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Paridon: the Dark Metropolis
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<blockquote data-quote="kinem" data-source="post: 3116692" data-attributes="member: 24234"><p><strong>Father Brian Berman</strong></p><p></p><p>Father Brian Breman: human cleric 5</p><p></p><p>Str 12</p><p>Dex 14</p><p>Con 12</p><p>Int 12</p><p>Wis 16</p><p>Cha 10</p><p></p><p>Init +2, BAB +3, grapple +4, move 30’, hp 38</p><p>AC 18 (+2 dex, +5 armor, +1 buckler), touch 12, ff 16</p><p>Saves: Fort +5, Reflex +3, Will +7</p><p></p><p>Feats: Exotic Weapon Proficiency (Dragon Pistol), Point Blank Shot, Precise Shot</p><p></p><p>Skills: (ranks/total): Heal 8/11, Knowledge (religion) 8/9, Spellcraft 8/9, Concentration 8/9, Diplomacy 0/2, Search 0/1, Spot 0/3, Listen 0/3</p><p></p><p>Languages: Common, Draconic</p><p></p><p>Turn undead (3/day): turning check +2, turning damage 2d6+5</p><p></p><p>Spells/day: 0th 5, 1st 4+1, 2nd 3+1, 3rd 2+1</p><p></p><p>Domains: Luck, Community</p><p>Granted powers: </p><p>Luck: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.</p><p>Community: Use calm emotions (DC 12) as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks.</p><p></p><p>Spells: DC 13 + spell level. Typical spells prepared: (*: domain spell)</p><p>0: detect magic, detect poison, light, mending, read magic</p><p>1: magic weapon, remove fear, prot. from evil, command, bless*</p><p>2: hold person, zone of truth, owl’s wisdom, status*</p><p>3: speak with dead, locate object, prayer*</p><p></p><p>Weapons:</p><p>+1 dragon pistol</p><p>Piercing, range inc. 50’, move action to reload, reload using both hands.</p><p>Attack +6 ranged, damage 1d12+1, crit 20/x3</p><p>PBS: +1 att, damage within 30'</p><p></p><p>Mace, heavy</p><p>Attack +4 melee, damage 1d8+1, crit 20/x2</p><p></p><p>Equip.:</p><p>+1 chain shirt 1300 25 *</p><p>MW dragon pistol 550 2 *</p><p>Mace, heavy 12 8</p><p>pearl of power (1st) 1000 - *</p><p>MW darkwood buckler 165 2.5 *</p><p>Wand of CLW 750 - *</p><p>Everburning torch 110 1 *</p><p>tanglefoot bag 50 4</p><p>antitoxin (2) 100 - *</p><p>Powder horns (20 shots) 20 - *</p><p>Ammo pouches (20 sh) 10 - *</p><p>Powder bombs (2) 300 2</p><p>Smoke bombs (2) 60 2</p><p>Potion of prot from ‘arrows’ 300 - *</p><p>backpack 2 2 *</p><p>waterskin 1 4</p><p>lantern, bullseye 12 3</p><p>rope, silk 10 5 </p><p>MW manacles 50 2 *</p><p>paper + ink + pen 20 -</p><p>clothing, clerical 5 - *</p><p>mirror 10 0.5 *</p><p>holy symbol, silver 25 1 *</p><p>healer's kit (10 uses) 50 1 *</p><p>38 gp 38 1 *</p><p></p><p>total 5000 *: typically carried (street assignment)</p><p></p><p>light load max 43 lb, med max 86, heavy max 130</p><p>typically carried total: 38 lbs</p><p></p><p>Description:</p><p>Brian is 30 years old, blond, has blue eyes, and is 5’9” tall.</p><p></p><p>Father Breman lacked discipline as a child, and his parents sent him to a strict religious school to try to starighten him out. He was rebellious at first, but soon found himself drawn to the idea of the Goddess that helps guide humanity. He studied for the priesthood and was pleased to find he could cast spells. He was recruited into the Order of Fate by his mentor and adopted its teachings.</p><p></p><p>He was not really an adept preacher, but the Order found plenty of other uses for him. He was assigned to be a chaplain with the city watch, and in this role he provides not only moral guidance and healing spells but also works closely with detectives on cases with a possible religious angle, such as any case involving unnatural creatures or Church personnel.</p><p></p><p>Sometimes Father Berman feels cynical about the motives of priests, including himself, seeing all actions in light of political maneuvering or personal power. But on the good days, those concerns seem foolish and he easily brushes them aside, focusing on the task at hand.</p><p></p><p>Priests of Ezra are allowed to marry, but Brian has not yet found a woman he believes he is fated to be with.</p><p></p><p>The Order of Fate:</p><p></p><p>The Order of Fate is a sect within the Church of Ezra that believes that following the laws given by Ezra will lead to a better fate than people would otherwise have, even if the way in which this would happen is unknown to humans. The world is too complicated for people to understand Ezra’s plans, but She has given instructions, and might give more in the future at an appropriate time. Therefore, it is important to follow even seemingly pointless rituals and laws.</p><p></p><p>The Order has a strict heirarchy that is not always recognized by other branches of the Church, and the laws it follows are slightly different from the orthodox Ezraites. Sometimes, it is acceptable to break laws (religious or civil) on the orders of a superior, because he presumably has a better understanding of the overall situation. It is acceptable to break a law now if it will lead to many people obeying the laws in the future. </p><p></p><p>The Order maintains a number of monastaries where strict discipline is taught; physical training is used to focus the mind, and the unarmed martial arts are a main focus. Some members of the order scourge themselves with whips to remove sins and carnal thoughts or help focus the mind. The general public is largely ignorant of the distinction between the Order and other Ezraites.</p></blockquote><p></p>
[QUOTE="kinem, post: 3116692, member: 24234"] [b]Father Brian Berman[/b] Father Brian Breman: human cleric 5 Str 12 Dex 14 Con 12 Int 12 Wis 16 Cha 10 Init +2, BAB +3, grapple +4, move 30’, hp 38 AC 18 (+2 dex, +5 armor, +1 buckler), touch 12, ff 16 Saves: Fort +5, Reflex +3, Will +7 Feats: Exotic Weapon Proficiency (Dragon Pistol), Point Blank Shot, Precise Shot Skills: (ranks/total): Heal 8/11, Knowledge (religion) 8/9, Spellcraft 8/9, Concentration 8/9, Diplomacy 0/2, Search 0/1, Spot 0/3, Listen 0/3 Languages: Common, Draconic Turn undead (3/day): turning check +2, turning damage 2d6+5 Spells/day: 0th 5, 1st 4+1, 2nd 3+1, 3rd 2+1 Domains: Luck, Community Granted powers: Luck: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. Community: Use calm emotions (DC 12) as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks. Spells: DC 13 + spell level. Typical spells prepared: (*: domain spell) 0: detect magic, detect poison, light, mending, read magic 1: magic weapon, remove fear, prot. from evil, command, bless* 2: hold person, zone of truth, owl’s wisdom, status* 3: speak with dead, locate object, prayer* Weapons: +1 dragon pistol Piercing, range inc. 50’, move action to reload, reload using both hands. Attack +6 ranged, damage 1d12+1, crit 20/x3 PBS: +1 att, damage within 30' Mace, heavy Attack +4 melee, damage 1d8+1, crit 20/x2 Equip.: +1 chain shirt 1300 25 * MW dragon pistol 550 2 * Mace, heavy 12 8 pearl of power (1st) 1000 - * MW darkwood buckler 165 2.5 * Wand of CLW 750 - * Everburning torch 110 1 * tanglefoot bag 50 4 antitoxin (2) 100 - * Powder horns (20 shots) 20 - * Ammo pouches (20 sh) 10 - * Powder bombs (2) 300 2 Smoke bombs (2) 60 2 Potion of prot from ‘arrows’ 300 - * backpack 2 2 * waterskin 1 4 lantern, bullseye 12 3 rope, silk 10 5 MW manacles 50 2 * paper + ink + pen 20 - clothing, clerical 5 - * mirror 10 0.5 * holy symbol, silver 25 1 * healer's kit (10 uses) 50 1 * 38 gp 38 1 * total 5000 *: typically carried (street assignment) light load max 43 lb, med max 86, heavy max 130 typically carried total: 38 lbs Description: Brian is 30 years old, blond, has blue eyes, and is 5’9” tall. Father Breman lacked discipline as a child, and his parents sent him to a strict religious school to try to starighten him out. He was rebellious at first, but soon found himself drawn to the idea of the Goddess that helps guide humanity. He studied for the priesthood and was pleased to find he could cast spells. He was recruited into the Order of Fate by his mentor and adopted its teachings. He was not really an adept preacher, but the Order found plenty of other uses for him. He was assigned to be a chaplain with the city watch, and in this role he provides not only moral guidance and healing spells but also works closely with detectives on cases with a possible religious angle, such as any case involving unnatural creatures or Church personnel. Sometimes Father Berman feels cynical about the motives of priests, including himself, seeing all actions in light of political maneuvering or personal power. But on the good days, those concerns seem foolish and he easily brushes them aside, focusing on the task at hand. Priests of Ezra are allowed to marry, but Brian has not yet found a woman he believes he is fated to be with. The Order of Fate: The Order of Fate is a sect within the Church of Ezra that believes that following the laws given by Ezra will lead to a better fate than people would otherwise have, even if the way in which this would happen is unknown to humans. The world is too complicated for people to understand Ezra’s plans, but She has given instructions, and might give more in the future at an appropriate time. Therefore, it is important to follow even seemingly pointless rituals and laws. The Order has a strict heirarchy that is not always recognized by other branches of the Church, and the laws it follows are slightly different from the orthodox Ezraites. Sometimes, it is acceptable to break laws (religious or civil) on the orders of a superior, because he presumably has a better understanding of the overall situation. It is acceptable to break a law now if it will lead to many people obeying the laws in the future. The Order maintains a number of monastaries where strict discipline is taught; physical training is used to focus the mind, and the unarmed martial arts are a main focus. Some members of the order scourge themselves with whips to remove sins and carnal thoughts or help focus the mind. The general public is largely ignorant of the distinction between the Order and other Ezraites. [/QUOTE]
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