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<blockquote data-quote="hayek" data-source="post: 5412888" data-attributes="member: 53760"><p>I agree most people will have some narrativist tendencies, rpg's are usually about telling stories. Nonetheless, the idea behind a simulationist game is that even though the players don't see the background of how something came to be, the dm plans it out and sticks to it as though it were 'real'. He handcuffs himself beforehand so that everything he does to the players is a fair fight. I don't enjoy playing that way myself, but that's how you get GMforPowerGamers's examples of a level 1 character pickpocketing 7,000gp, and the DM laughing at the players for leaving treasure behind. The dm can do that because it's 'fair' if the world is planned out beforehand and the dm sticks to it. </p><p></p><p>I'll admit that this style of game rarely works out because the players have no way of knowing if the dm is being honest and fair. But if a group is into it, I think its how you make d&d a competitive game of the players vs. the dm, rather than cooperative storytelling. Not my cup of tea, but some people enjoy it.</p></blockquote><p></p>
[QUOTE="hayek, post: 5412888, member: 53760"] I agree most people will have some narrativist tendencies, rpg's are usually about telling stories. Nonetheless, the idea behind a simulationist game is that even though the players don't see the background of how something came to be, the dm plans it out and sticks to it as though it were 'real'. He handcuffs himself beforehand so that everything he does to the players is a fair fight. I don't enjoy playing that way myself, but that's how you get GMforPowerGamers's examples of a level 1 character pickpocketing 7,000gp, and the DM laughing at the players for leaving treasure behind. The dm can do that because it's 'fair' if the world is planned out beforehand and the dm sticks to it. I'll admit that this style of game rarely works out because the players have no way of knowing if the dm is being honest and fair. But if a group is into it, I think its how you make d&d a competitive game of the players vs. the dm, rather than cooperative storytelling. Not my cup of tea, but some people enjoy it. [/QUOTE]
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