data-attributes="member: 4881"><p>The cards in Torg do multiple things....</p><p></p><p>1. They show which side goes first in each round of combat and if something "odd" happened that round for one side or the other like being fatigued or setback. There are Standard and Dramatic combats and the bad guys have an easier time on the Dramatic Encounter lines.</p><p></p><p>2. They tell the PCs which types of actions are "Approved" which means if they succeed at them they get an extra card from the pile. This encourages them to do things other than just attack every round.</p><p></p><p>3. There is a mechanic in Torg for when you want to have a timed 4-step thing happen in an encounter (Say defuse a bomb by making 4 different types of skill checks). The 4 steps (and setbacks and other things) can only be taken in order, and if the corresponding step shows up on whatever card you are using for step 1.</p><p></p><p>4. The card has some sort of ability the PC can use when it's played from their hand or card pool to enhance their abilities for the round.</p><p></p><p>In OG Torg all of this was on a single B&W no artwork card</p><p></p><p>[ATTACH=full]121914[/ATTACH]</p><p></p><p>In Torg:Eternity (new Torg) the cards became full color with artwork and were divided into two decks. 1-3 is on the "GM" deck of cards and 4 are separated out into a separate player deck. They also added in region specific cards for each of the "realities" so that the battles have different feels when you are in primitive dinosaur land versus corporate intrigue land.</p><p>[ATTACH=full]121915[/ATTACH]</p><p>[ATTACH=full]121916[/ATTACH]</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7986595, member: 4881"] The cards in Torg do multiple things.... 1. They show which side goes first in each round of combat and if something "odd" happened that round for one side or the other like being fatigued or setback. There are Standard and Dramatic combats and the bad guys have an easier time on the Dramatic Encounter lines. 2. They tell the PCs which types of actions are "Approved" which means if they succeed at them they get an extra card from the pile. This encourages them to do things other than just attack every round. 3. There is a mechanic in Torg for when you want to have a timed 4-step thing happen in an encounter (Say defuse a bomb by making 4 different types of skill checks). The 4 steps (and setbacks and other things) can only be taken in order, and if the corresponding step shows up on whatever card you are using for step 1. 4. The card has some sort of ability the PC can use when it's played from their hand or card pool to enhance their abilities for the round. In OG Torg all of this was on a single B&W no artwork card [ATTACH type="full"]121914[/ATTACH] In Torg:Eternity (new Torg) the cards became full color with artwork and were divided into two decks. 1-3 is on the "GM" deck of cards and 4 are separated out into a separate player deck. They also added in region specific cards for each of the "realities" so that the battles have different feels when you are in primitive dinosaur land versus corporate intrigue land. [ATTACH type="full"]121915[/ATTACH] [ATTACH type="full"]121916[/ATTACH] [/QUOTE]
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