Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Paridon: the Dark Metropolis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Boddynock" data-source="post: 3117352" data-attributes="member: 21506"><p>[CODE]Name: Hieran Abass</p><p>Class: Wizard (Diviner)</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Good</p><p>Deity: Boccob</p><p></p><p>Str: 11 +0 Level: 4 XP: 6000</p><p>Dex: 14 +2 BAB: +2 HP: 17</p><p>Con: 12 +1 Grapple:+2 Dmg Red: nil</p><p>Int: 18 +4* Speed: 30' Spell Res: nil</p><p>Wis: 10 +0 Init: +2 Spell Save: n/a</p><p>Cha: 8 -1 ACP: 0 Spell Fail: 0%</p><p></p><p>*4th level attribute point increase put into Intelligence</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +2 +0 +0 +0 12</p><p>Touch: 12 Flatfooted: 10</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort: +1 +1 +0 +2</p><p>Ref: +1 +2 +0 +3</p><p>Will: +3 +0 +0 +3</p><p></p><p>Weapon Attack Damage Critical</p><p>Dagger +2 1d4 19-20/x2</p><p>Dagger (thrown) +4 1d4 19-20/x2</p><p></p><p>Languages: Celestial, Common, Draconic, Ignan, Sylvan</p><p></p><p>Abilities: 1 extra feat at first level;</p><p> 4 extra skill points at first level and 1 extra skill point at each additional level;</p><p> Automatic languages – Common;</p><p> Favoured class: any;</p><p> Arcane spellcasting</p><p> Bonus feat: Scribe Scroll</p><p> Summon Familiar</p><p> </p><p>Feats: Augment Summoning;</p><p> Craft Wondrous Item;</p><p> Scribe Scroll;</p><p> Spell Focus (Conjuration).</p><p></p><p>Skill Points: 28 Max Ranks: 7/3.5</p><p>Skills Ranks Mod Misc Total</p><p>Concentration +7 +1 +0 +8</p><p>Knowledge (Arcana) +7 +4 +0 +11</p><p>Knowledge (History) +7 +4 +0 +11</p><p>Knowledge (Local) +7 +4 +0 +11</p><p>Knowledge (Planes) +1 +4 +0 +5</p><p>Knowledge (Religion) +7 +4 +0 +11</p><p>Spellcraft +7 +4 +2* +13</p><p></p><p>*+2 synergy bonus from 5 or more ranks in Knowledge (Arcana)</p><p></p><p>Specialist School: Divination</p><p>Forbidden School: Necromancy</p><p></p><p>Spells per day: 4+1 / 3+1 / 2+1</p><p></p><p>Spells known:</p><p>Cantrips: All</p><p>Level 1: Animate Rope</p><p> Comprehend Languages</p><p> Detect Undead</p><p> Hold Portal</p><p> Identify</p><p> Mage Armor</p><p> Sleep</p><p> Summon Monster I</p><p>Level 2: Levitate</p><p> Locate Object</p><p> See Invisibility</p><p> Summon Monster II</p><p></p><p>Spells typically prepared:</p><p>Cantrips: Detect Magic (bonus Divination spell)</p><p> Light (x3)</p><p> Read Magic</p><p>Level 1: Detect Undead (bonus Divination spell)</p><p> Mage Armor</p><p> Summon Monster I (x2)</p><p>Level 2: Locate Object</p><p> See Invisibility (bonus Divination spell)</p><p> Summon Monster II</p><p></p><p>Equipment: Cost Weight</p><p>Backpack 2gp 2lb</p><p>Boots of Levitation 3750gp 1lb</p><p>Dagger 2gp 1lb</p><p>Flint & steel 1gp -lb</p><p>Holy water 25gp 2lb</p><p>Magnifying glass 100gp -lb</p><p>Outfit, Constable’s -gp -lb</p><p>Pearl (100gp) x2 200gp -lb</p><p>Potion, Cure Light Wounds x2 100gp -lb</p><p>Rope, silk (50’) 10gp 5lb</p><p>Spell component pouch 5gp 2lb</p><p>Spellbook x2* 30pg 3lb</p><p>Wand of Magic Missile (1st) 750gp -lb</p><p></p><p>*Second spellbook hidden in his home.</p><p></p><p>Total Weight: 16.38lb</p><p>Money*: 1pp 9gp 9sp 10cp (.38lb)</p><p></p><p> Light Med Heavy Lift Push</p><p>Max Weight: 0-38 39-76 77-115 115 575</p><p></p><p>Age: 23</p><p>Height: 5’8”</p><p>Weight: 140lb</p><p>Eyes: Hazel</p><p>Hair: Black</p><p>Skin: Pale[/CODE]</p><p>Appearance: Hieran Abass is of middling height, with black hair, cut short and kept smoothed back, and a thin face, the dominant feature of which is a beaked nose down which the mage habitually looks at the world. Slender and surprisingly fit for one who scorns physical exercise of any sort, he dresses in clothes of a severe cut and dark hues. The only flash of colour about him is the inevitable rose embroidered on the breast of his tunic.</p><p></p><p>Background: The City. It’s a harsh mistress, and an unforgiving one. Those too foolish to understand this, or too feeble to deal with it, are destined to be swallowed up – either slowly, wasting away in sluggish decay, or suddenly, in a hot, foaming rush of blood.</p><p></p><p>Unless, that is, the Watch is there. The officers of the Paridon Constabulary spend their lives battling the dark, curbing the worst excesses of the City, striking swiftly to lop off poisoned talons reaching too far into the lives of the poor, the powerless, even, at times, the innocent.</p><p></p><p>For most of them, it’s a turbulent relationship – a love-hate affair with the filthy, foul and infinitely alluring City. Many are burned up in it. Some are twisted beyond repair. The ones who survive do so for a variety of reasons. Luck, maybe. Determination. Sheer bloody-mindedness, and a refusal to be beaten.</p><p></p><p>For Hieran Abass, it’s roses.</p><p></p><p>The sheer, beautiful perfection of roses inspires him, lifts him above the grime and cruelty of the City. As long as he can remember, roses have been for him an escape, a promise, a symbol of something tantalizingly beyond reach, yet achingly close to touch. Not the physical manifestation, of course – the morphologically distinct forms of <em>rosa multiflora</em>, say, or <em>rosa rugosa</em> – but the ideal, the perfection, the shimmering, glorious <strong>idea</strong> of harmony, delicacy, fragrance, healing … <strong>life!</strong></p><p></p><p>Few of his fellows would imagine the secret life of Abass. Apart from the rose motif that always adorns his tunic, he gives no hint of his obsession. If asked about the image, he will always reply, “It’s a symbol of my passionate and romantic nature.”</p><p></p><p>The dry, abrupt tone of voice in which this, like all his comments, is delivered, leads the questioner to laugh (but only once), or look quizzically (to which there was no response), or quietly opine to others round about that “Abass really is a bit strange.” No-one ever contradicts it.</p><p></p><p>Abass is a mystery all around. Not well liked by his comrades, he is nevertheless tolerated because he is good at what he does. His unfailing arrogance wins him no friends – but his absolute commitment to justice, and his unflagging zeal in the pursuit of it, brings him grudging respect.</p><p></p><p>Only those at the highest levels of the Department know that he is, in fact, the son of the Magus, or that his father was one of the most-decorated officers in the force.</p><p></p><p>Even those privy to these facts do not know the truth of his father’s death, and the twisted circumstances which led to it. None do, except one – and that one isn’t talking.</p></blockquote><p></p>
[QUOTE="Boddynock, post: 3117352, member: 21506"] [CODE]Name: Hieran Abass Class: Wizard (Diviner) Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Boccob Str: 11 +0 Level: 4 XP: 6000 Dex: 14 +2 BAB: +2 HP: 17 Con: 12 +1 Grapple:+2 Dmg Red: nil Int: 18 +4* Speed: 30' Spell Res: nil Wis: 10 +0 Init: +2 Spell Save: n/a Cha: 8 -1 ACP: 0 Spell Fail: 0% *4th level attribute point increase put into Intelligence Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +0 12 Touch: 12 Flatfooted: 10 Saves: Base Mod Misc Total Fort: +1 +1 +0 +2 Ref: +1 +2 +0 +3 Will: +3 +0 +0 +3 Weapon Attack Damage Critical Dagger +2 1d4 19-20/x2 Dagger (thrown) +4 1d4 19-20/x2 Languages: Celestial, Common, Draconic, Ignan, Sylvan Abilities: 1 extra feat at first level; 4 extra skill points at first level and 1 extra skill point at each additional level; Automatic languages – Common; Favoured class: any; Arcane spellcasting Bonus feat: Scribe Scroll Summon Familiar Feats: Augment Summoning; Craft Wondrous Item; Scribe Scroll; Spell Focus (Conjuration). Skill Points: 28 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Concentration +7 +1 +0 +8 Knowledge (Arcana) +7 +4 +0 +11 Knowledge (History) +7 +4 +0 +11 Knowledge (Local) +7 +4 +0 +11 Knowledge (Planes) +1 +4 +0 +5 Knowledge (Religion) +7 +4 +0 +11 Spellcraft +7 +4 +2* +13 *+2 synergy bonus from 5 or more ranks in Knowledge (Arcana) Specialist School: Divination Forbidden School: Necromancy Spells per day: 4+1 / 3+1 / 2+1 Spells known: Cantrips: All Level 1: Animate Rope Comprehend Languages Detect Undead Hold Portal Identify Mage Armor Sleep Summon Monster I Level 2: Levitate Locate Object See Invisibility Summon Monster II Spells typically prepared: Cantrips: Detect Magic (bonus Divination spell) Light (x3) Read Magic Level 1: Detect Undead (bonus Divination spell) Mage Armor Summon Monster I (x2) Level 2: Locate Object See Invisibility (bonus Divination spell) Summon Monster II Equipment: Cost Weight Backpack 2gp 2lb Boots of Levitation 3750gp 1lb Dagger 2gp 1lb Flint & steel 1gp -lb Holy water 25gp 2lb Magnifying glass 100gp -lb Outfit, Constable’s -gp -lb Pearl (100gp) x2 200gp -lb Potion, Cure Light Wounds x2 100gp -lb Rope, silk (50’) 10gp 5lb Spell component pouch 5gp 2lb Spellbook x2* 30pg 3lb Wand of Magic Missile (1st) 750gp -lb *Second spellbook hidden in his home. Total Weight: 16.38lb Money*: 1pp 9gp 9sp 10cp (.38lb) Light Med Heavy Lift Push Max Weight: 0-38 39-76 77-115 115 575 Age: 23 Height: 5’8” Weight: 140lb Eyes: Hazel Hair: Black Skin: Pale[/CODE] Appearance: Hieran Abass is of middling height, with black hair, cut short and kept smoothed back, and a thin face, the dominant feature of which is a beaked nose down which the mage habitually looks at the world. Slender and surprisingly fit for one who scorns physical exercise of any sort, he dresses in clothes of a severe cut and dark hues. The only flash of colour about him is the inevitable rose embroidered on the breast of his tunic. Background: The City. It’s a harsh mistress, and an unforgiving one. Those too foolish to understand this, or too feeble to deal with it, are destined to be swallowed up – either slowly, wasting away in sluggish decay, or suddenly, in a hot, foaming rush of blood. Unless, that is, the Watch is there. The officers of the Paridon Constabulary spend their lives battling the dark, curbing the worst excesses of the City, striking swiftly to lop off poisoned talons reaching too far into the lives of the poor, the powerless, even, at times, the innocent. For most of them, it’s a turbulent relationship – a love-hate affair with the filthy, foul and infinitely alluring City. Many are burned up in it. Some are twisted beyond repair. The ones who survive do so for a variety of reasons. Luck, maybe. Determination. Sheer bloody-mindedness, and a refusal to be beaten. For Hieran Abass, it’s roses. The sheer, beautiful perfection of roses inspires him, lifts him above the grime and cruelty of the City. As long as he can remember, roses have been for him an escape, a promise, a symbol of something tantalizingly beyond reach, yet achingly close to touch. Not the physical manifestation, of course – the morphologically distinct forms of [i]rosa multiflora[/i], say, or [i]rosa rugosa[/i] – but the ideal, the perfection, the shimmering, glorious [b]idea[/b] of harmony, delicacy, fragrance, healing … [b]life![/b] Few of his fellows would imagine the secret life of Abass. Apart from the rose motif that always adorns his tunic, he gives no hint of his obsession. If asked about the image, he will always reply, “It’s a symbol of my passionate and romantic nature.” The dry, abrupt tone of voice in which this, like all his comments, is delivered, leads the questioner to laugh (but only once), or look quizzically (to which there was no response), or quietly opine to others round about that “Abass really is a bit strange.” No-one ever contradicts it. Abass is a mystery all around. Not well liked by his comrades, he is nevertheless tolerated because he is good at what he does. His unfailing arrogance wins him no friends – but his absolute commitment to justice, and his unflagging zeal in the pursuit of it, brings him grudging respect. Only those at the highest levels of the Department know that he is, in fact, the son of the Magus, or that his father was one of the most-decorated officers in the force. Even those privy to these facts do not know the truth of his father’s death, and the twisted circumstances which led to it. None do, except one – and that one isn’t talking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paridon: the Dark Metropolis
Top