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<blockquote data-quote="DEFCON 1" data-source="post: 6062836" data-attributes="member: 7006"><p>My Jump and Diplomacy comments were meant more as just examples of what I was talking about, rather than direct refutations of your post, so my apologies if that came off wrong. That being said though... I think eliminations of ANY skills goes in the wrong direction. As a matter of fact... I think most skills should actually be exploded into even smaller parts. Reason being... I personally think that skills should be so narrow and specific that almost no single skill should ever appear on more than one PC's sheet in each party. Any skill so broad that it could easily appear on three or more character sheets? Right out! Because it shows that that particular skill has more import to the game than the Ability Check its supposed to modify. And on top of that... if three or more people are skilled in the same thing, then you lost whatever specialness you get for being really good at something.</p><p></p><p>For example... in 4E I HATE that in a typical party, three or more PCs are probably trained in "Religion". What a broad, unspecific, applicable to ANYTHING to do with the gods, skill. And what really gets my goat is that the Cleric... the supposed "divine" character... invariably has a WORSE Religion skill than the Wizard, because the Wizard has the higher INT. But this is what happens when you have a small skill list with very broad skills... invariably, each skill appears on about 1/3 of all the classes in the game. And when you only get six skills to choose from and you have to take four of them... your Trained skills are basically doubled up by one or more other PCs in the party. And when everybody doubles up on skills... why is being Trained in it any big deal?</p><p></p><p>So combining Search, Spot and Listen back into Perception? No way. Cause that means we're going to have probably two to four party members who have the Greatest Senses in the World. Which is just silly. But if one person has a great sense of danger (Spot), another has fantastic noise detection (Listen), and the last is an expert on investigation and forensics (Search), that's a bit more believable. Everyone has that one thing (or four things) they are great at <em>over and above</em> everyone in the party.</p><p></p><p>Truth be told... I know what I'm hoping for isn't going to actually occur. I know that things like Sneak will remain as-is, and that probably two party members per party will usually end up having it. But at the very least, I hope that WotC continues to hammer home the point that <em>everyone</em> can do <em>everything</em> by just making an Ability Check to do so. The days of needing to see a skill on your list to actually be able to do it are over. But by having a skill on top of your ability mods just means you are truly <em>the best of the best</em> at that specific thing. And hopefully two other party members aren't just as good at it as well.</p><p></p><p>As Syndrome said in The Incredibles: When everyone is super... no one will be.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6062836, member: 7006"] My Jump and Diplomacy comments were meant more as just examples of what I was talking about, rather than direct refutations of your post, so my apologies if that came off wrong. That being said though... I think eliminations of ANY skills goes in the wrong direction. As a matter of fact... I think most skills should actually be exploded into even smaller parts. Reason being... I personally think that skills should be so narrow and specific that almost no single skill should ever appear on more than one PC's sheet in each party. Any skill so broad that it could easily appear on three or more character sheets? Right out! Because it shows that that particular skill has more import to the game than the Ability Check its supposed to modify. And on top of that... if three or more people are skilled in the same thing, then you lost whatever specialness you get for being really good at something. For example... in 4E I HATE that in a typical party, three or more PCs are probably trained in "Religion". What a broad, unspecific, applicable to ANYTHING to do with the gods, skill. And what really gets my goat is that the Cleric... the supposed "divine" character... invariably has a WORSE Religion skill than the Wizard, because the Wizard has the higher INT. But this is what happens when you have a small skill list with very broad skills... invariably, each skill appears on about 1/3 of all the classes in the game. And when you only get six skills to choose from and you have to take four of them... your Trained skills are basically doubled up by one or more other PCs in the party. And when everybody doubles up on skills... why is being Trained in it any big deal? So combining Search, Spot and Listen back into Perception? No way. Cause that means we're going to have probably two to four party members who have the Greatest Senses in the World. Which is just silly. But if one person has a great sense of danger (Spot), another has fantastic noise detection (Listen), and the last is an expert on investigation and forensics (Search), that's a bit more believable. Everyone has that one thing (or four things) they are great at [I]over and above[/I] everyone in the party. Truth be told... I know what I'm hoping for isn't going to actually occur. I know that things like Sneak will remain as-is, and that probably two party members per party will usually end up having it. But at the very least, I hope that WotC continues to hammer home the point that [I]everyone[/I] can do [I]everything[/I] by just making an Ability Check to do so. The days of needing to see a skill on your list to actually be able to do it are over. But by having a skill on top of your ability mods just means you are truly [I]the best of the best[/I] at that specific thing. And hopefully two other party members aren't just as good at it as well. As Syndrome said in The Incredibles: When everyone is super... no one will be. [/QUOTE]
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