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Parasol of the Hiding Wind
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<blockquote data-quote="Mistah J" data-source="post: 2871281" data-attributes="member: 29527"><p><strong>Parasol of the Hiding Wind</strong></p><p></p><p><em>This parasol is made with bleached bamboo frame and a rice paper canopy. Expertly</em></p><p><em>crafted, it is both sturdy and lightweight. The canopy is decorated with a remarkable</em></p><p><em>hand painted scene depicting the wind blowing amongst a crowd of people.</em></p><p></p><p>Despite being almost ornamental in nature, the <em>parasol of the hiding wind</em> is quite</p><p>durable and can serve every function of a normal parasol.* Its magical nature, however,</p><p>provides the following:</p><p> </p><p>The user gains a +10 competence bonus to Hide checks - but only for the purposes of blending into a crowd. Starting this ability requires the user to open the <em>parasol</em> (a standard action) but the bonus remains for as long as the character wishes, she closes or no longer holds the <em>parasol</em>, or she leaves the crowd. This ability is always available.</p><p></p><p>In addition the user of the <em>parasol of the hiding wind</em> may:</p><p>Cast <em>mage hand</em>. This ability expends 1 charge.</p><p>Cast <em>disguise self</em>.This ability expends 2 charges.</p><p>Cast <em>gust of wind</em>. This ability expends 3 charges.</p><p></p><p>Each spell is activated by a command word and produced as if cast by a 3rd level caster.</p><p>The <em>parasol of the hiding wind</em> has 6 charges that are renewed daily.</p><p></p><p>Strong evocation; CL 3rd; Craft Wondrous Item, <em>mage hand</em>, <em>disguise self</em>,</p><p><em>gust of wind</em>; Market Price 14,000gp; Weight 1 lb.</p><p></p><p>*: See p. 100 of <em>Sandstorm</em> for details on the parasol.</p><p>------------------------------------------------------------------------</p><p></p><p>So, how do you think I did on my pricing?</p><p></p><p>1) A +10 bonus to hide would normally cost 10,000 gp (Bonus squared x 100gp)</p><p>but what kind of reduction does "only in a crowd" give?</p><p></p><p>2) As far as I can figure, the spells all follow the formula for a command word:</p><p>Spell lvl x Caster lvl x 1,800gp - and so:</p><p><em>mage hand</em> 0.5 x 3 x 1,800 gp = 2,700gp</p><p><em>disguise self</em> 1 x 3 x 1,800gp = 5,400gp</p><p><em>gust of wind</em> 2 x 3 x 1,800gp = 10,800gp</p><p></p><p>But then, under the rules for staffs it says that if you double the charge cost you can half the price. I think, and correct me if you feel otherwise, that it would be safe to say triple the charge cost and you can reduce the price to one third - so:</p><p><em>mage hand</em> 0.5 x 3 x 1,800 gp = 2,700gp</p><p><em>disguise self</em> 1 x 3 x 1,800gp = 5,400gp / 2 = 2,700gp</p><p><em>gust of wind</em> 2 x 3 x 1,800gp = 10,800gp / 3 = 3,600gp</p><p></p><p>But now what? p. 285 of the DMG has the "charges per day" adjustment, but </p><p>that doesn't really cover the "multiple uses from a pool of charges" idea - </p><p>or does it? and I am just missing it here.</p><p></p><p>Any thoughts or suggestions would be appreciated, thanks.</p></blockquote><p></p>
[QUOTE="Mistah J, post: 2871281, member: 29527"] [b]Parasol of the Hiding Wind[/b] [i]This parasol is made with bleached bamboo frame and a rice paper canopy. Expertly crafted, it is both sturdy and lightweight. The canopy is decorated with a remarkable hand painted scene depicting the wind blowing amongst a crowd of people.[/i] Despite being almost ornamental in nature, the [i]parasol of the hiding wind[/i] is quite durable and can serve every function of a normal parasol.* Its magical nature, however, provides the following: The user gains a +10 competence bonus to Hide checks - but only for the purposes of blending into a crowd. Starting this ability requires the user to open the [i]parasol[/i] (a standard action) but the bonus remains for as long as the character wishes, she closes or no longer holds the [i]parasol[/i], or she leaves the crowd. This ability is always available. In addition the user of the [i]parasol of the hiding wind[/i] may: Cast [i]mage hand[/i]. This ability expends 1 charge. Cast [i]disguise self[/i].This ability expends 2 charges. Cast [i]gust of wind[/i]. This ability expends 3 charges. Each spell is activated by a command word and produced as if cast by a 3rd level caster. The [i]parasol of the hiding wind[/i] has 6 charges that are renewed daily. Strong evocation; CL 3rd; Craft Wondrous Item, [i]mage hand[/i], [i]disguise self[/i], [i]gust of wind[/i]; Market Price 14,000gp; Weight 1 lb. *: See p. 100 of [i]Sandstorm[/i] for details on the parasol. ------------------------------------------------------------------------ So, how do you think I did on my pricing? 1) A +10 bonus to hide would normally cost 10,000 gp (Bonus squared x 100gp) but what kind of reduction does "only in a crowd" give? 2) As far as I can figure, the spells all follow the formula for a command word: Spell lvl x Caster lvl x 1,800gp - and so: [i]mage hand[/i] 0.5 x 3 x 1,800 gp = 2,700gp [i]disguise self[/i] 1 x 3 x 1,800gp = 5,400gp [i]gust of wind[/i] 2 x 3 x 1,800gp = 10,800gp But then, under the rules for staffs it says that if you double the charge cost you can half the price. I think, and correct me if you feel otherwise, that it would be safe to say triple the charge cost and you can reduce the price to one third - so: [i]mage hand[/i] 0.5 x 3 x 1,800 gp = 2,700gp [i]disguise self[/i] 1 x 3 x 1,800gp = 5,400gp / 2 = 2,700gp [i]gust of wind[/i] 2 x 3 x 1,800gp = 10,800gp / 3 = 3,600gp But now what? p. 285 of the DMG has the "charges per day" adjustment, but that doesn't really cover the "multiple uses from a pool of charges" idea - or does it? and I am just missing it here. Any thoughts or suggestions would be appreciated, thanks. [/QUOTE]
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