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Paridon Book II: A Taste For Power (Closed)
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<blockquote data-quote="pathfinderq1" data-source="post: 4768843" data-attributes="member: 48394"><p>Concept pitch (2 of 3):</p><p></p><p>Name: Annabeth (“Annie”) Kumari</p><p>Concept: Swashbuckler</p><p>Race/gender: Human/ female</p><p>Class/level: Rogue 2/Swashbuckler 1/Urban ranger 2</p><p>Alignment: CG</p><p>Height: 5’6”</p><p>Weight: 135 lbs</p><p>Hair: black</p><p>Eyes: green</p><p>Age: 21</p><p></p><p>Description: Annie is just above average height- while she looks rather slender, she has a well-toned and wiry physique and is far stronger than she appears. Her hair is slightly wavy, and just past shoulder length- she usually ties it back with a stylish ribbon. She has green eyes, with the sort of sparkle that hints at a bit of elven blood a few generations back in her family tree. Her skin is smooth, with just the faintest hint of a pale gold undertone, like a light suntan. She moves with the unconscious grace of a cat, and the wary focused energy of a natural predator.</p><p> Annie prefers to dress in a traditional swashbuckling style- while it might be routine amongst the nobility, on the streets of the city she tends to stand out as a bit of a dandy. She usually prefers knee-high black cuffed boots, loose cut trousers, and a wide-sleeved ruffled shirt under a heavier waistcoat (which covers her lightweight armor). She is rarely seen without a wide-brimmed hat (and doesn’t consider her hat complete without at least one feather), and her usual concession to the cold and foggy weather is a fairly heavy swirling black cloak. She usually has a rapier and a brace of pistols, as well as a number of smaller blades. After a few tough scrapes during her time in the Enforcers, she has begun to wear a heavy spiked glove on her off hand- just in case.</p><p></p><p>Personality: (Swashbuckler) Annie is an inveterate tomboy. She is very athletic and confident, always up for a challenge or a fight. Physically, she is very capable and competent, and values the same traits in others. She tends to act first and think later, and like many swashbucklers, she prefers to act in a grandiose and flashy manner- but despite her fondness for style and sarcasm, she turns deadly serious when weapons are drawn (As the daughter of a swordmaster, she learned very early that combat is serious business). She has a good heart though, and is far more concerned with right and wrong than many of the self-centered dandies she grew up around- which is one reason why she is far more comfortable among the constabulary than the high nobility. Attractive, graceful, and schooled in a variety of social skills, she can be a valuable ally- but she is still learning good judgment, and the more cerebral aspects of the Investigator’s trade. She also tends to enjoy life to the fullest- whether that means a fine glass of wine, a smooth dance with an elegant partner, or an invigorating chase through the dangerous streets of a goblin-infested slum. She seems to disdain firearms, at least for her own use- she doesn't mind other people using them</p><p></p><p>History: Annabeth’s father was from a foreign land- no one seems to know exactly which one… He arrived in Paridon about twenty years ago, with his infant daughter and a tragic past which he refused to discuss. He quickly set up shop as a swordmaster to the city’s nobility- while he was not a nobleman himself, his skill and social graces served him in good stead. Annie grew up in her father’s salle, or on the periphery of the nobility. She learned any number of social skills, and the arts of physical defense. As the years went on, however, her father became less and less popular amongst the nobility- the arts of the sword were beginning to give way to the gun, at least amongst the higher social classes. While he still had a few students, life was far less secure than it had been. In time, her father became involved with the city’s constabulary, teaching raw recruits the basics of physical combat. Annie spent most of her teen years acting as her father’s assistant- during that time she picked up a good deal of training in some of the Constable’s trade, and made more than a few useful acquaintances.</p><p> Over the last few years, her father’s health began to decline, and his skills as well- the pressures of his past preyed upon his mind ever more heavily, and he began to drown his sorrow in drink. Annie, now an attractive and graceful young woman, parlayed some old connections into the edges of the city’s young nobility. Like her father’s earliest years in the city, she found that she was able to get close to the nobles, but they never really accepted her fully. She might have been content with that, but about a year ago her father completely disappeared, without warning or explanation. Annie spent months looking for him, drawing upon his old connections with the constabulary, but found not a trace. During this time, her acquaintances amongst the constabulary were understanding and supportive, while her so-called ‘friends’ among the minor fringe nobility all but shunned her. By the time she had given up her search, and realized that she would have to fend for herself from now on, she chose to join the constabulary on a formal level. While she began her service in the Enforcement branch, and saw her share of trouble on the streets, her skills and intensity quickly won the notice of recruiters for the Investigators…</p><p></p><p></p><p>Game stats:</p><p></p><p>STR 12 (+1) (4 pts)</p><p>DEX 16 (+3) (8 pts, +1 at 4th level)</p><p>CON 12 (+1) (4 pts)</p><p>INT 14 (+2) (6 pts)</p><p>WIS 8 (-1) (0 pts)</p><p>CHA 14 (+2) (6 pts)</p><p>((28 total))</p><p></p><p>Rogue 2/Swashbuckler 1/Ranger 2 (RRRnSRn)</p><p>Level 5 (next: Rogue 3</p><p>XP: 10000</p><p></p><p>Saves:</p><p>Fortitude: +7 (0+3+2 base +1 CON, +1 cloak)</p><p>Reflex: +10 (3+3+0 base +3 DEX, +1 cloak)</p><p>Will: +3 (0+0+0 base +2 CHA, +1 cloak)</p><p></p><p>Initiative: +3 (DEX +3)</p><p>AC: 18 (touch 13, Flat-footed 15; DEX +3, armor +4+1)</p><p>Hit points: 36 (6/4.5/6/7.5/6 +6 CON)</p><p>BAB: +4 (melee +5, missile/finesse +7)</p><p>Base speed: 30 feet</p><p></p><p>Feats: </p><p>1. Dodge (1st level)</p><p>2. Force of personality (racial bonus)</p><p>3. Mobility (3rd level)</p><p>4. Urban tracking (Ranger 1 bonus)</p><p>5. Weapon finesse (Swashbuckler 1 bonus)</p><p>6. Two-weapon fighting (Ranger 2 bonus- combat style)</p><p></p><p></p><p>Skills (level/skill//points/rank/+att/+other)</p><p>+3/Appraise//1/1/INT +2 </p><p>+12/Balance//7/7/DEX +3, synergy +2</p><p>+8/Bluff//5/5/CHA +2</p><p>+3/Climb//2/2/STR +1 </p><p>+9/Diplomacy//3/3/CHA +2, synergy +2+2</p><p>+3/Disguise//1/1/CHA +2, (synergy +2 to stay ‘in character’ = +5)</p><p>+5/Escape artist//2/2/DEX +3</p><p>+12/Gather information//8/8/CHA +2, synergy +2</p><p>+4/Hide//1/1/DEX +3</p><p>+6/Intimidate//2/2/CHA +2, synergy +2</p><p>+9/Jump//6/6/STR +1/synergy +2</p><p>+10/Knowledge- local//8/8/INT +2</p><p>+3/Knowledge- nobility/royalty//2 cc/1/INT +2</p><p>+2/Listen//3/3/WIS -1</p><p>+4/Move silently//1/1/DEX +3</p><p>+3/Perform- dance//1/1/CHA +2</p><p>+1/Profession- constable//2/2/WIS -1</p><p>+7/Search//5/5/INT +2</p><p>+7/Sense motive//8/8/WIS -1</p><p>+7/Sleight of hand//2/2/DEX +3, synergy +2</p><p>+2/Spot//3/3/WIS -1</p><p>+12/Tumble//7/7/DEX +3, synergy +2</p><p></p><p>Languages: Common, Elven, (+1 other?)</p><p></p><p>Class abilities: </p><p>(Rogue)</p><p>-Sneak attack (+1d6)</p><p>-Trapfinding</p><p>-Evasion</p><p></p><p>(Swashbuckler)</p><p>-Bonus feat- weapon finesse</p><p></p><p>(Ranger- urban)</p><p>-Bonus feats</p><p>-Wild empathy: 1d20+1</p><p>-Combat style: two-weapon</p><p>-Favored enemy (+2): Aberrations</p><p></p><p></p><p>Equipment (9000 gp total- partial list only)</p><p>-Mithril shirt +1 (2100 gp)</p><p>-Vest of resistance +1 (1000 gp)</p><p>-Rapier+1 (2320 gp)</p><p>-MW cold iron spiked gauntlet (left)(310 gp)</p><p>-Composite shortbow (STR +1)</p><p>-Dagger (x2; 4 gp)</p><p>-Kukri (x2; 16 gp)</p><p></p><p>+</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4768843, member: 48394"] Concept pitch (2 of 3): Name: Annabeth (“Annie”) Kumari Concept: Swashbuckler Race/gender: Human/ female Class/level: Rogue 2/Swashbuckler 1/Urban ranger 2 Alignment: CG Height: 5’6” Weight: 135 lbs Hair: black Eyes: green Age: 21 Description: Annie is just above average height- while she looks rather slender, she has a well-toned and wiry physique and is far stronger than she appears. Her hair is slightly wavy, and just past shoulder length- she usually ties it back with a stylish ribbon. She has green eyes, with the sort of sparkle that hints at a bit of elven blood a few generations back in her family tree. Her skin is smooth, with just the faintest hint of a pale gold undertone, like a light suntan. She moves with the unconscious grace of a cat, and the wary focused energy of a natural predator. Annie prefers to dress in a traditional swashbuckling style- while it might be routine amongst the nobility, on the streets of the city she tends to stand out as a bit of a dandy. She usually prefers knee-high black cuffed boots, loose cut trousers, and a wide-sleeved ruffled shirt under a heavier waistcoat (which covers her lightweight armor). She is rarely seen without a wide-brimmed hat (and doesn’t consider her hat complete without at least one feather), and her usual concession to the cold and foggy weather is a fairly heavy swirling black cloak. She usually has a rapier and a brace of pistols, as well as a number of smaller blades. After a few tough scrapes during her time in the Enforcers, she has begun to wear a heavy spiked glove on her off hand- just in case. Personality: (Swashbuckler) Annie is an inveterate tomboy. She is very athletic and confident, always up for a challenge or a fight. Physically, she is very capable and competent, and values the same traits in others. She tends to act first and think later, and like many swashbucklers, she prefers to act in a grandiose and flashy manner- but despite her fondness for style and sarcasm, she turns deadly serious when weapons are drawn (As the daughter of a swordmaster, she learned very early that combat is serious business). She has a good heart though, and is far more concerned with right and wrong than many of the self-centered dandies she grew up around- which is one reason why she is far more comfortable among the constabulary than the high nobility. Attractive, graceful, and schooled in a variety of social skills, she can be a valuable ally- but she is still learning good judgment, and the more cerebral aspects of the Investigator’s trade. She also tends to enjoy life to the fullest- whether that means a fine glass of wine, a smooth dance with an elegant partner, or an invigorating chase through the dangerous streets of a goblin-infested slum. She seems to disdain firearms, at least for her own use- she doesn't mind other people using them History: Annabeth’s father was from a foreign land- no one seems to know exactly which one… He arrived in Paridon about twenty years ago, with his infant daughter and a tragic past which he refused to discuss. He quickly set up shop as a swordmaster to the city’s nobility- while he was not a nobleman himself, his skill and social graces served him in good stead. Annie grew up in her father’s salle, or on the periphery of the nobility. She learned any number of social skills, and the arts of physical defense. As the years went on, however, her father became less and less popular amongst the nobility- the arts of the sword were beginning to give way to the gun, at least amongst the higher social classes. While he still had a few students, life was far less secure than it had been. In time, her father became involved with the city’s constabulary, teaching raw recruits the basics of physical combat. Annie spent most of her teen years acting as her father’s assistant- during that time she picked up a good deal of training in some of the Constable’s trade, and made more than a few useful acquaintances. Over the last few years, her father’s health began to decline, and his skills as well- the pressures of his past preyed upon his mind ever more heavily, and he began to drown his sorrow in drink. Annie, now an attractive and graceful young woman, parlayed some old connections into the edges of the city’s young nobility. Like her father’s earliest years in the city, she found that she was able to get close to the nobles, but they never really accepted her fully. She might have been content with that, but about a year ago her father completely disappeared, without warning or explanation. Annie spent months looking for him, drawing upon his old connections with the constabulary, but found not a trace. During this time, her acquaintances amongst the constabulary were understanding and supportive, while her so-called ‘friends’ among the minor fringe nobility all but shunned her. By the time she had given up her search, and realized that she would have to fend for herself from now on, she chose to join the constabulary on a formal level. While she began her service in the Enforcement branch, and saw her share of trouble on the streets, her skills and intensity quickly won the notice of recruiters for the Investigators… Game stats: STR 12 (+1) (4 pts) DEX 16 (+3) (8 pts, +1 at 4th level) CON 12 (+1) (4 pts) INT 14 (+2) (6 pts) WIS 8 (-1) (0 pts) CHA 14 (+2) (6 pts) ((28 total)) Rogue 2/Swashbuckler 1/Ranger 2 (RRRnSRn) Level 5 (next: Rogue 3 XP: 10000 Saves: Fortitude: +7 (0+3+2 base +1 CON, +1 cloak) Reflex: +10 (3+3+0 base +3 DEX, +1 cloak) Will: +3 (0+0+0 base +2 CHA, +1 cloak) Initiative: +3 (DEX +3) AC: 18 (touch 13, Flat-footed 15; DEX +3, armor +4+1) Hit points: 36 (6/4.5/6/7.5/6 +6 CON) BAB: +4 (melee +5, missile/finesse +7) Base speed: 30 feet Feats: 1. Dodge (1st level) 2. Force of personality (racial bonus) 3. Mobility (3rd level) 4. Urban tracking (Ranger 1 bonus) 5. Weapon finesse (Swashbuckler 1 bonus) 6. Two-weapon fighting (Ranger 2 bonus- combat style) Skills (level/skill//points/rank/+att/+other) +3/Appraise//1/1/INT +2 +12/Balance//7/7/DEX +3, synergy +2 +8/Bluff//5/5/CHA +2 +3/Climb//2/2/STR +1 +9/Diplomacy//3/3/CHA +2, synergy +2+2 +3/Disguise//1/1/CHA +2, (synergy +2 to stay ‘in character’ = +5) +5/Escape artist//2/2/DEX +3 +12/Gather information//8/8/CHA +2, synergy +2 +4/Hide//1/1/DEX +3 +6/Intimidate//2/2/CHA +2, synergy +2 +9/Jump//6/6/STR +1/synergy +2 +10/Knowledge- local//8/8/INT +2 +3/Knowledge- nobility/royalty//2 cc/1/INT +2 +2/Listen//3/3/WIS -1 +4/Move silently//1/1/DEX +3 +3/Perform- dance//1/1/CHA +2 +1/Profession- constable//2/2/WIS -1 +7/Search//5/5/INT +2 +7/Sense motive//8/8/WIS -1 +7/Sleight of hand//2/2/DEX +3, synergy +2 +2/Spot//3/3/WIS -1 +12/Tumble//7/7/DEX +3, synergy +2 Languages: Common, Elven, (+1 other?) Class abilities: (Rogue) -Sneak attack (+1d6) -Trapfinding -Evasion (Swashbuckler) -Bonus feat- weapon finesse (Ranger- urban) -Bonus feats -Wild empathy: 1d20+1 -Combat style: two-weapon -Favored enemy (+2): Aberrations Equipment (9000 gp total- partial list only) -Mithril shirt +1 (2100 gp) -Vest of resistance +1 (1000 gp) -Rapier+1 (2320 gp) -MW cold iron spiked gauntlet (left)(310 gp) -Composite shortbow (STR +1) -Dagger (x2; 4 gp) -Kukri (x2; 16 gp) + [/QUOTE]
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