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Parcel Distribution: Missed Parcels & Creative Income
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5412698" data-attributes="member: 82106"><p>I don't really worry too much about parcels. The PCs have the requisite 'big 3' items at roughly the correct enhancement. Beyond that things are pretty much flexible. If I see that the characters are getting behind, then I hand out parcels as needed with some sort of story justification. I really couldn't tell you what makes up for what in terms of things that may have been missed, etc. I have a spreadsheet that totals treasure values, so I can see roughly how the total wealth over the whole campaign has gone vs what is expected by the parcel system and keep things in the right ballpark.</p><p></p><p>As far as rewards that a PC actively earns on their own by say picking pockets or whatever, I'd just let them keep it in general. If however some kind of thievery is going to be really rewarding then it is also going to be difficult enough to make into an encounter. You want to steal a few silvers or a couple gp from random people there's no point in even tracking it really. If the character is going to stalk a rich merchant and steal his money pouch out from under the eyes of his guards? That's going to be a skill challenge and the treasure is going to be a parcel or part of a parcel.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5412698, member: 82106"] I don't really worry too much about parcels. The PCs have the requisite 'big 3' items at roughly the correct enhancement. Beyond that things are pretty much flexible. If I see that the characters are getting behind, then I hand out parcels as needed with some sort of story justification. I really couldn't tell you what makes up for what in terms of things that may have been missed, etc. I have a spreadsheet that totals treasure values, so I can see roughly how the total wealth over the whole campaign has gone vs what is expected by the parcel system and keep things in the right ballpark. As far as rewards that a PC actively earns on their own by say picking pockets or whatever, I'd just let them keep it in general. If however some kind of thievery is going to be really rewarding then it is also going to be difficult enough to make into an encounter. You want to steal a few silvers or a couple gp from random people there's no point in even tracking it really. If the character is going to stalk a rich merchant and steal his money pouch out from under the eyes of his guards? That's going to be a skill challenge and the treasure is going to be a parcel or part of a parcel. [/QUOTE]
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